Search found 11 matches

by PatSpe
Thu Jul 01, 2021 9:59 am
Forum: After Action Reports
Topic: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG
Replies: 335
Views: 17136

RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG whenever he's ready

[/quote]
Note how I place a couple hugging units that will deny some CPP to his lead units.

Will this work against ai-german too(110 morale)?
by PatSpe
Wed Jun 30, 2021 11:54 am
Forum: Tech Support
Topic: [can't replicate but likely fixed in 1.01.00] Pz div appear on island near Archangelsk
Replies: 4
Views: 150

RE: Pz div appear on island near Archangelsk

Here is the save, it happened during german ai turn.
by PatSpe
Wed Jun 30, 2021 10:03 am
Forum: Gary Grigsby's War in the East 2
Topic: Ai opponent
Replies: 2
Views: 141

Ai opponent

I'mplaying soviet GC against ai at 110 morale level. I read that increasing it t0 120 give the ai additional bonuses, what bonuses are they? Is it just more combat advantages? Would it make a big difference to set it to 115?
by PatSpe
Wed Jun 30, 2021 7:57 am
Forum: After Action Reports
Topic: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG
Replies: 335
Views: 17136

RE: Week 17

Did you disband all motorcycle regiments or did you keep them?
by PatSpe
Wed Jun 30, 2021 2:39 am
Forum: Tech Support
Topic: [can't replicate but likely fixed in 1.01.00] Pz div appear on island near Archangelsk
Replies: 4
Views: 150

RE: Pz div appear on island near Archangelsk

The autosaves should be there and I will send them later today.
by PatSpe
Tue Jun 29, 2021 3:32 pm
Forum: Tech Support
Topic: [can't replicate but likely fixed in 1.01.00] Pz div appear on island near Archangelsk
Replies: 4
Views: 150

[can't replicate but likely fixed in 1.01.00] Pz div appear on island near Archangelsk

This division showed up on an island on turn 27. I'm playing soviet vs ai.
11pz on hex 199,57, which also contains a level 2 airfield.
(sorry, can't attach pictures yet.)
by PatSpe
Tue Jun 29, 2021 7:31 am
Forum: The War Room
Topic: Soviet Strategies for 1941 - A Brutal Slog
Replies: 15
Views: 1034

RE: Soviet Strategies for 1941 - A Brutal Slog

Good and intresting advices here! Do they apply to ai opponent as well as human opponent?
by PatSpe
Thu Oct 29, 2020 9:40 am
Forum: Mods and Scenarios
Topic: Thread for DB3000 database problems, updates or issues
Replies: 7411
Views: 299655

RE: Stickied thread for minor database issues?

<t> <type>Update</type><br/>
<summary>Swedish A-14 Näcken got AIS system 1988</summary><br/>
<detail>The database entry from 1993 should be moved to 1988, with AIS system added.</detail><br/>
<evidence><br/>
vhfk DOT se/varvets-historia/forteckning-over-varvets-300-nybyggen-under-300-ar ...
by PatSpe
Thu Jan 04, 2018 5:42 pm
Forum: The Operational Art of War IV
Topic: Coastal Artillery Question
Replies: 80
Views: 2530

RE: Coastal Artillery Question

I think the coastal artillery units get destroyed when they get a retreat result against them, i.e when the ships fire back. Is all coastal artillery fixed?
by PatSpe
Wed Mar 18, 2015 6:45 pm
Forum: Gary Grigsby's War in the West
Topic: Invalid airdrop hex
Replies: 2
Views: 70

RE: Invalid airdrop hex

Alright, I did this and it worked. Thanks
by PatSpe
Wed Mar 18, 2015 5:49 pm
Forum: Gary Grigsby's War in the West
Topic: Invalid airdrop hex
Replies: 2
Views: 70

Invalid airdrop hex

Hi
I started the campaign with historical D-day and I try to drop the paras at their pre set historical hex but the game says it is an invalid airdrop hex, how can this happen?

Regards
Pat

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