Search found 18 matches

by SchnellerHeinz
Fri May 13, 2022 2:58 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2496
Views: 141121

Re: Quick Questions Thread

Information density converges to 0 aka "bloat/10".
by SchnellerHeinz
Fri May 13, 2022 2:20 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2496
Views: 141121

Re: Quick Questions Thread

Is there a primer (preferrably video based, but not necessarily so) for manual air war? [Please don't recommend Strategy Gaming Dojo's at YT]
by SchnellerHeinz
Wed Oct 07, 2015 4:49 am
Forum: The War Room
Topic: Rumanians & other trouble
Replies: 3
Views: 57

Rumanians & other trouble

<t> Again, I do have questions and I hope you guys can help me out as you did the last times.<br/>
<br/>
1. I remember having read something in the change notes about correcting the ability to merge rumanian cavalry brigades. I'm playing vs ai in *04 and it seems I'm absolutely not allowed to ...
by SchnellerHeinz
Mon Sep 07, 2015 4:19 am
Forum: The War Room
Topic: Understanding CPs, leaders and checks
Replies: 10
Views: 260

RE: Understanding CPs, leaders and checks

Sorry for my very late reply. Thanks for all the input. Especially VigaBrands and gingerbreads remarks did help me understand some of the deeper mechanics - this was what I was looking for.
by SchnellerHeinz
Sun Aug 30, 2015 3:34 pm
Forum: The War Room
Topic: Understanding CPs, leaders and checks
Replies: 10
Views: 260

RE: Understanding CPs, leaders and checks

Thanks, but this really doesn't answer any of my questions. I believe I was quite precise in what puzzles me.
by SchnellerHeinz
Sun Aug 30, 2015 4:56 am
Forum: The War Room
Topic: Understanding CPs, leaders and checks
Replies: 10
Views: 260

Understanding CPs, leaders and checks

<t> Can someone please explain exactly how maxing out an HQ's Command Points will affect its/the units performances?<br/>
As I understand it, I'd want to keep the actual CPs of say an army below or equal to its maximum available CPs. But what are the drawbacks if I "overstack" let's say 6th Army's ...
by SchnellerHeinz
Thu Aug 20, 2015 3:55 am
Forum: The War Room
Topic: CBs
Replies: 6
Views: 216

RE: CBs

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Denniss<br/>
Baltig trap is an area in the Baltic where a rail line does not go straight to a city from West but circles around and enters from south. Many players did not notice it until forward repair stops as their rail line isn't connected to the working ...
by SchnellerHeinz
Wed Aug 19, 2015 7:46 am
Forum: The War Room
Topic: Merging of units
Replies: 5
Views: 118

RE: Merging of units

Charlie0311 is right. Much appreciated, thank you.
by SchnellerHeinz
Wed Aug 19, 2015 7:27 am
Forum: The War Room
Topic: Merging of units
Replies: 5
Views: 118

RE: Merging of units

I've checked this: The 129th has the XXXXII. as its HQ and I haven't changed it.
by SchnellerHeinz
Wed Aug 19, 2015 7:14 am
Forum: The War Room
Topic: Merging of units
Replies: 5
Views: 118

Merging of units

<t> The 87th and the 129th have been broken down to regiments right from the start of the campaign. I now want to merge the regimental units to form two full inf. divisions by rule 7.5.3 (index says p.102, but it's on p.107 as I found out - maybe worth to be corrected) in conjunction with the ...
by SchnellerHeinz
Wed Aug 19, 2015 7:09 am
Forum: The War Room
Topic: CBs
Replies: 6
Views: 216

RE: CBs

I consider myself to be the person having made most if not all of the mistakes one can make concerning rail management, but what is "the baltic trap"?
by SchnellerHeinz
Wed Aug 19, 2015 6:11 am
Forum: The War Room
Topic: CBs
Replies: 6
Views: 216

RE: CBs

<t> Since I am very new to this, please take my advice with caution. As far as I know, you'll only want to turn your attention to the FDBs (of which there are 4 in the campaign at least). This is because you are able to control these in a direct manner. As for the other construction units, they do ...
by SchnellerHeinz
Tue Aug 18, 2015 6:51 am
Forum: The War Room
Topic: FBD General
Replies: 13
Views: 313

RE: FDB General

<t> Charlie0311 & Morvael: Yes, well, the 'last working railhead' in my picture is Valga. In the RTL scenario I definitely was able to convert more than 4 hexes in one go. What gives?<br/>
RSGodfrey: I do actually like the details. What I really don't like is exception to a rule after exception to ...
by SchnellerHeinz
Tue Aug 18, 2015 4:42 am
Forum: The War Room
Topic: FBD General
Replies: 13
Views: 313

RE: FDB General

<r> Since I've ran yet into another FBD/rail-riddle, I took liberty to change the thread title into something more general concerned with rail questions. Do please give me a hint what stops my FBD 4 from converting the first non-baltic-rail hex in AGN when having 8 mps still available. (See picture ...
by SchnellerHeinz
Sat Aug 08, 2015 1:17 pm
Forum: The War Room
Topic: FBD General
Replies: 13
Views: 313

RE: FDB 2

<t> Oh, I see! I was operating on the as-long-as-it-is-an-adjacent-hex-everything-will-be-ok-doctrine. So you really have to take those pituresque drawings of the rail track into consideration. This doesn't follow by itself in a game of heavy abstractions. I will report in as soon as I have repaired ...
by SchnellerHeinz
Sat Aug 08, 2015 10:14 am
Forum: The War Room
Topic: FBD General
Replies: 13
Views: 313

FBD General

Playing the full default campaign, I'm puzzled as for why my FBD 2 (HGC, initially placed in Gumbinnen) refuses to convert x61/y50 (hex exactly east of Vilnius; this is the first non-baltic rail hex). FBD 2 has full MPs and there is a continuous rail track in its hinterland.
by SchnellerHeinz
Sun Aug 02, 2015 12:51 pm
Forum: The War Room
Topic: RTL with 1.08.04
Replies: 5
Views: 81

RE: RTL with 1.08.04

Ok, I see. So I really have to take the harbors first, then encircle the city and isolate it, before making my attempt at the fort lvl 5 unit in Leningrad proper?
by SchnellerHeinz
Sat Aug 01, 2015 5:00 pm
Forum: The War Room
Topic: RTL with 1.08.04
Replies: 5
Views: 81

RTL with 1.08.04

<t> Hello all, <br/>
<br/>
so, I'm new, but I took my time to get familiar with as much as there is to know about WitE as I could in a rather short time (2 weeks). I've tried out (and continue to do so) the Road to Leningrad scenario and from what I've seen in other AARs (some of them as old as 4 ...

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