Search found 15 matches

by dippysea
Wed Mar 30, 2016 7:11 am
Forum: Command: Modern Operations series
Topic: Side Briefing
Replies: 4
Views: 294

RE: Side Briefing

The window maybe off screen.

When you first load the game, go into Game / Game Options

then click on reset positions of secondary windows

by dippysea
Tue Mar 22, 2016 12:49 pm
Forum: Tech Support
Topic: [WAD + FIXED B805] mine laying not working
Replies: 5
Views: 132

RE: [WAD + FIXED B805] mine laying not working

<r> thanks for that <E>:-)</E><br/>
<br/>
Is it possible to change the mine laying logic to spread the mines out a bit more. <br/>
Since the mining mission creates random move points, maybe only dropping the mine when it reaches the next waypoint rather than as soon as the reload timer reaches ...
by dippysea
Mon Mar 21, 2016 9:57 pm
Forum: Tech Support
Topic: [WAD + FIXED B805] mine laying not working
Replies: 5
Views: 132

RE: [WAD + FIXED B805] mine laying not working

<r> ok, lets rephrase then <E>:-)</E><br/>
<br/>
is it WAD<br/>
<br/>
to lay mines in line. I like the idea that the waypoints lay the mine.<br/>
<br/>
In the attached the mine laying is a constant line. Rather than a random drop.<br/>
<br/>
Is this right, or should the mines be laid ...
by dippysea
Mon Mar 21, 2016 1:53 pm
Forum: Tech Support
Topic: [FIXED B805] 1.11 RC3 B804. Popup message problem.
Replies: 9
Views: 186

RE: 1.11 RC3 B804. Popup message problem.

<t> I have seen this too. I have found it seems to be hiding the window behind the main window and there is no easy way to bring it forward.<br/>
<br/>
You can verify this by<br/>
<br/>
When a window doesn't appear to open, minimise the main window<br/>
click on the CMANO window in the taskbar ...
by dippysea
Mon Mar 21, 2016 12:07 pm
Forum: Tech Support
Topic: [WAD + FIXED B805] mine laying not working
Replies: 5
Views: 132

[WAD + FIXED B805] mine laying not working

When I set a mine laying mission in Build 804 using DB Build 442 it isn't laying any mines

The weapon reloading counts down to zero then goes straight back to 40 seconds. no mines are dropped.
by dippysea
Sun Mar 20, 2016 8:46 pm
Forum: Tech Support
Topic: [NO REPRO] SAM not firing on plane - incorrect height calculation
Replies: 4
Views: 242

RE: SAM not firing on plane - incorrect height calculation

<r> lol, sorry about that, but as it happens I was going to post a savegame but was late for the pub.<br/>
<br/>
I had been down the pub..... priorities ... alcohol trumps postings <E>:-)</E><br/>
<br/>
If you were down my local in the time I would have bought you the pints, but I am back now ...
by dippysea
Sun Mar 20, 2016 8:33 pm
Forum: Tech Support
Topic: [NO REPRO] SAM not firing on plane - incorrect height calculation
Replies: 4
Views: 242

RE: SAM not firing on plane - incorrect height calculation

Please ignore this. I cant replicate it from scratch.

If it comes back up again, I will create a new post and upload the autosave file
by dippysea
Sun Mar 20, 2016 4:17 pm
Forum: Tech Support
Topic: [NO REPRO] SAM not firing on plane - incorrect height calculation
Replies: 4
Views: 242

[NO REPRO] SAM not firing on plane - incorrect height calculation

<t> The Goa 3b isn't firing on enemy.<br/>
<br/>
It sis saying the distance is 10million metres instead of 10973m so cant fire on the plane within the 14000 limit)<br/>
<br/>
You can see from the picture the plane is at altitude 10973m<br/>
The Goa can fire at up to 14021m <br/>
<br/>
So the ...
by dippysea
Mon Feb 08, 2016 10:50 am
Forum: Command: Modern Operations series
Topic: At-Sea Combat Rescue?
Replies: 3
Views: 337

RE: At-Sea Combat Rescue?

<r> Araner, I created a new thread to answer your question. It has a scenario attached. <br/>
<br/>
You can refine it by changing the function which created a wreck or Raft and adding beacon etc.<br/>
<br/>
You can also add a delete statement to MissionFail and MissionPickup functions to remove ...
by dippysea
Sun Feb 07, 2016 8:06 pm
Forum: Command: Modern Operations series
Topic: Search and Rescue Script
Replies: 4
Views: 117

RE: Search and Rescue Script

To make life easier, the whole thing including script is in the following scene.

Just start the scenario and say goodbye to the two friendlies.

When the SAR helicopter gets near the crash site, set course for the centre.

by dippysea
Sun Feb 07, 2016 4:52 pm
Forum: Command: Modern Operations series
Topic: Search and Rescue Script
Replies: 4
Views: 117

RE: Search and Rescue Script

<t> here is a scenario with the rights events and sides<br/>
<br/>
run the script and then move the plane into the enemy.<br/>
<br/>
then after move the HC-130J over the wreck ..... get rid of the enemy aircraft first<br/>
<br/>
EDIT: Changed the scenario file ... it now has the enemy and only ...
by dippysea
Sun Feb 07, 2016 4:41 pm
Forum: Command: Modern Operations series
Topic: Search and Rescue Script
Replies: 4
Views: 117

RE: Search and Rescue Script

The Trigger "Unit Enters Area" must have the 4 points DIPPYSAR1,DIPPYSAR2,DIPPYSAR3,DIPPYSAR4 in it
by dippysea
Sun Feb 07, 2016 4:39 pm
Forum: Command: Modern Operations series
Topic: Search and Rescue Script
Replies: 4
Views: 117

Search and Rescue Script

<t> Ok, This script will auto create a wreck or liferaft. It will give you 20 minutes to get within 20 miles of the Pilot. If you don't get there in time their family will be informed. <br/>
If I could identify the dbid of the unit in the area it would be betterso I can check it is SAR capable. At ...
by dippysea
Thu May 14, 2015 5:21 am
Forum: Tech Support
Topic: [FIXED B706]Coverage Input
Replies: 5
Views: 98

RE: Coverage Input

<t> Sunburn, it happens everytime.<br/>
<br/>
Process to replicate<br/>
<br/>
Add a unit<br/>
Add a mount<br/>
choose ANY single point in the lower half for the coverage (the rear of the unit).<br/>
Export the delta template<br/>
<br/>
The coverage will either be (2 points, ie SMA1 and SMA2 ...
by dippysea
Wed May 13, 2015 5:20 pm
Forum: Tech Support
Topic: [FIXED B706]Coverage Input
Replies: 5
Views: 98

[FIXED B706]Coverage Input

<t> The Coverage tick boxes aren't mapping correctly for weapon, sensor detection and tracking. It maps as the following. From Top, clockwise<br/>
SB1<br/>
SB2<br/>
SMF1<br/>
SMF2<br/>
SMA1 and SMA2<br/>
nothing<br/>
SS1 and SS2<br/>
nothing<br/>
PS1 and PS2<br/>
nothing<br/>
PMA1 and ...

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