Search found 540 matches

by CaesarAug
Tue Oct 13, 2026 8:27 pm
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.23
Replies: 608
Views: 129357

Re: TRP - World at War Released v0.8.23

Oh great! The entire globe that wraps around, nice touch.

Hmmm… ok, is it summer 2027 already? :mrgreen:
by CaesarAug
Tue Oct 13, 2026 6:50 pm
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.23
Replies: 608
Views: 129357

Re: TRP - World at War Released v0.8.23


So I can finally let the cat out of the bag

I been working on my own game, all I can say is that it is a World War 2 game on a similar scale as TRP is in map size but very different in game mechanics. I can not share screenshots of the game at this time but I do have a team of volunteers who have ...
by CaesarAug
Mon Sep 14, 2026 4:42 am
Forum: MODS and Scenarios
Topic: Unfortunate Son's counters
Replies: 199
Views: 57643

Re: Unfortunate Son's counters

Coming along very nicely!
by CaesarAug
Sun Sep 13, 2026 3:06 am
Forum: Tech Support
Topic: Occasional screen flickering
Replies: 10
Views: 1308

Re: Occasional screen flickering

Ah, well, next time then.
by CaesarAug
Mon Sep 07, 2026 2:09 pm
Forum: Tech Support
Topic: Occasional screen flickering
Replies: 10
Views: 1308

Re: Occasional screen flickering

Oh excellent! Happy to have helped. The fix included in the upcoming patches to the game series?
by CaesarAug
Sat Sep 05, 2026 8:50 pm
Forum: Tech Support
Topic: Occasional screen flickering
Replies: 10
Views: 1308

Re: Occasional screen flickering

Yes, that’s it. A very quick flash. Since you’ve seen that yourself, you know exactly what I mean. Great, so it’s not “just me.” :mrgreen:
by CaesarAug
Sat Sep 05, 2026 4:20 pm
Forum: Tech Support
Topic: Occasional screen flickering
Replies: 10
Views: 1308

Re: Occasional screen flickering

Not sure what “black flickering” means. The issue I see can be described as a very fast “blackout” as it were, if that’s what you mean. I guess you could say the effect is as if the screen were to go “black” but only for an instant, similar to a blink of an eye. I call that flickering. But when it ...
by CaesarAug
Sat Sep 05, 2026 2:14 pm
Forum: Tech Support
Topic: Occasional screen flickering
Replies: 10
Views: 1308

Re: Occasional screen flickering

Well, it occurs in-game, in map view, when a pop-up message appears. Again, it is occasional, random, not on one specific pop-up message or necessarily the same one every time. It might likewise occur when opening or closing a screen. When it does occur, it is a quick flickering, in a blink of an ...
by CaesarAug
Tue Sep 01, 2026 2:00 pm
Forum: Tech Support
Topic: Occasional screen flickering
Replies: 10
Views: 1308

Occasional screen flickering

I’m starting to notice occasional screen flickering in SC War in the Pacific. Though it may be actually be across the entire SC series of games, being perhaps a bit more prominent in WitP.

I’m playing on an Intel-based Core 9 185H Geekom GT1-Mega Mini PC, 32 GB DDR-5 RAM, Intel Arc Graphics (latest ...
by CaesarAug
Wed Jul 29, 2026 11:41 am
Forum: Distant Worlds 2
Topic: Command Update - v1.3.6.3 Available Now!
Replies: 4
Views: 1186

Re: Command Update - v1.3.6.3 Available Now!

Well, I can't get the new 1.3.6.3 update to work at all. Never happened to me before, all updates up to and including 1.3.4.3 were all working correctly. I've tried both the Steam version and the Matrix Games installer. Various uninstalls and installs. The initial Distant Worlds 2 window shows up ...
by CaesarAug
Sun Jun 14, 2026 10:38 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1422
Views: 164690

Re: Bacon Mod

No! Look for Alvek’s Expansion Mod which incorporates the Bacon Mod. And also the DWUR Mod which incorporates both!
by CaesarAug
Mon Jun 01, 2026 5:10 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 348
Views: 100842

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

Yes, sublight speeds do seem a bit too fast, fun though it is, it takes getting used to. In my mods, I think I’ve managed a suitable balance: ships a bit faster than vanilla sublight speeds but not overly so. And also some moderate adjustments to fighter speeds. Seems to work out well enough. I ...
by CaesarAug
Sat Apr 25, 2026 2:15 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 486
Views: 113210

Re: Expansion mod



I just want to advise players that automate taxes to know the mod makes it so changes made to the tax policies in the policy editor are ignored in favor of keeping to the values set in ExapnsionModSettings.json.


You can disable it by setting EnableTargetHappinessTax to false in ...
by CaesarAug
Fri Apr 24, 2026 1:59 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 348
Views: 100842

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released


Updated DWUR and DWUR-EM.

Removed TroopCompartment from all non-troop-transport ship designs across all 46 races. This includes capital ships, cruisers, and carriers (both regular and pirate variants). 126 design template files modified.

RATIONALE: The DWU AI does not load troops onto warships ...
by CaesarAug
Fri Apr 24, 2026 12:08 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 348
Views: 100842

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released


Updated DWUR and DWUR-EM.

Removed TroopCompartment from all non-troop-transport ship designs across all 46 races. This includes capital ships, cruisers, and carriers (both regular and pirate variants). 126 design template files modified.

RATIONALE: The DWU AI does not load troops onto warships ...
by CaesarAug
Mon Apr 13, 2026 8:52 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 486
Views: 113210

Re: Expansion mod

Alvek, I've noticed that ever since official patch 1.9.5.7 introduced these new values for race policy files: ResearchDesignTechFocus1-6): 30=SuperTorpedo, 31=SuperMissile, 32=SuperRailGun, 33=SuperPhaser, when you try adding these to the Empire Policy Screen, and open it up again, the research ...
by CaesarAug
Thu Apr 02, 2026 9:05 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 348
Views: 100842

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

GREAT NEWS! :mrgreen: Alvek has released the latest Expansion Mod v2.2.1.6 (as of 2 April 2026), which fixes the multiple shipset image selection bug (and also corrects the v2.2.1.5 game-start-up crash bug).

[02.04.2026]
Version 2.2.1.6
https://github.com/DW-UX/DistantWorldsExpanded/releases/tag/2 ...
by CaesarAug
Thu Apr 02, 2026 8:50 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 486
Views: 113210

Re: Expansion mod

Alvek wrote: Thu Apr 02, 2026 8:34 am [02.04.2026]
Version 2.2.1.6
https://github.com/DW-UX/DistantWorldsE ... ag/2.2.1.6

Bugfix for 2.2.1.5 startup bug
Some quick play-testing: game start-up all normal... and the alternate shipset image selection now seems to be working as it should! :mrgreen: A GREAT update!

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