Search found 57 matches

by anxiousbob
Thu Nov 21, 2019 7:25 pm
Forum: Tech Support
Topic: [WAD] Airborne radar can't detect ground units
Replies: 6
Views: 335

RE: Airborne radar can't detect ground units

<t> It appears in DB3000 480 that there are ground search attributes that some radars have, and it's just that the Tornado doesn't. I wish I had CMANO installed still so I could check how this worked there, but I just assumed that radars with surface search capability would be able to detect things ...
by anxiousbob
Fri Nov 15, 2019 3:50 pm
Forum: Tech Support
Topic: [WAD] Airborne radar can't detect ground units
Replies: 6
Views: 335

RE: Airborne radar can't detect ground units

<t> I did eventually get them to drop to 2000 feet by unassigning them, but even then, no radar detections. The Tornados were only able to pick up the vehicles with MK1 eyeball. Additionally, I would really expect an E-8 to be able to detect vehicles out in the open in barren terrain. I was ...
by anxiousbob
Fri Nov 15, 2019 2:33 pm
Forum: Tech Support
Topic: [WAD] Airborne radar can't detect ground units
Replies: 6
Views: 335

[WAD] Airborne radar can't detect ground units

<t> Was going through the strike tutorials to get back into the swing of things in CMO, however seem to have a bit of a snag. I ran the 2nd tutorial scenario several times and the intent, I believe, is to have some Tornados fly out and find vehicles in the set mission area. Their radars were on, but ...
by anxiousbob
Sun Apr 23, 2017 12:04 pm
Forum: Tech Support
Topic: [RESOLVED] Korean Missile Crisis DDG Fuel
Replies: 2
Views: 78

RE: Korean Missile Crisis DDG Fuel

That fixed it! No bug, just me being an idiot.
Sorry!
by anxiousbob
Sat Apr 22, 2017 10:14 am
Forum: Tech Support
Topic: [RESOLVED] Korean Missile Crisis DDG Fuel
Replies: 2
Views: 78

[RESOLVED] Korean Missile Crisis DDG Fuel

<r> Trying out the Korean Missile Crisis scenario and 1.12 RC, I was alarmed to see that the Arleigh Burkes in the Reagan CSG begin the scenario with only 13000 fuel units. This gives them, at most, a couple hours endurance! I was unsure whether this was a bug or design decision, but the fact that ...
by anxiousbob
Thu Feb 09, 2017 11:54 am
Forum: Command: Modern Operations series
Topic: Command v1.11 Service Release 7 - Release Candidate [CURRENT: B906.21]
Replies: 118
Views: 3462

RE: Command v1.11 Service Release 7 - Release Candidate

Cockpit visibility restrictions and aircraft maneuvering vertically are things I vaguely hoped for, but never imagined would be implemented. And in a service release too! Well done! Command moves ever closer to being the perfect air/naval sim!
by anxiousbob
Sun Jan 22, 2017 6:56 pm
Forum: Command: Modern Operations series
Topic: F4 formation editor: assign to patrol?
Replies: 2
Views: 90

RE: F4 formation editor: assign to patrol?

Thanks for the reply! I haven't spent all that much time on the latest patch, and just wanted to make sure there wasn't some exciting new thing I didn't know about.
by anxiousbob
Sun Jan 22, 2017 5:24 pm
Forum: Command: Modern Operations series
Topic: F4 formation editor: assign to patrol?
Replies: 2
Views: 90

F4 formation editor: assign to patrol?

<t> Recently, I was editing the disposition of a group of ships, and on a whim decided to right-click one of the entries in the formation editor list. To my surprise, this brought up a menu with the options "Assign to patrol" and "Remove from patrol," the first lit up, the second greyed out ...
by anxiousbob
Wed Jun 01, 2016 6:23 pm
Forum: Command: Modern Operations series
Topic: Game Suggestions
Replies: 56
Views: 1100

RE: Game Suggestions

<t> It sounds like you're not using prosecution areas on CAP missions. Personally, I find these a lot more helpful than the response radius in nmi for escorts, as there's no visualization of that on the map and they can be fine-tuned much more.<br/>
<br/>
As for the WRA, are you aware that the ...
by anxiousbob
Sat May 07, 2016 7:13 pm
Forum: Command: Modern Operations series
Topic: Thank You Mark Gellis
Replies: 33
Views: 1047

RE: Thank You Mark Gellis

Mark is so incredibly prolific that I have no hope of ever playing through every scenario made for Command, and I think that's a great thing.
by anxiousbob
Sun May 01, 2016 1:28 pm
Forum: Command: Modern Operations series
Topic: [UPDATED DB v445] Database Request
Replies: 43
Views: 1057

RE: Database Request

<t> I would expect them to use vipers, but how sure are you that they have TALD/ITALD at all? The only reference to them possibly using decoys that I could find was a blurb on IMI's website referring to their decoys as "combat proven" in USN and Israeli service, but I think that may refer to the ...
by anxiousbob
Tue Apr 26, 2016 1:54 am
Forum: Tech Support
Topic: [FIXED B822] Nuclear powered units have fuel bar?
Replies: 4
Views: 111

RE: Nuclear powered units have fuel bar?

<t> Because I'm dumb, really. I've become so used to the fuel bars not being there for nuclear subs that when I see one, I habitually start treating it as a diesel boat. Happened in this particular scenario with a Rubis, which I should have remembered was an SSN, but saw the bar and assumed ...
by anxiousbob
Mon Apr 25, 2016 8:17 pm
Forum: Tech Support
Topic: [FIXED B822] Nuclear powered units have fuel bar?
Replies: 4
Views: 111

[FIXED B822] Nuclear powered units have fuel bar?

<t> Not sure how long this has been the case, as I missed several of the intervening builds, but under RC 19 all nuclear submarines appear to have gained the grey fuel bar on the map that units with finite fuel supplies have always had. They do not appear to have the fuel category in the status ...
by anxiousbob
Tue Mar 22, 2016 3:04 pm
Forum: Tech Support
Topic: [FIXED B805] Cavitation in 1.11
Replies: 4
Views: 84

RE: Cavitation in 1.11

No problem, looking forward to it!
by anxiousbob
Sat Mar 19, 2016 3:43 pm
Forum: Tech Support
Topic: [FIXED B805] Cavitation in 1.11
Replies: 4
Views: 84

RE: Cavitation in 1.11

Thanks!
by anxiousbob
Sat Mar 19, 2016 1:25 pm
Forum: Tech Support
Topic: [FIXED B805] Cavitation in 1.11
Replies: 4
Views: 84

[FIXED B805] Cavitation in 1.11

<t> I'm not even sure this should be in tech support, but I noticed in RC1 that the "cavitate at x knots" from the speed window that was added in 1.10 was gone. Now, in 1.11 RC2, it seems that the "CAV" alerts on the map when ships were cavitating that's been in the game since forever are gone too ...
by anxiousbob
Wed Mar 16, 2016 9:32 am
Forum: Tech Support
Topic: [FIXED B803 + ANSWERED] A couple of a/c questions
Replies: 8
Views: 134

RE: A couple of a/c questions

<t> I actually have a question about attack distance. I figured that it would be the distance from the target where the attack altitude and speed would be transitioned to, or something like that, but couldn't quite confirm it at the time. Is this correct?<br/>
I hope I'm not missing documentation ...
by anxiousbob
Tue Mar 15, 2016 5:46 pm
Forum: Command: Modern Operations series
Topic: Command v1.11 Release Candidate (CURRENT: RC22 - B823)
Replies: 260
Views: 11680

RE: Command v1.11 Release Candidate (CURRENT: RC1 - B802)

Working great so far!

A few things though:
-What happened to the cavitation alert in the throttle window from 1.10?
-Would it be possible to add a toggle for the hosted aircraft icon? It's a little weird to have it on my own ships all the time.

Go to advanced search