Search found 112 matches

by FelixCulpa
Thu Oct 06, 2022 4:44 am
Forum: WEGO World War II: Stalingrad: Mods and Scenarios
Topic: New Interface
Replies: 10
Views: 1841

Re: New Interface

+1
by FelixCulpa
Thu Oct 06, 2022 2:14 am
Forum: WEGO World War II: Stalingrad
Topic: Supply Question
Replies: 5
Views: 773

Supply Question

Should the circled unit (14 PzD Recce Unit) be isolated? Currently it has the yellow dot indicating Extended Support, although it is not in the HQ Extended Support highlight (yellow)? thx

http://www.users.on.net/~jennnie/wegoww2/supply.jpg


Image
by FelixCulpa
Tue Jan 25, 2022 7:53 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Books & reference material about Ardennes '44
Replies: 12
Views: 347

RE: Books & reference material about Ardennes '44

<r>
<QUOTE><s>[quote]</s>ORIGINAL: IslandInland<br/>
<br/>
Ardennes 1944 Hitler's Last Gamble by Antony Beevor.<br/>

<e>[/quote]</e></QUOTE>
<QUOTE><s>[quote]</s>Ardennes 1944 Hitler's Last Gamble by Antony Beevor.
<e>[/quote]</e></QUOTE>
+1<br/>
<br/>
Beevor is a reliable author ...
by FelixCulpa
Wed Jan 05, 2022 9:10 pm
Forum: Tech Support
Topic: Supply Routing
Replies: 6
Views: 469

Supply Routing

<r> The attached is from turn 1 of the St Vith scenario.<br/>
<br/>
The supply route seems to have a bug between Stadkyll and the 1SS location. <br/>
<br/>
Obviously the route indicated is not the most efficient! <br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles ...
by FelixCulpa
Wed Jan 05, 2022 7:33 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Probe
Replies: 8
Views: 281

RE: Probe

<r>
<QUOTE><s>[quote]</s>Probe gives YOUR unit a big bonus on hitpoints. So it means you're much less likely to suffer casuatlies. (in the recent Beta, the bonis is +150% hitpoints).<e>[/quote]</e></QUOTE>
<br/>
OK! Like @vege1 I was reading the hitpoints as "prober's" damage percentage! Now it ...
by FelixCulpa
Tue Jan 04, 2022 10:52 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Probe
Replies: 8
Views: 281

Probe

Why use Probe? As it has a 150% Hit disadvantage. Don't know what the probability is that you will increase Recon points.

What effect does Probe have on the enemy unit Vigor factor?





by FelixCulpa
Sat Jan 01, 2022 11:20 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: March Mode too prohibitive?
Replies: 6
Views: 246

RE: March Mode too prohibitive?

<t> I do have the latest beta patch.<br/>
<br/>
When you consider the effect of Intercept Fire and Ambush plus the Road Damage penalty on March Mode it makes it a no-brainer for the German player to assess this feature as a non-starter. It seems so prohibitive I think it has been designed this way ...
by FelixCulpa
Fri Dec 31, 2021 9:35 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: March Mode too prohibitive?
Replies: 6
Views: 246

March Mode too prohibitive?

<t> Most of us appreciate the road situation in the Ardennes Offensive and it is an important factor to implement in a game of this battle. But is March Mode as implemented at the moment too prohibitive in the game?<br/>
<br/>
. Movement action point cost is halved, but only on roads.<br ...
by FelixCulpa
Wed Dec 29, 2021 12:13 am
Forum: Desert War 1940 - 1942
Topic: Desert War: Why Didn't You Buy?
Replies: 235
Views: 10936

RE: Desert War: Why Didn't You Buy?

<t> Why I did not buy. Africa is not my cup of tea but a big fan of WEGO! Even in a hex and counter game, the look and feel is important and I don't think DW cut it. Games from indy developers come and go, so a good single player game is important, ie AI was not received well. WEGO and these type of ...
by FelixCulpa
Tue Dec 28, 2021 3:08 am
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Hotkey List?
Replies: 1
Views: 166

RE: Hotkey List?

Manual 3.6.3 Shortkeys
by FelixCulpa
Fri Dec 24, 2021 7:09 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Road Confusion
Replies: 3
Views: 184

RE: Road Confusion

About 4 mins in answers your question.

https://www.youtube.com/watch?v=JPGu1ZcVCSU
by FelixCulpa
Sun Dec 19, 2021 10:23 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Why did my artillery fail to fire? [video]
Replies: 4
Views: 243

RE: Why did my artillery fail to fire? [video]

Hi Jacques,

There is an artillery over-stack (attack) calculation. Hex Stats - Prev Art provides data.

Otherwise, it could be a supply issue.
by FelixCulpa
Sun Dec 19, 2021 2:29 am
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Combat Report
Replies: 16
Views: 592

RE: Combat Report

<t> Thanks for your participation in the thread!<br/>
<br/>
If I may summarise.<br/>
RETREAT can mean anything from disengagement due to the attacker spending all action points to the defender surrendering the hex and retreating to another (as per the example).<br/>
So in the example, all the ...
by FelixCulpa
Sat Dec 18, 2021 7:06 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: What difficulty level against AI
Replies: 8
Views: 372

RE: What difficulty level against AI

I use the Hard setting. The US AI seems to use Intercept Fire more often which I think is more realistic given the performance of US arty at the time.
by FelixCulpa
Fri Dec 17, 2021 11:34 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Combat Report
Replies: 16
Views: 592

Combat Report

<r> Hello,<br/>
A few basic questions about the combat report.<br/>
<br/>
<br/>
INITIAL - the att/def strength at the start of combat<br/>
@FRONT - <B><s>[b]</s>What does this mean for this round and subsequent rounds of combat? <e>[/b]</e></B><br/>
KIA/MIA ... - casualties<br/>
RETREAT - <B ...
by FelixCulpa
Sun Dec 05, 2021 7:28 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: A-ENTR and A-Max
Replies: 3
Views: 151

RE: A-ENTR and A-Max

Hi pedro0930,

Nice get with A-ENTR A-Max.

Wondering where you picked that up from? Is it documented anywhere?
by FelixCulpa
Wed Dec 01, 2021 11:27 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Traffic Points
Replies: 3
Views: 193

RE: Traffic Points

<r> Update!<br/>
<br/>
Intersection below has three minor roads (6000) and two dirt roads (1500). <br/>
<br/>
Minor Roads NE, S, NW<br/>
Dirt Roads N, SW<br/>
<br/>
1500, 6000, 0, 6000, 1500, 6000<br/>
<br/>
N, NE, SE, S, SW, NW<br/>
<br/>
so, clockwise from the North<br/>
<br/>
<br ...
by FelixCulpa
Wed Dec 01, 2021 9:32 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Traffic Points
Replies: 3
Views: 193

Traffic Points

<r> Traffic Congestion (p. 47) mentions six factors for traffic points.<br/>
<br/>
In the image below, <br/>
Roads present: Dirt N, NE, SE, SW<br/>
Max Traffic Points (1500) confirms the map Dirt Roads (p. 59)<br/>
<br/>
I suspected that each road was represented by two factors - travel in ...
by FelixCulpa
Tue Nov 30, 2021 1:22 am
Forum: Decisive Campaigns: Ardennes Offensive
Topic: LOS Question
Replies: 20
Views: 435

RE: LOS Question

<t> Hi Novaliz,<br/>
It is easy to be misled by the manual, it is a diabolically poor manual! Sorry V et al, but it is! <br/>
<br/>
The hex stats report what effective recon (spotting) points your units have in a hex. It has little to do with your individual units. Notice that in hexes your units ...

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