Search found 682 matches

by mordachai
Mon Mar 17, 2025 4:03 pm
Forum: Design and Modding
Topic: DW2-XL v1.11.7 Available
Replies: 142
Views: 30632

Re: DW2-XL v1.11.7 Available

Thanks for the responses!

Balance is NP hard :)
by mordachai
Sat Mar 08, 2025 5:24 pm
Forum: Design and Modding
Topic: DW2-XL v1.11.7 Available
Replies: 142
Views: 30632

Re: DW2-XL v1.11.7 Available


At the start of the game my advisor made me build a troop building before I started to build the spaceport


I responded earlier in mode depth - but I'm curious about this particular piece...

What government & race were you playing?

Maybe shadow republic?
they get the droid foundry for free ...
by mordachai
Sat Mar 08, 2025 5:18 pm
Forum: Design and Modding
Topic: DW2-XL v1.11.7 Available
Replies: 142
Views: 30632

Re: DW2-XL v1.11.7 Available

aldehyt wrote: Fri Mar 07, 2025 8:58 am Silly I, i think git reset --hard <commit> was enough to get 1.30.11 version without any trouble
Glad that worked for you!
by mordachai
Wed Mar 05, 2025 2:21 am
Forum: Design and Modding
Topic: DW2-XL v1.11.7 Available
Replies: 142
Views: 30632

Re: DW2-XL v1.11.7 Available

I appreciate the feedback, Foraven!

Yeah, i hate not having the ability to really, truly have multiple ship classes per role.
But the way that vanilla achieves this - and the amount of micro management necessary to make that work - doesn't work for me. Many of the changes in XL are to make my play ...
by mordachai
Sun Jan 26, 2025 6:56 pm
Forum: Design and Modding
Topic: DW2-XL v1.11.7 Available
Replies: 142
Views: 30632

Re: DW2-XL v1.11.7 Available

I'd love to see actual spinal mounts - a larger than large with weapons that require it - only one on a ship, obviously centerline (or maybe two, for wings).

Obviously you can do this now if there is a hardpoint where you need on the 3d model, but only then, and only meticulously since you need to ...
by mordachai
Tue Jan 21, 2025 1:54 pm
Forum: Design and Modding
Topic: DW2-XL v1.11.7 Available
Replies: 142
Views: 30632

Re: DW2-XL v1.11.7 Available


I also had one other remark and that was in the S, M and L version of weapons. Outside of missiles it seems that for the most part S are worse than M and M are worse than L. That is they have the same DPS and power draw etc per weight but smaller weapons deal less raw damage and often less range ...
by mordachai
Mon Jan 20, 2025 4:32 pm
Forum: Design and Modding
Topic: DW2-XL v1.11.7 Available
Replies: 142
Views: 30632

Re: DW2-XL v1.11.7 Available

One other thought about reactors...

I personally prefer either the fusion or the harmonic lines - but that relates to the races I tend to play most often.

When I'm Mortalen or Boskara, Plasmatic is my friend. Again, great mining skills and sparse slots.

But when I'm Human, Ackdarian, I tend to ...
by mordachai
Mon Jan 20, 2025 4:17 pm
Forum: Design and Modding
Topic: DW2-XL v1.11.7 Available
Replies: 142
Views: 30632

Re: DW2-XL v1.11.7 Available


I hope it is OK to comment on balancing issues I have found playing the XL mod. I have not played it for a while but did so this weekend.

Of course.


The Battle Droids seem to be in a strange place... they are worse in every regards now as their maintenance are almost as high as the infantry ...
by mordachai
Wed Nov 20, 2024 7:49 pm
Forum: Design and Modding
Topic: DW2-XL v1.11.7 Available
Replies: 142
Views: 30632

Re: DW2-XL v1.11.7 Available


I see you now include an increased selection of flags in DW2-XL. I am eager to get my hands on this . I see it is available on Steam as a separate download but I don't get along with Steam. Is there any chance you could let me have it or point to where I can get it outside Steam?


Talk to ...
by mordachai
Wed Nov 20, 2024 7:47 pm
Forum: Design and Modding
Topic: DW2-XL v1.11.7 Available
Replies: 142
Views: 30632

Re: DW2-XL v1.11.7 Available

Nyku wrote: Sat Nov 09, 2024 8:32 pm any plans to touch characters and character traits?
especially for leaders, there's only so much variation and you often end up with very similar leaders, due to the ever-similar traits they get...
Sadly, not something I can access - all hard-coded atm
by mordachai
Fri May 10, 2024 7:30 pm
Forum: Design and Modding
Topic: DW2-XL v1.11.7 Available
Replies: 142
Views: 30632

Re: DW2-XL v1.11.7 Available


I see this in one xml:
<ImageFilename>XLAssets/Components/000-Laser Cannon</ImageFilename>

but where is this image? It is not in the zip.


Apologies - I'm rarely active on these forums - much more active on their discord https://discord.gg/PkkWd3Xg

Here's version 1.20.3 with everything (the ...
by mordachai
Sun Jan 07, 2024 5:23 am
Forum: Design and Modding
Topic: Quick(ish) Art-Asset Modding Guide
Replies: 11
Views: 2571

Re: Quick(ish) Modding Guide (Replacing a single player flag)

Awesome! Thanks so much for writing / drawing this up!
by mordachai
Sun Apr 23, 2023 8:43 pm
Forum: Distant Worlds 2: Tech Support
Topic: 1135 - fleet can't figure out where a planet is
Replies: 1
Views: 236

1135 - fleet can't figure out where a planet is

sometimes they fly into the planet's center - but can't find it
or they wander away from it and keep jumping back towards it -
but totally botch an easy invasion - dropping one or two units at a time.

This used to be an issue in earlier versions of the game - way back when I first started playing ...
by mordachai
Sun Apr 23, 2023 12:47 am
Forum: Distant Worlds 2: Tech Support
Topic: 1135 - 3d model - Ikkuro Destroyer
Replies: 2
Views: 307

1135 - 3d model - Ikkuro Destroyer

Looks like this:
(notice the two floating engines above the model)
Ikkuro Cmd DD.png
Ikkuro Cmd DD.png (8.68 MiB) Viewed 307 times
by mordachai
Sun Apr 23, 2023 12:24 am
Forum: Distant Worlds 2: Tech Support
Topic: 1135 - attack fleet cannot commit
Replies: 1
Views: 247

1135 - attack fleet cannot commit

4th fleet just jumps between "slave enforcement platform 223" and the local star.
I have no idea why - just back & forth over & over - burning fuel, and accomplishing nothing.
save: https://www.mediafire.com/file/ytcpwara ... 16.7z/file
by mordachai
Sat Apr 22, 2023 7:56 pm
Forum: Distant Worlds 2: Tech Support
Topic: 1135 - new fleet sent off w/o fuel
Replies: 2
Views: 324

1135 - new fleet sent off w/o fuel

Here's another instance of "fleet sent off without enough fuel"
Now - it may well be that there isn't enough at the shipyards where this fleet was built - and it IS flying someplace to refuel - so not the worst behavior.

HOWEVER, my empire is full of unassigned, idle, tankers. Couldn't they come to ...
by mordachai
Fri Apr 14, 2023 6:24 pm
Forum: Distant Worlds 2: Tech Support
Topic: 1134 Just too broken to play
Replies: 10
Views: 1402

Re: 1134 Just too broken to play

I'm impressed that you took the time to do this.

That's cool that a dedicated Human player can optimize the situation over time, and counter balance the automation's appalling failures.

My beef remains that this is not a playable game where allowing the automation to choose what mines to build ...
by mordachai
Wed Apr 12, 2023 4:02 pm
Forum: Distant Worlds 2: Tech Support
Topic: 1134 Just too broken to play
Replies: 10
Views: 1402

Re: 1134 Just too broken to play

I appreciate that you're trying to help. But... your assumption is that I don't know how to play this game, and that I haven't already given it copious volumes of forbearance and tolerance and benefits of the doubt.

The casalon isn't draining because I don't know how this game works, or that I've ...
by mordachai
Wed Apr 12, 2023 3:52 pm
Forum: Distant Worlds 2: Tech Support
Topic: 1134 Sending fleets across the galaxy constantly
Replies: 9
Views: 470

Re: 1134 Sending fleets across the galaxy constantly


We are not seeing this in our testing at all. Do you have any way to reproduce this and is it happening with fully automated fleets or only manual ones? Does this seem to have become worse for you with the new experimental performance betas?


Erik - I included a save file in the OP. It happens ...
by mordachai
Sun Apr 09, 2023 11:08 am
Forum: Distant Worlds 2: Tech Support
Topic: 1134 Sending fleets across the galaxy constantly
Replies: 9
Views: 470

Re: 1134 Sending fleets across the galaxy constantly


Yeah, stick to official patches unless you're willing to endure some extra bugginess. That's why beta patches are opt-in.


Hey morons who can't read the name of this forum:
THIS IS THE BUG REPORT FORUM.

FOR BETAS especially, since that what they need feedback and bug reports on the most (and ...

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