(I don't know how to do that yellow/blue colour bit)
It's simple:
Click on the button with the "drop" icon (before the font size drop-down menu) A palette will be displayed and you will be able to select any color you like
(unfortunately, yellow is not very easy to read on a light grey ...
<r> <QUOTE><s>[quote]</s>ORIGINAL: warspite1<br/> There is war between the UK and the USA because Churchill declares war on the USA. Just typing that sentence out makes me laugh at the absurdity. <e>[/quote]</e></QUOTE> <br/> I wonder how many <B><s>[b]</s>minutes <e>[/b]</e></B>would ...
<r> Hello John, <br/> <br/> I greatly appreciated the scenario and the effort you made to convert it from ASL to TOTH. I also understand the difficulty of porting ASL scenarios and victory conditions into TOTH (I tried converting "Bucholz Station" and in my first attempt the AI Americans ran to ...
<t> Why "unbelievable"? [&:]<br/> <br/> I had some luck (the 222 firing nine times in a row [:D]) but other than that single episode it looks like an ordinary game to me.<br/> <br/> The scenario is nice, but I think it does not force the German to advance at all costs: on Turn #4 I have already ...
<r> <B><s>[b]</s>Turn 7 - German<e>[/b]</e></B><br/> <br/> The British defense crumbles: the only remaining intact units are those in the MMG stack.<br/> <br/> The German MMG fires at them in the Fire Segment but causes no damage.<br/> <br/> In the Movement Segment, the various German units ...
<r> <B><s>[b]</s>Turn 6 - British<e>[/b]</e></B><br/> <br/> In the Defensive Fire segment, the Germans fire like madmen, but the only results they get is breaking a squad, which also fails its ELR check, and keeping the 18-pdr crew at "Broken+" status.<br/> <br/> <br/> <br/> <br/> <IMG src ...
<r> <B><s>[b]</s>Turn 6 - British<e>[/b]</e></B><br/> <br/> The 18-pdr crew fails to rally.<br/> <br/> In the Fire Segment, the British MMG fires again on the stone building, but this time it causes no harm.<br/> <br/> The last remaining two British squads fire on the squad that just killed ...
<r> <B><s>[b]</s>Turn 6 - German<e>[/b]</e></B><br/> <br/> In the Advance Segment, the German squad enters CC with the Daimler and promptly kills it. The Germans also take the last upper VP hex and in the next turn will force the broken British units to rout in the open... [:D]<br/> <br/> <IMG ...
<r> <B><s>[b]</s>Turn 6 - German<e>[/b]</e></B><br/> <br/> In the Defensive Fire Segment, the British fire only once, but with great effect: the MMG fires on the stone building, breaking the B** leader and two squads. The last squad is pinned. My firebase is neutralized, but it would have been far ...
<r> <B><s>[b]</s>Turn 6 - German<e>[/b]</e></B><br/> <br/> The Movement Segment starts with Germans moving in the upper part of the map: a C* leader and a squad move into the VP hex and take fire from the squad in the VP hex, which has no effect beside Battle Hardening the leader, which becomes a ...
<r> <B><s>[b]</s>Turn 6 - German<e>[/b]</e></B><br/> <br/> In the Fire Segment, the HMG stack finally manages to break the 18-pdr crew. The Daimler takes some other non-penetrating hits, but I am fairly certain I will be able to attack it in CC.<br/> <br/> <br/> <br/> <IMG src="https://www ...
<r> <B><s>[b]</s>Turn 5 - British<e>[/b]</e></B><br/> <br/> In the Defensive Fire Segment, the German deliver an impressive volume of fire: unfortunately, this huge firework show fails to inflict damage to the British.<br/> <br/> <IMG src="https://www.matrixgames.com/forums/upfiles/53779 ...