Search found 530 matches

by CaesarAug
Sun Jun 14, 2026 10:38 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1422
Views: 138536

Re: Bacon Mod

No! Look for Alvek’s Expansion Mod which incorporates the Bacon Mod. And also the DWUR Mod which incorporates both!
by CaesarAug
Mon Jun 01, 2026 5:10 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 347
Views: 84905

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

Yes, sublight speeds do seem a bit too fast, fun though it is, it takes getting used to. In my mods, I think I’ve managed a suitable balance: ships a bit faster than vanilla sublight speeds but not overly so. And also some moderate adjustments to fighter speeds. Seems to work out well enough. I ...
by CaesarAug
Sat Apr 25, 2026 2:15 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 482
Views: 97672

Re: Expansion mod



I just want to advise players that automate taxes to know the mod makes it so changes made to the tax policies in the policy editor are ignored in favor of keeping to the values set in ExapnsionModSettings.json.


You can disable it by setting EnableTargetHappinessTax to false in ...
by CaesarAug
Fri Apr 24, 2026 1:59 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 347
Views: 84905

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released


Updated DWUR and DWUR-EM.

Removed TroopCompartment from all non-troop-transport ship designs across all 46 races. This includes capital ships, cruisers, and carriers (both regular and pirate variants). 126 design template files modified.

RATIONALE: The DWU AI does not load troops onto warships ...
by CaesarAug
Fri Apr 24, 2026 12:08 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 347
Views: 84905

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released


Updated DWUR and DWUR-EM.

Removed TroopCompartment from all non-troop-transport ship designs across all 46 races. This includes capital ships, cruisers, and carriers (both regular and pirate variants). 126 design template files modified.

RATIONALE: The DWU AI does not load troops onto warships ...
by CaesarAug
Mon Apr 13, 2026 8:52 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 482
Views: 97672

Re: Expansion mod

Alvek, I've noticed that ever since official patch 1.9.5.7 introduced these new values for race policy files: ResearchDesignTechFocus1-6): 30=SuperTorpedo, 31=SuperMissile, 32=SuperRailGun, 33=SuperPhaser, when you try adding these to the Empire Policy Screen, and open it up again, the research ...
by CaesarAug
Thu Apr 02, 2026 9:05 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 347
Views: 84905

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

GREAT NEWS! :mrgreen: Alvek has released the latest Expansion Mod v2.2.1.6 (as of 2 April 2026), which fixes the multiple shipset image selection bug (and also corrects the v2.2.1.5 game-start-up crash bug).

[02.04.2026]
Version 2.2.1.6
https://github.com/DW-UX/DistantWorldsExpanded/releases/tag/2 ...
by CaesarAug
Thu Apr 02, 2026 8:50 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 482
Views: 97672

Re: Expansion mod

Alvek wrote: Thu Apr 02, 2026 8:34 am [02.04.2026]
Version 2.2.1.6
https://github.com/DW-UX/DistantWorldsE ... ag/2.2.1.6

Bugfix for 2.2.1.5 startup bug
Some quick play-testing: game start-up all normal... and the alternate shipset image selection now seems to be working as it should! :mrgreen: A GREAT update!
by CaesarAug
Thu Apr 02, 2026 8:35 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 482
Views: 97672

Re: Expansion mod

Great! Amazing! Downloading…
by CaesarAug
Wed Apr 01, 2026 8:08 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 482
Views: 97672

Re: Expansion mod


[01.04.2026]
Version 2.2.1.5
https://github.com/DW-UX/DistantWorldsExpanded/releases/tag/2.2.1.5

Bugfix for player ships design selection. Manual selection of alternate image works too, no random selection like AI empires.
Alternate ship images for AI should work too, haven't tested.


Getting ...
by CaesarAug
Wed Apr 01, 2026 7:48 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 482
Views: 97672

Re: Expansion mod

Oh wow, how awesome, Alvek! :mrgreen:
by CaesarAug
Tue Mar 24, 2026 9:33 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 347
Views: 84905

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

Yes, DWUR non-EM v1.5 is downloadable now. :mrgreen: Many thanks for your modding!
by CaesarAug
Tue Mar 24, 2026 9:18 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 347
Views: 84905

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

salemonz wrote: Tue Mar 24, 2026 7:39 pm v.1.5 of DWUR (non-EM version) released!

24 March 2026 -- Now at parity with DWUR-EM 1.0
https://github.com/salemonz/DWUR/releases/tag/v1.5.0
It seems that DWUR v1.5 (non-EM) is not online for download. DWUR EM v1.0 is downloadable.
by CaesarAug
Sun Mar 22, 2026 1:34 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 482
Views: 97672

Re: Expansion mod



Even with your 'hints' I still can't get it to work. In fact putting in a 'destroyer1' just seems to knock the other ships down one in the ship-builder, so a frigate ship looks like an exploration ship and stuff like that. As Alvek says EM should work the same as Bacon mod maybe it's a quirk of ...
by CaesarAug
Sun Mar 22, 2026 1:30 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 482
Views: 97672

Re: Expansion mod






I remember using destroyer1, 2, 3 etc in Bacon mod but I thought EM had removed it as I couldn't get it to work. I must try your work-around for it as it's handy having different images for things like escort destroyers (more anti-fighter weapons) and attack destroyers (more missiles/beam ...
by CaesarAug
Fri Mar 20, 2026 9:37 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 347
Views: 84905

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released



YES!!! I think you've got it! There were four races which referenced non-existent pirate families, 47 and 49, just the ones reported "missing" in the error messages which crashed the game. This should correct the issues. Excellent find. THANK YOU! DWU is still an awesome game!


Great! I'm glad ...
by CaesarAug
Thu Mar 19, 2026 9:53 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 482
Views: 97672

Re: Expansion mod



Good news, Alvek! salemonz has provided the answer: non-existent pirate families are called for by certain races. There were four Star Wars races which referenced non-existent pirate families, 47 and 49, just the ones reported "missing" in the error messages which crashed the game. Changing to ...
by CaesarAug
Thu Mar 19, 2026 9:48 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 482
Views: 97672

Re: Expansion mod



Well, that is another issue: for some strange reason, selecting alternate ship images for a given class do not normally “save” the first time. I usually need to make some change in components, or manually change the role (for example, temporarily change from capitalship to cruiser, then change ...

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