Search found 17 matches

by armuss
Thu Sep 22, 2022 6:48 pm
Forum: Strategic Command WWII War in Europe
Topic: Strategic Command WWII: War in Europe - v1.25.00
Replies: 52
Views: 5751

Re: Strategic Command WWII: War in Europe - v1.25.00

Taxman66 wrote: Thu Sep 22, 2022 6:32 pm This is an awful lot of help for Subs; it's going to make them very, very hard to sink.

Could you at least offset this by reducing their effectiveness against naval units; their primary purpose should be going after convoys.
Perfect proposition!
by armuss
Mon Apr 11, 2022 3:53 pm
Forum: Strategic Command WWII War in Europe
Topic: Sealion vs AI
Replies: 0
Views: 370

Sealion vs AI

In Sealion, UK (AI) fleet stands idle in Irish ports.
Germans land on the island with impunity.
It has no right to look like this...
by armuss
Fri Apr 08, 2022 7:35 pm
Forum: Tech Support
Topic: Sarawak/Brunei/Singapore
Replies: 4
Views: 437

Re: Sarawak/Brunei/Singapore

Yes, I have a SAV file.

AI did not manage to attack Bangkok before the date 23/11/1941.

Perhaps the solution would be a second script with a later date?
by armuss
Thu Apr 07, 2022 12:10 pm
Forum: Tech Support
Topic: Sarawak/Brunei/Singapore
Replies: 4
Views: 437

Sarawak/Brunei/Singapore

In my game: AI controlled Allies & Japan & Italy.

Japan AI not captured Sarawak/Brunei/Singapore - AI scrips did not work.
by armuss
Mon Apr 04, 2022 8:54 pm
Forum: Strategic Command Series
Topic: Supply Minor Countries
Replies: 3
Views: 619

Re: Supply Minor Countries

It would be good to change that.

For example: currently, Dutch East India brings Japan income only after five turns - the activation of the convoy.

Maybe in countries without a convoy - reduced city/mine/oil max 3 size?
by armuss
Mon Apr 04, 2022 1:14 pm
Forum: Strategic Command Series
Topic: Supply Minor Countries
Replies: 3
Views: 619

Re: Supply Minor Countries

Thank you for Your answer.
by armuss
Sat Apr 02, 2022 11:15 pm
Forum: Strategic Command Series
Topic: Supply Minor Countries
Replies: 3
Views: 619

Supply Minor Countries

Please confirm:

1. I have a train connection (with my major country) - city/mine/oil max 8 size? I get MPP?

2. I have a convoy made of this minor country - city/mine/oil max 5 size? I get MPP?

3. I do not have a train connection & I do not have a convoy - city/mine/oil max 5 size? I get MPP?

If ...
by armuss
Mon Mar 28, 2022 11:46 am
Forum: Strategic Command WWII: World at War
Topic: Supply in Minor Counries
Replies: 0
Views: 236

Supply in Minor Counries

In the first round of attacking a minor country his troops have 0 supply.
They are ridiculously easy to beat. However, I suggested increase them supply to 3.
It will be more realistic. I was shocked to see how easy of the Switzerland (despite the forts, mountains and many units).
by armuss
Sun Mar 27, 2022 8:50 pm
Forum: Tech Support
Topic: Switzerland 0 supply
Replies: 2
Views: 216

Re: Switzerland 0 supply

Historically, the Germans took into account some resistance.

In game: in 1942, this invasion is very profitable (units experience, mpp for winning, mpp every turn)
and extremely easy.
by armuss
Sun Mar 27, 2022 7:16 pm
Forum: Tech Support
Topic: Switzerland 0 supply
Replies: 2
Views: 216

Switzerland 0 supply

In 1939 scenario vs Allied AI, I declared war Switzerland - all units have 0 supply.
The attack was extremely easy. This is ok or bug?
by armuss
Thu Mar 24, 2022 7:59 pm
Forum: Strategic Command WWII War in Europe
Topic: Which defending units suffer a malus in towns/cities?
Replies: 21
Views: 1667

Re: Which defending units suffer a malus in towns/cities?


Okay, thanks. It seems a bit strange that Mechanized units don't seem to have any advantages over Tanks, only negatives, considering they now seem to be the same cost (don't think this was always the case). The only advantages I can see are that you can build them when your Tank pool runs out, and ...
by armuss
Sun Mar 20, 2022 8:13 pm
Forum: Strategic Command WWII War in Europe
Topic: AI Anti-Tank
Replies: 3
Views: 478

AI Anti-Tank

After 1943 Germany and USSR AI should produce Anti-Tank.

Currently if Germany and USSR AI loses Anti-Tank units they don't produce them anymore.
by armuss
Tue Mar 01, 2022 2:10 pm
Forum: Scenario Design and Modding
Topic: Advanced Third Reich Mod Discussion Thread
Replies: 23
Views: 3767

Re: Advanced Third Reich Mod v1.4 Discussion Thread

Where can i download the latest version?
by armuss
Sun Jun 21, 2020 3:47 pm
Forum: Tech Support
Topic: HQ providing mor supply than expected
Replies: 23
Views: 1035

RE: HQ providing mor supply than expected

New supply rules increased realism, but... reduced the fun of playing.
I'm not talking about games PBEM.
by armuss
Wed Jun 10, 2020 3:21 pm
Forum: Tech Support
Topic: HQ providing mor supply than expected
Replies: 23
Views: 1035

RE: HQ providing mor supply than expected

I agree Sugar.
Once the player focused more on tactical maneuvers.
Currently it is always asking for supplies...
by armuss
Sat Apr 11, 2020 6:30 pm
Forum: Strategic Command WWII War in Europe
Topic: v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)
Replies: 42
Views: 1362

RE: v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)

But is new bug: USSR Light Tanks upgrade have reduced Hard Defense Values.

Taxman66 answer is the solution...

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