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by HalfLifeExpert
Mon Aug 17, 2026 10:52 pm
Forum: Mods and Scenarios
Topic: What Multiplayer Means for Scenario Design
Replies: 13
Views: 730

Re: What Multiplayer Means for Scenario Design


I suspect the player base for Command MP will expand as more scenarios designed for it become available.

Challenge accepted. :)

Actually, I have a feeling MP will bring in a lot of new players who will start with multiplayer scenarios (because that is how they played other games) and then some ...
by HalfLifeExpert
Mon Aug 17, 2026 7:55 pm
Forum: Mods and Scenarios
Topic: What Multiplayer Means for Scenario Design
Replies: 13
Views: 730

Re: What Multiplayer Means for Scenario Design



What are your thoughts? Do you think the community will mostly lean toward quick tactical skirmishes, or will Co-op catch on to keep these deep, complex scenarios alive?


I think it'll be quick skirmishes with the majority of players playing them as head to head. Co-op may be an option for a ...
by HalfLifeExpert
Fri Aug 14, 2026 6:09 pm
Forum: Mods and Scenarios
Topic: What Multiplayer Means for Scenario Design
Replies: 13
Views: 730

Re: What Multiplayer Means for Scenario Design



I'm looking forward to trying a scenario like Pole Positions in MP. Where it has two playable sides but the objectives are completely asymmetric. It needs some tweaks, which I'm working on, before it'll really be able to shine.

Pole Positions is good for that, but then again, it is a LONG ...
by HalfLifeExpert
Fri Aug 14, 2026 5:13 pm
Forum: Mods and Scenarios
Topic: Community Scenario Pack (Updated August 14, 2026)
Replies: 184
Views: 63376

Re: Community Scenario Pack (Updated August 14, 2026)


CSP 52 is now live! Standalone "Download" link on the first post has been updated. Steam users, you should get the update automatically. If not, restarting Steam should force it to check for updates. Apologize for it being a year since the last update.

This release has 11 new and 3 updated ...
by HalfLifeExpert
Fri Aug 14, 2026 5:08 pm
Forum: Mods and Scenarios
Topic: What Multiplayer Means for Scenario Design
Replies: 13
Views: 730

Re: What Multiplayer Means for Scenario Design


There should be an update for North Pacific Shootout in the next release that makes it better compatible with MP. There's no changes to the forces, but the in game events will apply properly to both sides. I tried to have it done for this first release but debugging the Lua took a little longer ...
by HalfLifeExpert
Thu Aug 13, 2026 11:40 pm
Forum: Mods and Scenarios
Topic: What Multiplayer Means for Scenario Design
Replies: 13
Views: 730

Re: What Multiplayer Means for Scenario Design


The vast majority of two-sided scenarios have an easy side and a hard side. While this is an interesting decision for single-player, it makes multiplayer considerably more frustrating. North Pacific Shootout, for example, has a massive range advantage for American air units and the air defenses on ...
by HalfLifeExpert
Thu Aug 13, 2026 9:50 pm
Forum: Mods and Scenarios
Topic: What Multiplayer Means for Scenario Design
Replies: 13
Views: 730

Re: What Multiplayer Means for Scenario Design

I think it makes the most sense for some scenarios to be written specifically for Multi-player, and they may actually be easier to create in some respects.

If you have a scenario with only two sides against each other, and other sides involved would just be civilians/biologics, making it MP only ...
by HalfLifeExpert
Wed Aug 12, 2026 8:27 pm
Forum: Tech Support
Topic: [Fixed] B1728.2 Beta: NI #11 Saratoga magazine issue
Replies: 5
Views: 578

Re: [Fixed] B1728.2 Beta: NI #11 Saratoga magazine issue



Oh, great! I really enjoy this scenario but I've had to keep editing the magazine after every beta update

Is this included in the 1900.5 build made available today? or is it coming in a future update to that?

EDIT: Oops, silly me, didn't read your comment closely enough. Thanks for including ...
by HalfLifeExpert
Wed Aug 12, 2026 6:48 pm
Forum: Tech Support
Topic: [Fixed] B1728.2 Beta: NI #11 Saratoga magazine issue
Replies: 5
Views: 578

Re: [Fixed] B1728.2 Beta: NI #11 Saratoga magazine issue

Oh, great! I really enjoy this scenario but I've had to keep editing the magazine after every beta update

Is this included in the 1900.5 build made available today? or is it coming in a future update to that?

EDIT: Oops, silly me, didn't read your comment closely enough. Thanks for including it in ...
by HalfLifeExpert
Wed Aug 12, 2026 4:34 pm
Forum: Command: Modern Operations series
Topic: v1.10 public beta with real-time MP now live!
Replies: 18
Views: 2262

Re: v1.10 public beta with real-time MP now live!

This is great!

Question:

This build is 1900.5, the last beta was 1892

Is the ONLY difference between the two the addition of the MP modules?
by HalfLifeExpert
Sat Aug 08, 2026 9:08 pm
Forum: Command: Modern Operations series
Topic: Methods for Early Generation ASW Escorts
Replies: 2
Views: 595

Methods for Early Generation ASW Escorts

This subject came to my mind recently when I was playing the Command: Fail Safe scenario "The Good Shepard".

This scenario features a Convoy Escort mission to complete, and the escorts start off being 'detached' from the Surface Group that actually contains the merchants of the convoy itself ...
by HalfLifeExpert
Sat Jul 04, 2026 7:03 pm
Forum: Tech Support
Topic: [WAD] B1892 North Pacific Shootout missing features
Replies: 1
Views: 144

[WAD] B1892 North Pacific Shootout missing features

In the latest beta, the official scenario "North Pacific Shootout" appears to have some functionality lost:

1) The special action to attempt SAR is gone, as is the function that allows downed pilots to survive to be picked up at all

2) The special action to request control of the F-15s in the ...
by HalfLifeExpert
Wed Jun 10, 2026 5:23 pm
Forum: Tech Support
Topic: [ADDED] Realistic ASW and Sonobuoy Use?
Replies: 10
Views: 2176

Re: Realistic ASW and Sonobuoy Use?



3) Would it be possible to add a "hold/dispense sonobuoys" doctrine option for aircraft on ASW patrols? That way we could have them in the air but not dropping their buoys until we wanted them.


This has been added as an ASW doctrine setting for the next update.


SWEET! Good to hear!

This ...
by HalfLifeExpert
Mon May 18, 2026 7:00 pm
Forum: Command: Modern Operations series
Topic: Does stealth technology work in this game, and one of the questions.
Replies: 13
Views: 3461

Re: Does stealth technology work in this game, and one of the questions.

Stealth is effective, but it's hardly a magic solution.

It doesn't make an aircraft completely invisible to radar, it just MASSIVELY reduces the effective detection range (depending on the radar in question). If it can reduce detection to just within (daylight) visual range, than it's effectively ...
by HalfLifeExpert
Wed May 13, 2026 10:15 pm
Forum: Command: Modern Operations series
Topic: Improving Vietnam war era SAM Survivability Against SEAD in CMO
Replies: 2
Views: 1050

Re: Improving Vietnam war era SAM Survivability Against SEAD in CMO

I like this idea quite a bit. It is correct that those earlier generations of SAMs couldn't really target small targets like ARMs (Otherwise the N. Vietnamese would have done exactly that ALL THE TIME).

Aside from default WRA for those earlier SAMs, we could also see some possible improved ways to ...
by HalfLifeExpert
Wed Apr 29, 2026 6:42 pm
Forum: Command: Modern Operations series
Topic: Trump Class Guided Missile Battleships
Replies: 14
Views: 2602

Re: Trump Class Guided Missile Battleships

Aside from that fact that I hate the concept, I'd be very surprised if this actually gets built:

-The time needed to secure funding, prepare the shipyard and complete the design, means it would likely bleed into the next administration, who will almost certainly cancel this monstrosity.

-Even IF ...
by HalfLifeExpert
Tue Apr 28, 2026 7:47 pm
Forum: Ship Designs and Scenarios
Topic: Cape Matapan 1941
Replies: 2
Views: 1512

Re: Cape Matapan 1941

Having recently completed Admiral Cunningham's memoir, it will be neat to dive into this!
by HalfLifeExpert
Tue Apr 28, 2026 5:14 pm
Forum: Command: Modern Operations series
Topic: CMO Real-Time Multiplayer - Closed Beta Signup
Replies: 6
Views: 3578

Re: CMO Real-Time Multiplayer - Closed Beta Signup

Well this is certainly a BIG announcement!

Maybe this will finally shut up those who have been asking about this for over a decade :D
by HalfLifeExpert
Wed Apr 22, 2026 9:57 pm
Forum: Command: Modern Operations series
Topic: CMO v1.09 Build 1852 (Public Beta)
Replies: 12
Views: 3018

Re: CMO v1.09 Build 1852 (Public Beta)



Great! I'll install when I get home.

One question:

What is the "Junkyarded" section of the notes for the new DB3000?


Junkyard is how we handle units that are "deleted" from the DB or should not exist but cannot be removed due to backwards compatibility reasons when reassignment is not ...
by HalfLifeExpert
Wed Apr 22, 2026 9:05 pm
Forum: Command: Modern Operations series
Topic: CMO v1.09 Build 1852 (Public Beta)
Replies: 12
Views: 3018

Re: CMO v1.09 Build 1852 (Public Beta)

Great! I'll install when I get home.

One question:

What is the "Junkyarded" section of the notes for the new DB3000?

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