[can't replicate but likely fixed in 1.01.00] Pz div appear on island near Archangelsk

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PatSpe
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Joined: Wed Mar 18, 2015 5:47 pm

[can't replicate but likely fixed in 1.01.00] Pz div appear on island near Archangelsk

Post by PatSpe »

This division showed up on an island on turn 27. I'm playing soviet vs ai.
11pz on hex 199,57, which also contains a level 2 airfield.
(sorry, can't attach pictures yet.)
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Joel Billings
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RE: Pz div appear on island near Archangelsk

Post by Joel Billings »

That doesn't sound good. Which version are you playing? To get to the bottom of this, we really could use some saves, ideally one right before the unit first appeared on the island and one right after. Assuming the German Ai moved it there, the autosave at the start of the German turn when it moved to the island would be best. Then the first save after this where you first saw it on the island. If you have those saves, please attach them here if you can or email them to 2by3@2by3games.com. Have you tried replaying the AI's turn from the save to see if the bug can be repeated? If you do let us know the results, and be sure to copy the autosaves for the turn somewhere else before you rerun the turn so you have the original saves when the rerun overwrites the saves.

If your not sure about what saves to send, best to send the first one where you noticed the problem and then any autosaves going back through both prior player-turns. Please share here or in the email any other info you think would be relevant. Thanks for the report.
All understanding comes after the fact.
-- Soren Kierkegaard
PatSpe
Posts: 11
Joined: Wed Mar 18, 2015 5:47 pm

RE: Pz div appear on island near Archangelsk

Post by PatSpe »

The autosaves should be there and I will send them later today.
PatSpe
Posts: 11
Joined: Wed Mar 18, 2015 5:47 pm

RE: Pz div appear on island near Archangelsk

Post by PatSpe »

Here is the save, it happened during german ai turn.
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Saveturn..1941Ax.zip
(2.19 MiB) Downloaded 5 times
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Joel Billings
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RE: Pz div appear on island near Archangelsk

Post by Joel Billings »

Thanks for the save. I ran it and could not get the bug to recreate using the latest 1.01.00 public beta or 1.00.07 which is what your event log shows you were using. We did have a bug where the AI was warping into isolated enemy hexes which we think is fixed in 1.01.00. I noticed that the hex is isolated as we didn't bother to put a port on the island, so I'm hoping that the bug fix in 1.01.00 will fix what you saw. Have you tried to rerun the turn yourself? You could try that since it didn't repeat for me using 1.00.07 and it's probably something that rarely happens. The German AI will probably miss that panzer division. [:)] Thanks again for the report.
All understanding comes after the fact.
-- Soren Kierkegaard
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