Search found 9 matches

by Yaourt
Tue Jun 18, 2019 7:00 am
Forum: Distant Worlds 1 Series
Topic: Post your optimal base/ship design tips and why!?!
Replies: 99
Views: 7973

RE: Post your optimal base/ship design tips and why!?!

<t> I guess some of it already has been mentioned...<br/>
-Small space port with minimalistic design to get this sweet medical/recreation bonus. To be built ASAP. Actually a better way would be to do a star base in the worlds you don´t want to build so the system does not pile strategic ressources ...
by Yaourt
Tue Jun 18, 2019 6:41 am
Forum: Distant Worlds 1 Series
Topic: How do you handle low resources?
Replies: 14
Views: 523

RE: How do you handle low resources?

<t> For emergencies, you can create a state ship design with mining elements (often construction ship or ressupply) to manually mine. AFAIR if you dock it to a world, it will be transfered. Would need to check though.<br/>
<br/>
Trying to increase trade with empires having said ressource (trade ...
by Yaourt
Fri Mar 01, 2019 1:42 pm
Forum: Distant Worlds 1 Series
Topic: Auto retrofit (Solved)
Replies: 5
Views: 365

RE: Auto retrofit

In the design screen, change the view from "latest designs" to "non-obsolete designs". It is very likely that there is a non-obsolete one luring around
by Yaourt
Thu Sep 06, 2018 4:37 am
Forum: Distant Worlds 1 Series
Topic: Automated AI does nothing with fleets
Replies: 2
Views: 127

RE: Automated AI does nothing with fleets

<t> several points to take into account:<br/>
-Escorts are never part of fleets afaik<br/>
-You have a parameters "proportion of ships in fleets", set to maximum 80%.<br/>
-You can control the size of the fleets, max 15 for strike forces and 50 for proper fleets. Check these numbers<br/>
<br ...
by Yaourt
Thu Sep 06, 2018 4:33 am
Forum: Distant Worlds 1 Series
Topic: On Fleet control and boarding
Replies: 16
Views: 818

RE: On Fleet control and boarding

I confirmed the aforementioned. Boarded troops participate to the defense, as I painfully learned when my top notch capital ships was stolen on the spot. By now i tend to include troop compartiments in every ship, which has the double advantage of giving invasion capability to all fleets.
by Yaourt
Mon Mar 13, 2017 7:41 am
Forum: Distant Worlds 1 Series
Topic: Where does the money go during trade?
Replies: 4
Views: 324

RE: Where does the money during trade?

<t> Thanks Aeson for the very valuable information.<br/>
<br/>
What I understand is that it is very difficult to exhaust an opponent through economy, as the private sector is the one paying and it usually swims in cash. On the other hand one can optimize income by carefully mining high demanded ...
by Yaourt
Sun Mar 12, 2017 4:49 pm
Forum: Distant Worlds 1 Series
Topic: Where does the money go during trade?
Replies: 4
Views: 324

Where does the money go during trade?

<r> Hello Everybody,<br/>
<br/>
As far as I understood, the economic system works more or less as follow. However there are a few questions on the way. Would some of you be so kind to help me understand better?<br/>
<br/>
<B><s>[b]</s>Money<e>[/b]</e></B> is created by colonies. Taxes transfer ...
by Yaourt
Mon Nov 23, 2015 11:48 am
Forum: Design and Modding
Topic: Modding Guide for Distant Worlds: Universe
Replies: 9
Views: 2505

RE: Modding Guide for Distant Worlds: Universe

<t> Hi,<br/>
<br/>
Thanks for the information, they are indeed there.<br/>
It´s strange, I tried to download it from two different places (Germany and Belgium), and I still get an error from the downloading link. Could it be that there is some kind of restriction for E.U. users?<br/>
<br ...
by Yaourt
Fri Nov 20, 2015 7:07 am
Forum: Design and Modding
Topic: Modding Guide for Distant Worlds: Universe
Replies: 9
Views: 2505

RE: Modding Guide for Distant Worlds: Universe

Hi there,

It seems the modding documentation is not available anymore. Would it be possible to re-upload it?

Bests.

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