Search found 523 matches

by CaesarAug
Mon Apr 13, 2026 8:52 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 468
Views: 85078

Re: Expansion mod

Alvek, I've noticed that ever since official patch 1.9.5.7 introduced these new values for race policy files: ResearchDesignTechFocus1-6): 30=SuperTorpedo, 31=SuperMissile, 32=SuperRailGun, 33=SuperPhaser, when you try adding these to the Empire Policy Screen, and open it up again, the research ...
by CaesarAug
Thu Apr 02, 2026 9:05 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 334
Views: 74658

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

GREAT NEWS! :mrgreen: Alvek has released the latest Expansion Mod v2.2.1.6 (as of 2 April 2026), which fixes the multiple shipset image selection bug (and also corrects the v2.2.1.5 game-start-up crash bug).

[02.04.2026]
Version 2.2.1.6
https://github.com/DW-UX/DistantWorldsExpanded/releases/tag/2 ...
by CaesarAug
Thu Apr 02, 2026 8:50 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 468
Views: 85078

Re: Expansion mod

Alvek wrote: Thu Apr 02, 2026 8:34 am [02.04.2026]
Version 2.2.1.6
https://github.com/DW-UX/DistantWorldsE ... ag/2.2.1.6

Bugfix for 2.2.1.5 startup bug
Some quick play-testing: game start-up all normal... and the alternate shipset image selection now seems to be working as it should! :mrgreen: A GREAT update!
by CaesarAug
Thu Apr 02, 2026 8:35 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 468
Views: 85078

Re: Expansion mod

Great! Amazing! Downloading…
by CaesarAug
Wed Apr 01, 2026 8:08 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 468
Views: 85078

Re: Expansion mod


[01.04.2026]
Version 2.2.1.5
https://github.com/DW-UX/DistantWorldsExpanded/releases/tag/2.2.1.5

Bugfix for player ships design selection. Manual selection of alternate image works too, no random selection like AI empires.
Alternate ship images for AI should work too, haven't tested.


Getting ...
by CaesarAug
Wed Apr 01, 2026 7:48 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 468
Views: 85078

Re: Expansion mod

Oh wow, how awesome, Alvek! :mrgreen:
by CaesarAug
Tue Mar 24, 2026 9:33 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 334
Views: 74658

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

Yes, DWUR non-EM v1.5 is downloadable now. :mrgreen: Many thanks for your modding!
by CaesarAug
Tue Mar 24, 2026 9:18 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 334
Views: 74658

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

salemonz wrote: Tue Mar 24, 2026 7:39 pm v.1.5 of DWUR (non-EM version) released!

24 March 2026 -- Now at parity with DWUR-EM 1.0
https://github.com/salemonz/DWUR/releases/tag/v1.5.0
It seems that DWUR v1.5 (non-EM) is not online for download. DWUR EM v1.0 is downloadable.
by CaesarAug
Sun Mar 22, 2026 1:34 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 468
Views: 85078

Re: Expansion mod



Even with your 'hints' I still can't get it to work. In fact putting in a 'destroyer1' just seems to knock the other ships down one in the ship-builder, so a frigate ship looks like an exploration ship and stuff like that. As Alvek says EM should work the same as Bacon mod maybe it's a quirk of ...
by CaesarAug
Sun Mar 22, 2026 1:30 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 468
Views: 85078

Re: Expansion mod






I remember using destroyer1, 2, 3 etc in Bacon mod but I thought EM had removed it as I couldn't get it to work. I must try your work-around for it as it's handy having different images for things like escort destroyers (more anti-fighter weapons) and attack destroyers (more missiles/beam ...
by CaesarAug
Fri Mar 20, 2026 9:37 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 334
Views: 74658

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released



YES!!! I think you've got it! There were four races which referenced non-existent pirate families, 47 and 49, just the ones reported "missing" in the error messages which crashed the game. This should correct the issues. Excellent find. THANK YOU! DWU is still an awesome game!


Great! I'm glad ...
by CaesarAug
Thu Mar 19, 2026 9:53 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 468
Views: 85078

Re: Expansion mod



Good news, Alvek! salemonz has provided the answer: non-existent pirate families are called for by certain races. There were four Star Wars races which referenced non-existent pirate families, 47 and 49, just the ones reported "missing" in the error messages which crashed the game. Changing to ...
by CaesarAug
Thu Mar 19, 2026 9:48 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 468
Views: 85078

Re: Expansion mod



Well, that is another issue: for some strange reason, selecting alternate ship images for a given class do not normally “save” the first time. I usually need to make some change in components, or manually change the role (for example, temporarily change from capitalship to cruiser, then change ...
by CaesarAug
Thu Mar 19, 2026 4:27 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 468
Views: 85078

Re: Expansion mod

Good news, Alvek! salemonz has provided the answer: non-existent pirate families are called for by certain races. There were four Star Wars races which referenced non-existent pirate families, 47 and 49, just the ones reported "missing" in the error messages which crashed the game. Changing to ...
by CaesarAug
Thu Mar 19, 2026 4:23 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 334
Views: 74658

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

YES!!! I think you've got it! There were four races which referenced non-existent pirate families, 47 and 49, just the ones reported "missing" in the error messages which crashed the game. This should correct the issues. Excellent find. THANK YOU! DWU is still an awesome game!
by CaesarAug
Thu Mar 19, 2026 4:06 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 468
Views: 85078

Re: Expansion mod

Oh yes, it still is a bugged behaviour. As you can see in the Empire’s ship family9 (I think it’s family9) I have named the images thus: capitalship, capitalship1, capitalship2… and for cruisers likewise. Is this naming correct? The Bacon Mod introduced multiple ship-class images and I’ve been ...
by CaesarAug
Thu Mar 19, 2026 4:01 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 334
Views: 74658

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

Ah, now that is interesting. Did not occur to me to consider pirate ship families. Your explanation provides insight into the workings of the game engine. Now that you mention this, I recall that another player chimed in something about pirate ship families as well. Fascinating. Will look into this ...
by CaesarAug
Thu Mar 19, 2026 3:55 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 468
Views: 85078

Re: Expansion mod

Well, that is another issue: for some strange reason, selecting alternate ship images for a given class do not normally “save” the first time. I usually need to make some change in components, or manually change the role (for example, temporarily change from capitalship to cruiser, then change again ...
by CaesarAug
Tue Mar 17, 2026 9:27 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 468
Views: 85078

Re: Expansion mod

I remember that, yes, when the game mismatched races and shipsets. Strange that it should happen again in this mod.

Thinking some more: Could a png image file be too big for the game to handle? The game manual states 300x300 pixels though 500x500 pixels work ok. If I remember correctly, one Empire ...
by CaesarAug
Tue Mar 17, 2026 9:16 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 468
Views: 85078

Re: Expansion mod

When you say shipset11 you mean family11? Interesting the possible error. But that really shouldn’t be a problem since I don’t recall having encountered this issue in my Star Trek Kirk Era Mod with 45 playable races. Nor in the EM version of DWUR with 46 races.

It’s something peculiar with this ...

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