Search found 9 matches

by MilesNoctis
Tue Jun 16, 2015 2:26 pm
Forum: The War Room
Topic: Suggestion for AI supply problems.
Replies: 16
Views: 1127

RE: Suggestion for AI supply problems.

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Josh<br/>
<br/>
Yeah there lies a problem indeed. Overproducing and not enough supplies for the AI. Then again if all of the AI units would be supplied enough I think I wouldn't stand a chance against that horde. I think Webizen hits the nail right on the head ...
by MilesNoctis
Sun Jun 14, 2015 1:14 pm
Forum: After Action Reports
Topic: An interesting turnout against allied AIs
Replies: 3
Views: 179

RE: An interesting turnout against allied AIs

<r> It was then that something transformational occurred. Upon loading my turn, I noticed the AI left the <COLOR color="#0000FF"><s>[color=#0000FF]</s>blue<e>[/color]</e></COLOR> hex with only a single unit of x14 armored cars, while I had 3 LT IIs in the hex directly south of it, for defensive ...
by MilesNoctis
Sun Jun 14, 2015 1:01 pm
Forum: After Action Reports
Topic: An interesting turnout against allied AIs
Replies: 3
Views: 179

RE: An interesting turnout against allied AIs

<r> On to the situation. I found this to be a rather peculiar map, since I had less territory than either of the other two regimes, but had the advantage of a short and defendable border, save for the few desert hexes. As such, I immediately advanced with my starting forces and began a buildup and ...
by MilesNoctis
Sun Jun 14, 2015 10:16 am
Forum: After Action Reports
Topic: An interesting turnout against allied AIs
Replies: 3
Views: 179

RE: An interesting turnout against allied AIs

And the initial minimap. The Soviet and British regimes are allied normal AIs.
by MilesNoctis
Sun Jun 14, 2015 9:51 am
Forum: After Action Reports
Topic: An interesting turnout against allied AIs
Replies: 3
Views: 179

An interesting turnout against allied AIs

I didn't intend to AAR this scenario originally, it being more of a testbed for me to get to know ATG a bit better, but some recent events in it have proven to be quite interesting.

Without much further ado, here's the scenario itself. Still have the .at2 file, btw.:
by MilesNoctis
Thu May 21, 2015 7:26 am
Forum: Advanced Tactics Support
Topic: Renaming hex locations
Replies: 2
Views: 167

RE: Renaming hex locations

Thanks, that was a really fast response :) Should have noticed those...
by MilesNoctis
Thu May 21, 2015 7:19 am
Forum: Advanced Tactics Support
Topic: Renaming hex locations
Replies: 2
Views: 167

Renaming hex locations

<t> I tried to rename a location hex (city) in the ATG editor after generating a random map. Accordingly, I changed the name and label1 fields in the Hex panel, however, fragments of the old name that overflew into the neighboring hex remained there as artifacts, even after saving the scenario and ...
by MilesNoctis
Fri May 15, 2015 5:01 pm
Forum: After Action Reports
Topic: 5 AI island-hopping Classic random AAR: Hungary vs the world!
Replies: 2
Views: 160

RE: 5 AI island-hopping Classic random AAR: Hungary vs the world!

P. S.: Won't proceed immediately. Due to the forum's antispam approach, I'd have to include images at a very low quality. That would defeat the very purpose of including them.
by MilesNoctis
Fri May 15, 2015 4:55 pm
Forum: After Action Reports
Topic: 5 AI island-hopping Classic random AAR: Hungary vs the world!
Replies: 2
Views: 160

5 AI island-hopping Classic random AAR: Hungary vs the world!

<r> Here's an AAR of a Classic random game I just started. The settings are not dissimilar to bwheatley's legendary stickied game, and for good reason: I find these island-based maps to be great fun, and a challenge too, necessitating a combination of all arms to succeed.<br/>
<br/>
Creating these ...

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