Search found 153 matches

by schweggy
Sun Jun 28, 2026 10:06 pm
Forum: Command: Modern Operations series
Topic: A constructive discussion about stability, patches and bug fixes
Replies: 38
Views: 3062

Re: A constructive discussion about stability, patches and bug fixes

There could be bug fix releases that do not have any sort of feature enhancements. Maybe even done on a schedule, like monthly as then become available to deploy.

Our development environment was very restrictive due to the nature of the applications. Therefore we focused on bugs on a predictable ...
by schweggy
Sat Jun 27, 2026 6:52 pm
Forum: Command: Modern Operations series
Topic: A constructive discussion about stability, patches and bug fixes
Replies: 38
Views: 3062

Re: A constructive discussion about stability, patches and bug fixes

Perhaps formalize the bug reporting process?

I know that, at least informally, there's only one required item (well, two if you include a description) and that's a game save. It may be helpful to the developers if there was specific information from the player that would help them diagnose the ...
by schweggy
Sun May 24, 2026 11:17 pm
Forum: Tech Support
Topic: [LOGGED] Build 1868 facility icon issue
Replies: 8
Views: 1441

Re: Build 1868 facility icon issue


The slider works. The problem is that the base icons seem to be out of scale with each other. Sea and air icons are normal, but ground units and facilities are tiny. I can adjust the ground icons, but if I simply use the Icon Zoom slider, the ships and aircraft end up being huge when the ...
by schweggy
Sun May 24, 2026 1:45 pm
Forum: Tech Support
Topic: [LOGGED] Build 1868 facility icon issue
Replies: 8
Views: 1441

Re: Build 1868 facility icon issue

I had the same issue. There's a new slider in the Game Options/Map Display called "IconZoom." It changes the base, ship, sub, aircraft and weapons size.

If moving that slider independently doesn't change the size of the icons then the Command.ini file that controls all the settings might need to ...
by schweggy
Sat May 23, 2026 3:14 pm
Forum: Mods and Scenarios
Topic: Strike Group Molniya 1985 - Mission 01 - Wolves of the Atlantic
Replies: 6
Views: 834

Re: Strike Group Molniya 1985 - Mission 01 - Wolves of the Atlantic

This is a pretty good copy of the Sea Power scenario. Even the initial position of the ships is spot on.

IIRC in Sea Power the ready times for the Yaks was significantly shorter than the times required in CMO. So this allowed you to send strike after strike against the NATO and USN ships until all ...
by schweggy
Fri May 08, 2026 1:34 pm
Forum: Tech Support
Topic: [LOGGED] Performance degradation when switching to "Steam Workshop" tab with large number of subscribed workshop items
Replies: 23
Views: 1171

Re: B1852 Significant performance degradation


I can confirm that this happens on Intel CPUs as well. Everything runs fine with local scenarios. As soon as a I access Workshop, even if I cancel it, the system picks up noticeable lag. Have to reboot CMO to clear it.


For what it's worth, Steam is working on a Beta version of their Workshop. I ...
by schweggy
Sat May 02, 2026 9:40 pm
Forum: Mods and Scenarios
Topic: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing
Replies: 17
Views: 1144

Re: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing


Oh, yeah. ASW = Awfully slow warfare. :) But I think the new version is a bit livlier. As for the F-1s, yes, the range is an issue, but you can always shuttle some down to another base (it's only about 470 nm to Naha, so they can make it if they temporarily switch their home base so they don't rtb ...
by schweggy
Sat May 02, 2026 1:12 pm
Forum: Mods and Scenarios
Topic: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing
Replies: 17
Views: 1144

Re: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing

I think I have an earlier version that I've been playing off and on for about a week. Not being critical, but it's a slog unless I put it on double flame until something is worth investigating or a Chinese unit materializes.

I've yet to find a use for the F-1A's armed with the type 80 ASM's ...
by schweggy
Fri May 01, 2026 2:02 pm
Forum: Command: Modern Operations series
Topic: Benchmarking CPU's in Command Modern Operations
Replies: 211
Views: 108635

Re: Benchmarking CPU's in Command Modern Operations

Screenshot 2026-05-01 095707.png
Screenshot 2026-05-01 095707.png (32.81 KiB) Viewed 1432 times
by schweggy
Fri Apr 17, 2026 11:57 pm
Forum: Command: Modern Operations series
Topic: Tides of War first impressions
Replies: 36
Views: 7492

Re: Tides of War first impressions

There were beta testers for Tides of War. I'm one. Several of the reported issues were identified early on. However a decision was made to shift to Discord to report issues during the early testing. Some testers, like myself, had never used Discord and found its interface a bit of a challenge to use ...
by schweggy
Sat Apr 11, 2026 1:41 am
Forum: Command: Modern Operations series
Topic: Iran Expanded Target List (Feb 2026)
Replies: 74
Views: 9960

Re: Iran Expanded Target List (Feb 2026)

I'd like to know who nicknamed the B-52H "Iron Butterfly." There's got to be a story there...
by schweggy
Wed Mar 04, 2026 6:47 pm
Forum: Tech Support
Topic: [FIXED] Exception Fuse Reached errors. B1.09RC - 1825.11
Replies: 3
Views: 191

[FIXED] Exception Fuse Reached errors. B1.09RC - 1825.11

I'm getting the attached error(s) in the latest beta, 1825.11. This version of the game is the 1817 build, standalone version in its own directory, updated to 1825.11 incrementally.
The error appears fairly early in the scenario. No weapons have been fired by either side.
Let me know if you require ...
by schweggy
Fri Feb 13, 2026 2:42 pm
Forum: Command: Modern Operations series
Topic: CMO v1.09 Release Candidate (Public Beta) - Build 1817
Replies: 56
Views: 15791

Re: CMO v1.09 Release Candidate (Public Beta) - Build 1817

Installation: Unzip to any folder (using 7zip) and run it straight from there. (This is a full-fileset pack, so you don't need to overlay it on top of you existing install; in fact it's better if you don't, to avoid duplicate files etc.)

Has this always been the case with beta versions? If so ...
by schweggy
Sun Feb 01, 2026 3:43 pm
Forum: Mods and Scenarios
Topic: Sea of Japan Crisis - Standing Fast, 1985 -- new beta for testing
Replies: 29
Views: 2901

Re: Sea of Japan Crisis - Standing Fast, 1985 -- new beta for testing


Regarding the 4 Badgers that are on a maritime strike, perhaps there is a problem with them. They seem unable to drop the bombs.
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I notice this as well.... it may require modifying the mission to use flightplans and assigning one Badger, or two, to each ship in the strike mission. So ...
by schweggy
Sat Jan 17, 2026 2:08 pm
Forum: Mods and Scenarios
Topic: Sea of Japan Crisis - Standing Fast, 1985 -- new beta for testing
Replies: 29
Views: 2901

Re: Sea of Japan Crisis - Standing Fast, 1985 -- new beta for testing


The PRC will be expected to engage at some point, so this is a sort of self-imposed limitation.

With that in mind, I will refrain from engaging the PRC ships and submarines until they reach a certain point when en-route to the Sea of Japan. I'll put a couple of reference lines.

-The first Line ...
by schweggy
Tue Jan 06, 2026 9:16 pm
Forum: Command: Modern Operations series
Topic: Reassessing JY-27 Radar capabilities
Replies: 10
Views: 1137

Re: Reassessing JY-27 Radar capabilities

It was widely reported that USN P-8's and EA-F-18G's were "trolling" along Venezuelan airspace near the coast off and on for days/weeks/months. Mapping and identifying every electronic signal they could find. It's plausible they were jammed hard, or rendered non-operational through other methods to ...
by schweggy
Thu Jan 01, 2026 3:17 pm
Forum: Command: Modern Operations series
Topic: Drones, and their usage on destroyers and frigates
Replies: 10
Views: 959

Re: Drones, and their usage on destroyers and frigates

There are a number of "micro UAV's" in DB3K-513 that are apparently hand launched. They're about the size of a medium RC "toy" plane. I haven't tried to use any of them, but I seem to recall a user scenario in the Community Pack that had one of them, or something very similar, attached to a ground ...
by schweggy
Wed Dec 24, 2025 1:23 pm
Forum: Command: Modern Operations series
Topic: Trump battleship
Replies: 29
Views: 2586

Re: Trump battleship


Interestingly, if people want to play around with this idea, the hypothetical CGN 21, ID #4447, which displaces about 25,000 tons, is not a bad starting point. I suspect the ship would have to be nuclear-powered to handle the energy requirement issues.

People have mentioned the issue of a vanity ...
by schweggy
Tue Dec 23, 2025 3:26 pm
Forum: Command: Modern Operations series
Topic: Trump battleship
Replies: 29
Views: 2586

Re: Trump battleship

My first inclination is that this is a vanity project. Ego driven.

But, the Navy has in the past made the case for something similar. Call it whatever... a battleship, arsenal ship, missile cruiser, etc. Loaded with long-range land/surface missiles, drones, hypersonics or whatever else is on the ...
by schweggy
Fri Oct 24, 2025 12:55 pm
Forum: Tech Support
Topic: [RESOLVED] v1.08 - Build 1728.2 Steam client Not running
Replies: 5
Views: 406

Re: v1.08 - Build 1728.2 Steam client Not running

Try running the Steam client as Admin. You'll get a complaint pop-up from Steam, ignore it and check the box to not be notified about it again.

I had this issue for weeks before making this change. Not sure if it's something in the Command exe file or if it's something in Steam. Both running as ...

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