Search found 32 matches

by billcorr
Wed Jan 06, 2021 11:00 pm
Forum: General Discussion
Topic: $3.472 mil gross: Potential Market for WW2 multiplayer strategy game
Replies: 20
Views: 1345

RE: 2500 players per day: Potential Market for WW2 multiplayer strategy game

<r> <QUOTE><s>[quote]</s>I don't know about customer base but maybe their games not only about American market?<e>[/quote]</e></QUOTE>
<br/>
Correct.<br/>
<br/>
Hearts of Iron IV primary customer base is the USA and England (and other English speaking nations).<br/>
<br/>
But it is also ...
by billcorr
Wed Jan 06, 2021 7:44 pm
Forum: General Discussion
Topic: $3.472 mil gross: Potential Market for WW2 multiplayer strategy game
Replies: 20
Views: 1345

RE: 2500 players per day: Potential Market for WW2 multiplayer strategy game

<t> The $3.472 million would be earned in a market that Matrix -- AFAIK -- is currently not involved in (please correct me if I'm wrong).<br/>
<br/>
A new market.<br/>
<br/>
-- Multiplayer (20 to 40 gamers)<br/>
-- Real-time (variable speed)<br/>
-- Modifiable (that is, if players wish, they ...
by billcorr
Fri Dec 25, 2020 4:42 pm
Forum: General Discussion
Topic: It is that time of year again.
Replies: 22
Views: 484

RE: It is that time of year again.

Thanks to @terje439 for recommending that Gayla Peevey song (10 years old!!), "Hippopotamus for Christmas".

hahawhhahahahah!

Excellent!
by billcorr
Fri Dec 25, 2020 4:30 pm
Forum: General Discussion
Topic: $3.472 mil gross: Potential Market for WW2 multiplayer strategy game
Replies: 20
Views: 1345

RE: 2500 players per day: Potential Market for WW2 multiplayer strategy game

<r> For comparison, here are the daily players for a 2 player WW2 game:<br/>
<br/>
<URL url="https://steamcharts.com/app/957720#3m">https://steamcharts.com/app/957720#3m</URL><br/>
<br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/52614 ...
by billcorr
Fri Dec 25, 2020 4:11 pm
Forum: General Discussion
Topic: $3.472 mil gross: Potential Market for WW2 multiplayer strategy game
Replies: 20
Views: 1345

$3.472 mil gross: Potential Market for WW2 multiplayer strategy game

<r> There appears to be a potential market for WW2 multiplayer strategy game that has the following characteristics:<br/>
<br/>
--Supports 30+ players at at time<br/>
--Real-time, variable speed (not "I-go-you-go", however, players can speed up or slow down or pause the game)<br/>
--Allows ...
by billcorr
Sat Dec 12, 2020 5:03 pm
Forum: Strategic Command WWII: World at War
Topic: What is meant by "Operand"?
Replies: 2
Views: 91

What is meant by "Operand"?

What is meant by "Operand"?

In some of the AARs for Strategic Command WWII: World at War, some commentators use the word "Operand".

It appears to be associated with the Axis' opening moves.

Thanks!
by billcorr
Tue Dec 08, 2020 10:12 pm
Forum: Multiplayer Sessions
Topic: New ELO game
Replies: 83
Views: 2853

RE: New ELO game

<t> @earlydoors,<br/>
<br/>
Thank you for taking the time to document your experience.<br/>
<br/>
And also thanks to TaffJones for requesting an AAR.<br/>
<br/>
EarlyDoor's review of the highlights of each turn illustrated the challenges that anyone of us could face on the fields of friendly ...
by billcorr
Sat Nov 28, 2020 1:06 pm
Forum: Strategic Command WWII: World at War
Topic: Join the Beta Tournament
Replies: 50
Views: 2463

RE: Join the Beta Tournament

I think the Beta Tournament sign-in is now closed. I received an email that there is no stand-by list for substitute competitors.

I'd join!
by billcorr
Wed Apr 29, 2020 3:25 am
Forum: Tech Support
Topic: Port not captured when capturing port city
Replies: 3
Views: 129

RE: Port not captured when capturing port city

<r> Circled sea hex is the port. <br/>
The circled sea hex belongs to the original owners (Allies), even though the Axis controls the surrounding land hexes. <br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/52614/EE83B785CA044520A7A7A08524906163.gif"><s>[img]</s><URL ...
by billcorr
Wed Apr 29, 2020 3:24 am
Forum: Tech Support
Topic: Port not captured when capturing port city
Replies: 3
Views: 129

Port not captured when capturing port city

<t> WAD?<br/>
<br/>
Axis paratrooper captured a port city.<br/>
<br/>
There was an Allied ship (Turkish) in the port.<br/>
<br/>
When the Turkish (Allied) ship departed, the port still belonged to the Allies. <br/>
<br/>
The Axis could not move units into the port. <br/>
<br/>
<br/>
<br ...
by billcorr
Thu Dec 03, 2015 4:02 pm
Forum: World in Flames
Topic: What Do You Think Needs to be in World In Flames PC Game
Replies: 815
Views: 14427

RE: What Do You Think Needs to be in World In Flames PC Game

<t> No response necessary. <br/>
<br/>
Suggestion: make the map and unit icons high definition (HD) friendly (and ultra HD too while we're at it). In October, I put in 40+ hours into WiF and leased a 55 inch 4k HD TV to see if it would make a difference. It did not. The icons and symbols were a ...
by billcorr
Wed Nov 25, 2015 3:08 pm
Forum: World in Flames
Topic: What Do You Think Needs to be in World In Flames PC Game
Replies: 815
Views: 14427

RE: What Do You Think Needs to be in World In Flames PC Game

<t> No response necessary. This comment pertains to World in Flames version current as of 20 Oct 2015. <br/>
<br/>
Suggestion: After the dice are rolled during combat (specifically, Ground Strike Attack), highlight the results. Currently, the font of the results is lost in all the other ...
by billcorr
Wed Nov 25, 2015 2:54 pm
Forum: World in Flames
Topic: What Do You Think Needs to be in World In Flames PC Game
Replies: 815
Views: 14427

RE: What Do You Think Needs to be in World In Flames PC Game

<t> No response necessary. This comment pertains to World in Flames version current as of 20 Oct 2015. <br/>
<br/>
Suggestion: When setting up units and there is a mandatory placement of units, have the computer automatically place the unit and inform the player (e.g. militia in Moscow -- BENEFIT ...
by billcorr
Wed Nov 25, 2015 2:43 pm
Forum: World in Flames
Topic: What Do You Think Needs to be in World In Flames PC Game
Replies: 815
Views: 14427

RE: What Do You Think Needs to be in World In Flames PC Game

<t> No response necessary. This comment pertains to World in Flames version current as of 20 Oct 2015.<br/>
<br/>
Suggestion: During the scrapping units segment at the start of a game, directo player to Land/Navy units that need scrapping as well...in addition to the default air unit scrapping ...
by billcorr
Wed Nov 25, 2015 2:38 pm
Forum: World in Flames
Topic: What Do You Think Needs to be in World In Flames PC Game
Replies: 815
Views: 14427

RE: What Do You Think Needs to be in World In Flames PC Game

<t> No response necessary. This comment pertains to World in Flames version current as of 20 Oct 2015.<br/>
<br/>
Suggestion: Auto back-up the game to last pulse (during the scrapping unit phase of the set up, my friend did not scrap Naval or Land units...had to restart the game so that he could ...
by billcorr
Wed Nov 25, 2015 2:35 pm
Forum: World in Flames
Topic: What Do You Think Needs to be in World In Flames PC Game
Replies: 815
Views: 14427

RE: What Do You Think Needs to be in World In Flames PC Game

<t> No response necessary. This comment pertains to World in Flames version current as of 20 Oct 2015.<br/>
<br/>
Suggestion: when entering players names in a head-to-head game, make it easy to figure out where to type in the names of the gamers. When I played with a friend, he was a bit confused ...
by billcorr
Fri Nov 13, 2015 9:59 pm
Forum: World in Flames
Topic: Safe to Finally Play this Epic Game?
Replies: 23
Views: 353

RE: Safe to Finally Play this Epic Game?

<t> JC, <br/>
<br/>
"Wait a bit"<br/>
<br/>
That's my perspective as a newbie to WiF. There is a team of dedicated players who are doing a great job making the game a better game. For me, the gameplay was pleasantly intuitive 90% to 95% of the time. But it was the remaining 5% to 10% of non ...
by billcorr
Sun Oct 18, 2015 5:22 pm
Forum: World in Flames
Topic: Convoy system does not work
Replies: 23
Views: 316

RE: Convoy system does not work

<r> <QUOTE><s>[quote]</s> It is outrageous and disgraceful that this long after the release of the game, that these huge defects have not been fixed. <e>[/quote]</e></QUOTE>
<br/>
As a new player to WiF, I experienced this same sentiment initially. But I've come to realize that there is a core of ...
by billcorr
Sun Oct 18, 2015 8:37 am
Forum: World in Flames
Topic: Stuck. How can Italy amphibiously invade Greece in first turn?
Replies: 26
Views: 340

RE: Stuck. How can Italy amphibiously invade Greece in first turn?

<t> No response required, this follow up is for documentation purposes. I have not yet been able to conduct an amphibious invasion (save once for some odd reason out of approximately 20 attempts). Italy vs Greece and USSR vs Turkey. I've paid special attention to action limits. Also, in the case of ...

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