Another pirate victory...

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NephilimNexus
Posts: 194
Joined: Tue Sep 02, 2014 1:25 pm

Another pirate victory...

Post by NephilimNexus »

Image

I swear, this is actually becoming little more than a paint-by-numbers process now...

In case you're wondering how to trounce 17 opponents in 1400 star, 15x15 sector map in under 200 years, the answer is simple: Pirates have no real maximum RP limits.

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So basically, I was flying around with Meridian Shields and Area Transit Singularities before my rivals could even get past Gerax Hyperdrives.

The oldest rule of 4x games: Whoever has the most tech wins.
Phuket
Posts: 56
Joined: Sat Jun 20, 2015 9:08 am
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RE: Another pirate victory...

Post by Phuket »

Dear god man... that research haha [X(]
I play and commentate games with a heavy emphasis on 4x, Strategy, Tycoon, and Roguelikes.
http://www.youtube.com/Saboutsplays
RhesusPeanutButterCups
Posts: 6
Joined: Fri Jun 19, 2015 2:05 am

RE: Another pirate victory...

Post by RhesusPeanutButterCups »

Have you ever put thought into making a Let's Play? After reading all of your pirate tips and using your pirate designs, I'd love to see you wreck face in one of these games!
ManticOre81
Posts: 12
Joined: Fri Jul 10, 2015 10:39 am

RE: Another pirate victory...

Post by ManticOre81 »

Agreed, a Let's Play would be helpful. My pirate games seem to be a Sisyphusian cycle of ruin and reconstruction.
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