Search found 12 matches

by ManticOre81
Tue Dec 08, 2015 3:58 am
Forum: The War Room
Topic: Pirate Tips!
Replies: 53
Views: 7788

RE: Pirate Tips!

<t> <br/>
@NephilimNexus<br/>
Looking for clarification on a few points that seem contradictory:<br/>
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1. One of your tips is to put Long range scanners on Private ships as a way to benefit from the tech/component without paying upkeep but later state that all pirate costs/upkeep come from ...
by ManticOre81
Tue Dec 08, 2015 2:47 am
Forum: Tech Support
Topic: More Pirate woes
Replies: 2
Views: 177

More Pirate woes

<t> <br/>
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I love the pirate faction gameplay far more than empire play. There is something so sexy about unlimited research and the ability to ignore reputation. <br/>
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But I'm having some absolutely gamebreaking bugs/problem that make it impossible to play past about 10 ...
by ManticOre81
Mon Nov 23, 2015 4:41 am
Forum: After Action Reports
Topic: Another pirate victory...
Replies: 3
Views: 180

RE: Another pirate victory...

Agreed, a Let's Play would be helpful. My pirate games seem to be a Sisyphusian cycle of ruin and reconstruction.
by ManticOre81
Sun Nov 22, 2015 9:05 pm
Forum: Tech Support
Topic: Another Pirate Bug
Replies: 1
Views: 270

RE: Another Pirate Bug

<t> <br/>
I'll have to check this after work but I just realized that after the Empire world converted to Independent I was in the red after ~4-5 years of 30k in the black. I didn't look but I suspect the base that disappeared is still costing me upkeep. I can't recall my military numbers in that ...
by ManticOre81
Sun Nov 22, 2015 8:52 pm
Forum: Tech Support
Topic: Another Pirate Bug
Replies: 1
Views: 270

Another Pirate Bug

<t> <br/>
<br/>
First let me say I suck at this game and it is possible something I've done incorrectly may account for my observations.<br/>
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1. In my current (unmodded) Pirates game I camped my nearest empire world I camped while I built base/fortress wherever I could afford. After ...
by ManticOre81
Sun Jul 19, 2015 5:45 am
Forum: Distant Worlds 1 Series
Topic: surviving sabotage/traps
Replies: 3
Views: 132

surviving sabotage/traps

<t> <br/>
What is the lower limit of shielding to allow my scientist laden research base to survive sabotage? <br/>
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Similarly, what is the lower limit of shielding for ships to "absorb" the blast from traps triggered when moving to abandon ships/bases?<br/>
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<br/>
<br ...
by ManticOre81
Mon Jul 13, 2015 2:41 pm
Forum: The War Room
Topic: ship combat questions
Replies: 18
Views: 857

RE: ship combat questions

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Spidey<br/>
<br/>

<QUOTE><s>[quote]</s>It's a nice theory, but putting it into practice without a significant amount of micromanagement<e>[/quote]</e></QUOTE>
It takes maybe four seconds to pause the game, click on a ship, click on its design name, change ...
by ManticOre81
Mon Jul 13, 2015 1:40 pm
Forum: The War Room
Topic: ship combat questions
Replies: 18
Views: 857

RE: ship combat questions

<r> <QUOTE><s>[quote]</s>ORIGINAL: Aeson<br/>

<QUOTE><s>[quote]</s>What this means in a practical sense is that pirate cruisers and capital ships may well withstand even ridiculous bombardments long enough to wind up their warp drives and run off. <e>[/quote]</e></QUOTE>
Making it run is often ...
by ManticOre81
Sun Jul 12, 2015 2:18 am
Forum: The War Room
Topic: ship combat questions
Replies: 18
Views: 857

RE: ship combat questions

<t> <br/>
Man I was pretty proud of my design. Thought I had some of it right but when the rubber met the road it was a lot of streak marks and fiery explosions. "Standoff" becomes "spin in place then explode" <br/>
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**scribbles notes furiously**<br/>
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Drop Prox array/energy ...
by ManticOre81
Sat Jul 11, 2015 8:04 pm
Forum: The War Room
Topic: ship combat questions
Replies: 18
Views: 857

RE: ship combat questions

<t> <br/>
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I guess have to start with tech levels. I pay off pirates until I get this design up and running. This is entry level for these techs. <br/>
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5 Corvidian Shields (500 rating; 2nd upgrade target)<br/>
2 Energy Collectors<br/>
1 Basic Prox array<br/>
3 Basic Reactor's (1st ...
by ManticOre81
Fri Jul 10, 2015 4:41 pm
Forum: The War Room
Topic: ship combat questions
Replies: 18
Views: 857

RE: ship combat questions

<t> Thanks for the response. I'm trying to improve (read: min/max) my game and this idea came to mind. Based on your experiences, do you think this idea is a worthwhile adventure toward that goal or more of an RP/flavor concept? I love the idea of combined arms but have had more luck simply spamming ...
by ManticOre81
Fri Jul 10, 2015 11:06 am
Forum: The War Room
Topic: ship combat questions
Replies: 18
Views: 857

ship combat questions

<t> <br/>
Do we know how targets are assigned in group v group combat? LarryMonte in a Let's play comments that AI targeting prioritizes higher firepower ships. Has that been confirmed/tested??<br/>
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What stat(s) determine if an opponent is "weaker" or "stronger" for purposes of ...

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