Search found 133 matches

by schweggy
Fri Jul 25, 2025 3:33 pm
Forum: Mods and Scenarios
Topic: British Efforts, 1968 - new beta for testing
Replies: 13
Views: 1033

Re: British Efforts, 1968 - new beta for testing

I just finished a run through on the latest version. I'm running CMO 1.08.Build 1706 (beta).

I'm not a big fan of pure ASW scenarios, mostly because I suck at them. Anyway, I scored a 290 with the Wasp group intact inside the staging area. I lost 1 Shackleton due to pilot (me) error keeping it on ...
by schweggy
Fri Jul 11, 2025 1:56 pm
Forum: Command: Modern Operations series
Topic: What CMO scenarios lack
Replies: 25
Views: 1364

Re: What CMO scenarios lack

During "Operation Rising Lion" there was a huge swath of airspace, empty of air traffic. It was like that for the duration of the war. Visible on public flight tracking sites.

Likewise, during the Houthi's attacks on commercial shipping traffic in the Red Sea, there was, for a couple months, a huge ...
by schweggy
Sun Apr 06, 2025 1:40 pm
Forum: Command: Modern Operations series
Topic: Current Conflicts
Replies: 8
Views: 574

Re: Current Conflicts



To this I might add a third approach, which is also a "theme." One could design a campaign built around a particular group of ships, aircraft, etc. So, for example, a fictional world war set in 1985, but instead of moving around to various theaters, it would stick with a particular battle group ...
by schweggy
Thu Mar 20, 2025 1:58 pm
Forum: Command: Modern Operations series
Topic: Is there an underlying issue with the forums?
Replies: 9
Views: 1455

Re: Is there an underlying issue with the forums?

I was getting time out errors, 404 Not Found errors, etc. the other day too. I figured it was some sort of networking issues or a denial of service attack against some site(s) and Matrix was just a bystander caught up in it.

However, going to the main Matrix site, then navigating to the CMO forum ...
by schweggy
Sat Mar 15, 2025 4:34 pm
Forum: Command: Modern Operations series
Topic: Sea Power
Replies: 121
Views: 29936

Re: Sea Power

I will say this about Sea Power; it's got a fair amount of fodder for possible CMO scenarios. Not saying some of the scenarios in Sea Power aren't already CMO scenarios, but there's some room for creativity on the player's part with them.

The game itself, the development, seems to have slowed or ...
by schweggy
Mon Feb 10, 2025 3:14 pm
Forum: Mods and Scenarios
Topic: Charlie Deuce Takes the Lead, 1970 - new beta for testing
Replies: 5
Views: 634

Re: Charlie Deuce Takes the Lead, 1970 - new beta for testing

I finished this one up yesterday.

A couple notes:
- NATO side needs to be tweaked so when "United States" (player side) is hostile against the Soviets, NATO will be too. As it is, NATO will be happy to hang around and drop sonobuoys but won't attack any detected sub, nor will they attack Algerian ...
by schweggy
Sat Feb 01, 2025 6:46 pm
Forum: Command: Modern Operations series
Topic: Sea Power
Replies: 121
Views: 29936

Re: Sea Power


Who releases a game, even in EA, without the ability to save?


I think you can modify the config.ini file in this folder: \Steam\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\original to enable saves. It's mickey-mouse because the Steam data integrity routine will set it back to the ...
by schweggy
Sat Jan 25, 2025 2:18 pm
Forum: Command: Modern Operations series
Topic: Show of hands: keep or remove "quick access" doctrine settings on right column?
Replies: 31
Views: 1772

Re: Show of hands: keep or remove "quick access" doctrine settings on right column?

I hardly ever look at the doctrine "quick access settings", let alone actually use them.

We are looking at various options for streamlining the UI (both from a UX and from a technical-complexity viewpoint), and one of the candidates for the chopping block is this quick-access section. The ...
by schweggy
Mon Jan 13, 2025 10:00 pm
Forum: Mods and Scenarios
Topic: Khrushchev's War, Day 3 - Duel near Cape Verde, 1957
Replies: 12
Views: 632

Re: Khrushchev's War, Day 3 - Duel near Cape Verde, 1957

I completed a playthrough with V3 yesterday.

I noticed that the weapons magazine at Sal Island has a couple of the ZUNI 127mm FFAR loadouts.... however there's a missing weapon to use these if so desired. The "Tiny Tim" 300mm HVAR Rocket is a required weapons loadout for the ZUNI's to be used ...
by schweggy
Fri Dec 27, 2024 8:55 pm
Forum: Mods and Scenarios
Topic: Casamance 1 - Arrival, 1986 -- new beta for testing
Replies: 9
Views: 960

Re: Casamance 1 - Arrival, 1986 -- new beta for testing

There's something weird going on with the C.160F Transall's. One of the aircraft's fuel burn rate is off the hook while the other's seems normal. No idea if this is a bug or what, but one of them will be unable to reach Dakar-Yoff even if it "hop-scotches" through every airbase as the last leg is ...
by schweggy
Tue Dec 03, 2024 4:00 pm
Forum: Mods and Scenarios
Topic: Khrushchev's War, Day 2 - Head 'Em off at the Sunda Strait, 1957 -- new beta for testing
Replies: 19
Views: 853

Re: Khrushchev's War, Day 2 - Head 'Em off at the Sunda Strait, 1957 -- new beta for testing

I think the only modification I'd do at this point is to move the UK sub a little bit closer to the Sunda Strait. It will take it the majority of game time to just get into a likely intercept position from it's current starting point.
by schweggy
Sat Nov 30, 2024 4:30 pm
Forum: Mods and Scenarios
Topic: Khrushchev's War, Day 2 - Head 'Em off at the Sunda Strait, 1957 -- new beta for testing
Replies: 19
Views: 853

Re: Khrushchev's War, Day 2 - Head 'Em off at the Sunda Strait, 1957 -- new beta for testing


Thanks for catching that. It's actually easy to fix...assign the group to a support mission located close the end of the group's pre-set course. All the ships are headed there now, so even if the group leader is taken out, and they interrupt their initial course, the rest should head to the ...
by schweggy
Fri Nov 29, 2024 6:32 pm
Forum: Mods and Scenarios
Topic: Khrushchev's War, Day 2 - Head 'Em off at the Sunda Strait, 1957 -- new beta for testing
Replies: 19
Views: 853

Re: Khrushchev's War, Day 2 - Head 'Em off at the Sunda Strait, 1957 -- new beta for testing

Hey Mark,

I finished ver. 2 a couple days ago. The UK sub's position is suitable for any escaping Soviet ships provided;
- The Soviets are still able to navigate
- There's time enough to reposition the sub

In my playthrough the Soviet's lead ship must have been hit hard enough to cause the entire ...
by schweggy
Thu Nov 21, 2024 1:25 pm
Forum: Mods and Scenarios
Topic: Khrushchev's War, Day 2 - Head 'Em off at the Sunda Strait, 1957 -- new beta for testing
Replies: 19
Views: 853

Re: Khrushchev's War, Day 2 - Head 'Em off at the Sunda Strait, 1957 -- new beta for testing


I've tried this a couple times, and this is what I've noticed:

First, the issue I just reported here: (https://www.matrixgames.com/forums/viewtopic.php?f=10230&t=407371&p=5200011#p5200011),

really hampers the usefulness of HMS Tapir, as the speed of the convoy combined with very limited ...
by schweggy
Fri Nov 15, 2024 2:48 pm
Forum: Mods and Scenarios
Topic: Khrushchev's War, Day 4 - Birmingham Goes Hunting, 1957 -- new beta for testing
Replies: 12
Views: 530

Re: Khrushchev's War, Day 4 - Birmingham Goes Hunting, 1957 -- new beta for testing

I played ver. 2 yesterday. Finished as "average." I too lost the Birmingham to torpedoes "out of nowhere." The three Soviet warships were engaged with the surviving British warships from TG-1 and TG-3 and all were sunk. TG-2 skirted to the south of the Soviet main body and went after the sub tender ...
by schweggy
Wed Nov 13, 2024 10:28 pm
Forum: Command: Modern Operations series
Topic: Sea Power
Replies: 121
Views: 29936

Re: Sea Power


"Not unlike some of the CMO beta updates"

That is completely unfair. CMO has been around over 10 years and has continued to add new features and updates without charge. You have every right to not update or use a beta. Sea Power is charging almost $50 for a barely playable game. I'll say it again ...
by schweggy
Wed Nov 13, 2024 3:35 pm
Forum: Command: Modern Operations series
Topic: Sea Power
Replies: 121
Views: 29936

Re: Sea Power

I picked up the game yesterday as well. I've seen several, probably all of the Sea Power videos on YouTube. I sort of had an idea what I was getting into. This "early access" version is playable, but a bit buggy. Not unlike some of the CMO beta updates. I noticed that if/when the "final version" of ...
by schweggy
Wed Oct 30, 2024 3:26 pm
Forum: Mods and Scenarios
Topic: Nikita's War - France Enters the Fray, 1957 -- new beta for testing
Replies: 10
Views: 677

Re: Nikita's War - France Enters the Fray, 1957 -- new beta for testing

I played this scenario yesterday. F4U's! Cool. First mission was to get them to a base with ammo. Second mission was an ASW ring around De Grasse TG. Third mission was to get one of the Neptune's into the air and their powerful radars on so I could see what was around. I quickly located the Soviet's ...
by schweggy
Fri Oct 25, 2024 7:14 pm
Forum: Command: Modern Operations series
Topic: Seeking Opinions: Alternative Cold War history
Replies: 21
Views: 1415

Re: Seeking Opinions: Alternative Cold War history

I think there are a number of "generic" units, carriers specifically in the DB3K that you can modify with sensors, weapons, magazines and so on. Then, save the ships to an .inst file for loading later. Sort of an adhoc way to go about creating something that doesn't, or didn't exist. Same goes for ...
by schweggy
Tue Oct 08, 2024 2:41 pm
Forum: Mods and Scenarios
Topic: Incident in the Gulf of Finland, 2024 - new beta for testing
Replies: 9
Views: 571

Re: Incident in the Gulf of Finland, 2024 - new beta for testing

Here's a screenshot of my endgame. Once I had control of the Sokolov I assigned it a new homebase (Helsinki) and put the OPV Turva on a course to return to same base.
No other combat... although one of the Super Puma's was shot down.
End Game
End Game
Screenshot 2024-10-08 103631.png (3.45 MiB) Viewed 300 times

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