Search found 67 matches

by Morsey
Sat Dec 13, 2025 6:55 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 261
Views: 41317

Re: Icarus Mod, Version 6 in Preliminary Release

My two cents. It seems like you've perfected the mod; the new political actions make the game even more enjoyable.

I was going to point out the post-Russian collapse garrison issues, but the General had already done so.

Well Done, Michael.
by Morsey
Tue Oct 14, 2025 2:52 pm
Forum: War Room
Topic: Axis morale problem after Soviet Winter
Replies: 0
Views: 437

Axis morale problem after Soviet Winter

I have a question about the Weiss 20 game. My friend and I were playing mirror games, and both Axis sides ran into an issue with Axis morale/supply after the Russian winter. Several turns later, we were both still suffering from low morale and supply. We had two or more logistics tech and had seven ...
by Morsey
Thu Sep 18, 2025 10:24 pm
Forum: Tech Support
Topic: Release notes for todays patch?
Replies: 1
Views: 431

Release notes for todays patch?

Where can I find the release notes for today's patch?

Thanks.
by Morsey
Sat Aug 09, 2025 4:35 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 261
Views: 41317

Re: Icarus Mod, Version 6 in Preliminary Release

No worries, Michael. I just wanted to make sure if we had to start over.
by Morsey
Sat Aug 09, 2025 11:02 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 261
Views: 41317

Re: Icarus Mod, Version 6 in Preliminary Release

So I guess that means you would have to restart any games you are playing in multiplayer format, then?
by Morsey
Wed Aug 06, 2025 1:26 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 261
Views: 41317

Re: Icarus Mod, Version 6 in Preliminary Release

Michael, what changes were made in 6.8 compared to 6.7 as far as the US mobilization? I found that the US mobilization was much better, as the US could purchase technology leading up to its entry into the war. Except for US units getting whacked with a loss of strength points each turn, I thought it ...
by Morsey
Mon Jul 28, 2025 7:24 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 261
Views: 41317

Re: Icarus Mod, Version 6 in Preliminary Release

Michael, I am playing 6.7, will fit to 6.8 now.

Thanks
by Morsey
Mon Jul 28, 2025 6:01 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 261
Views: 41317

Re: Icarus Mod, Version 6 in Preliminary Release

Michael, why are my US troops losing hit points every turn in Europe?
by Morsey
Sat Mar 08, 2025 11:23 pm
Forum: General Discussion
Topic: How to change scripts in a multiplayer games.
Replies: 1
Views: 251

Re: How to change scripts in a multiplayer games.

Please keep me posted on your progress.
by Morsey
Tue Dec 24, 2024 4:09 pm
Forum: Unofficial Tech Support By Gamers for Gamers
Topic: How to change scripts in a multiplayer games.
Replies: 0
Views: 1502

How to change scripts in a multiplayer games.

I am looking to find a way to change scripts in multiplayer games.

For instance, in the Civil War game, I would like to edit DE 1000 Foreign Intervention. I can access this script when making an SP game, but I cannot access it at the start of an MP game.

Is there a way I can do this?

Thanks in ...
by Morsey
Tue Dec 24, 2024 4:08 pm
Forum: General Discussion
Topic: How to change scripts in a multiplayer games.
Replies: 2
Views: 255

Re: How to change scripts in a multiplayer games.

Thanks for that information.

I expected that I would not receive anything until next year. Your response was so quick it surprised me. :lol:

Thanks
by Morsey
Tue Dec 24, 2024 3:25 pm
Forum: General Discussion
Topic: How to change scripts in a multiplayer games.
Replies: 2
Views: 255

How to change scripts in a multiplayer games.

I am looking to find a way to change scripts in multiplayer games.

For instance, in the Civil War game, I would like to edit DE 1000 Foreign Intervention. I can access this script when making an SP game, but I cannot access it at the start of an MP game.

Is there a way I can do this?

Thanks in ...
by Morsey
Tue Dec 24, 2024 3:24 pm
Forum: General Discussion
Topic: How to change scripts in a multiplayer games.
Replies: 1
Views: 251

How to change scripts in a multiplayer games.

I am looking to find a way to change scripts in multiplayer games.

For instance, in the Civil War game, I would edit DE 1000 Foreign Intervention. I can access this script when making an SP game, but I cannot access it at the start of an MP game.

Is there a way I can do this?

Thanks in advance ...
by Morsey
Sun Dec 22, 2024 2:34 pm
Forum: Strategic Command: American Civil War
Topic: Foreign intervention
Replies: 12
Views: 1354

Re: Foreign intervention

Understand that the problem I am having is the DE1000 Decision is not available in the scripting for a multiplayer game. It appears that you can only turn off or on that decision script in an SP game.
by Morsey
Sun Dec 22, 2024 2:20 pm
Forum: Strategic Command: American Civil War
Topic: Foreign intervention
Replies: 12
Views: 1354

Re: Foreign intervention



Does this work with a Multiplayer game too?


If I understand the code usage correctly the line #AI= 0 means this event will fire for any type of game, no other considerations or restrictions. That includes both AI and Multiplayer. So, it seems it should work for both. The entries #AI= 1-4 tend ...
by Morsey
Sun Dec 22, 2024 12:36 pm
Forum: Strategic Command: American Civil War
Topic: Foreign intervention
Replies: 12
Views: 1354

Re: Foreign intervention

@Platoonist,

Thanks for the info on changing the script for no foreign intervention.

I prefer to have games closer to the actual war(s), but I have no problem with making it possible to change history. I think optionally two scenario titles may be available in the SC scenario list: historical and ...
by Morsey
Sat Dec 21, 2024 8:53 pm
Forum: Strategic Command: American Civil War
Topic: Foreign intervention
Replies: 12
Views: 1354

Re: Foreign intervention

Does this work with a Multiplayer game too?
by Morsey
Sat Dec 21, 2024 5:56 pm
Forum: Strategic Command: American Civil War
Topic: Foreign intervention
Replies: 12
Views: 1354

Re: Foreign intervention

Thanks for the reply. In my opinion, the UK is too overpowered when it comes in and will end the game for North in a few turns. (Level 4 infantry and a huge and powerful Navy is way too much power for the North to handle; besides the fact that the UK would not have joined a war on the side with ...
by Morsey
Fri Dec 20, 2024 6:19 pm
Forum: Strategic Command: American Civil War
Topic: Foreign intervention
Replies: 12
Views: 1354

Foreign intervention

Why are countries that outlawed slavery coming into the war on the side of Confederates?

That is ahistorical. Is that the intent of this game?

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