v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)

Fury Games has now signed with Matrix Games, and we are working together on the next Strategic Command. Will use the Slitherine PBEM++ server for asynchronous multi-player.

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Hubert Cater
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v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)

Post by Hubert Cater »

A beta set of files is now available that fixes a variety of issues but most importantly the Soviet Corps and Army Combat Target statistics issue that was reported when v1.17.00 was released.

NOTE: All saved games are compatible, however, and unfortunately, the Soviet Corps and Army Combat Target statistics issue will not be corrected until a new game has been started using this beta hotfix.


* * *


To download, please click on this link below and then select 'Download' from the upper right hand corner of the Dropbox screen.

https://www.dropbox.com/s/n3e1nuk5wxz36 ... s.zip?dl=0



STEP 1 - Extract the files

Image

STEP 2 - Select all of the above Hotfix files (ctrl key + left mouse click)

STEP 3 - Paste all the files into this folder

Image

STEP 4 - Confirm replacement of files

Image



* * *


v1.17.02

GAME ENGINE CHANGES/FIXES
- Fixed a surrendering calculation error for nations that reached zero National Morale and then had an obviously incorrect enemy country become the occupier (Mithrilotter).
- Fixed a naval unit spotting error that still allowed naval units with land spotting values of zero to spot inland.
- Fixed a right edge of the map scrolling and display glitch that would sometimes show units in the wrong positions (mroyer, christolos, taxman66).
- Fixed a combat error for some defenders that were receiving the incorrect amount of experience from an attack (pjg100).
- Fixed a spotting penalty error that could allow units to spot further than intended from customized edits of campaigns (Rainer).
- PBEM++ games can now be set to 'Disable Game End Date' in the OPTIONS setup screen (dcinlassen).
- PBEM++ in game chat messages now increased to a length of 140 characters from 130.
- PBEM++ server access and Refresh further optimized and sped up considerably.

All Campaigns
- Improved AI RESEARCH and PURCHASE scripts (Armuss)

1939-1943 Campaigns
- Amended Decision 674 for Operation Axis so that it has Italy’s #COUNTRY_ID= rather than Germany's to ensure it fires correctly.

1939, 1940, 1941, 1942 and 1944 Campaigns
- Soviet Corps and Army Combat Target Statistics corrected in all campaigns apart from 1943 (Etzel).

1939 Campaign
- Mobilization_1 script #NAME= General Surrenders To Axis (Italy?Axis) now requires Poland to have surrendered for it to fire (PvtBenjamin).

1939 and 1940 Campaigns
- The Yugoslav Coup triggered by the British Decision Event 104 now has an equal chance of happening on the 3rd March, 4th April or 26th April 1941.

1943 Campaign
- Reduced the land spotting of all surface combat vessels and regular Transports from 1 to 0 in the 1943 campaign (Markiss).

1944 Campaign
- Fixed an error where Italy was set to have Aerial Warfare Level-2 where the max for all countries is set to 1 (Armuss).



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nnason
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RE: v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)

Post by nnason »

Hubert,
I want to understand is this:
1939, 1940, 1941, 1942 and 1944 Campaigns
- Soviet Corps and Army Combat Target Statistics corrected in the (Etzel).

the fix that changes the starting value of the Soviet infantry for hard targets for 1 back to zero?

And your support is amazing!!!
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Hubert Cater
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RE: v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)

Post by Hubert Cater »

Thanks and yes, just getting the correct text there sorted out (will update shortly) but essentially the Soviet Corps and Army Combat Target statistics have been reset to what they should have been.
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RE: v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)

Post by Hubert Cater »

Top post now corrected.
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Gilber
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RE: v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)

Post by Gilber »

thank you for the patch
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RE: v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)

Post by Aussiematto »

Thanks guys, shame about my Barbarossa about to be munted by super trooper russians :) - oh well!
I still remember cardboard!
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RE: v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)

Post by canuckgamer »

Just to clarify, are Russian corps now weaker, except in 1943?
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RE: v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)

Post by armuss »

But is new bug: USSR Light Tanks upgrade have reduced Hard Defense Values.

Taxman66 answer is the solution...
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RE: v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)

Post by Taxman66 »

I see 1(1) at level 1.
Is that Light Tank in a urban hex?
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RE: v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)

Post by Fafnir »

GAME ENGINE CHANGES/FIXES
- Fixed a naval unit spotting error that still allowed naval units with land spotting values of zero to spot inland.

After this change naval units (except carriers) cannot spot adjacent land units anymore. Also the strenght level of ports are not shown anymore.
Before this change it was widely used to fire on land units eg. with battleships to damage them (air units which are not in town) or to demoralize them.
This is no longer possible until the land unit was spotted before. This is a very big change since this was possible in all previous patches/games.
Also not knowing the strenght of the port before/after attacking is very strange. To avoid transports I will need to keep enemy ports below 5.
How should this be possible if I dont see the strenght level of port with the ship which attacked it?

I am surprised that nobody else complained about that. Please change it back to the old way.
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RE: v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)

Post by Taxman66 »

BTW, I'm now occasionally seeing Map clipping around Egypt (instead of before when it was the Persian Gulf).
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RE: v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)

Post by Hubert Cater »

ORIGINAL: canuckgamer

Just to clarify, are Russian corps now weaker, except in 1943?

No, the 1943 campaign was the only one that didn't need the correction.
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RE: v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)

Post by Hubert Cater »

ORIGINAL: Taxman66

BTW, I'm now occasionally seeing Map clipping around Egypt (instead of before when it was the Persian Gulf).

Is this at default zoom, or at the first level of zoom? Also is it from scrolling east/west or from a north/south scroll?
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Hubert Cater
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RE: v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)

Post by Hubert Cater »

ORIGINAL: Fafnir

GAME ENGINE CHANGES/FIXES
- Fixed a naval unit spotting error that still allowed naval units with land spotting values of zero to spot inland.

After this change naval units (except carriers) cannot spot adjacent land units anymore. Also the strenght level of ports are not shown anymore.
Before this change it was widely used to fire on land units eg. with battleships to damage them (air units which are not in town) or to demoralize them.
This is no longer possible until the land unit was spotted before. This is a very big change since this was possible in all previous patches/games.
Also not knowing the strenght of the port before/after attacking is very strange. To avoid transports I will need to keep enemy ports below 5.
How should this be possible if I dont see the strenght level of port with the ship which attacked it?

I am surprised that nobody else complained about that. Please change it back to the old way.

Let me get back to you on the first part, we'll have to dig up our notes to make sure I give nothing less than the exact answer/reason. For the second part regarding Port strengths, it looks like the coding change has exposed a functional error here that I will correct either way for the next update.
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RE: v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)

Post by Taxman66 »

ORIGINAL: Hubert Cater

ORIGINAL: Taxman66

BTW, I'm now occasionally seeing Map clipping around Egypt (instead of before when it was the Persian Gulf).

Is this at default zoom, or at the first level of zoom? Also is it from scrolling east/west or from a north/south scroll?


Default zoom, haven't seen it at the expanded level, but I don't zip around the map using that much.
It occurs more often when moving fast/suddenly, or appears to at least. Could be confirmation bias.

I've not seen it (yet) with a strict east/west movement. I've seen it with North/South and with diagonal NE/SW movement.

It happens less often (again possible confirmation bias) than it did with the Persian area.
Then again I haven't played a game yet that required going to the Persian area very often with the new patch.

Older machine still using Win7 with Nvidia GTS 450 card.
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RE: v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)

Post by Hubert Cater »

Would you be able to post a screenshot or send one to me? It would definitely help to see it in action.
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RE: v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)

Post by Hubert Cater »

ORIGINAL: Fafnir

GAME ENGINE CHANGES/FIXES
- Fixed a naval unit spotting error that still allowed naval units with land spotting values of zero to spot inland.

After this change naval units (except carriers) cannot spot adjacent land units anymore. Also the strenght level of ports are not shown anymore.
Before this change it was widely used to fire on land units eg. with battleships to damage them (air units which are not in town) or to demoralize them.
This is no longer possible until the land unit was spotted before. This is a very big change since this was possible in all previous patches/games.
Also not knowing the strenght of the port before/after attacking is very strange. To avoid transports I will need to keep enemy ports below 5.
How should this be possible if I dont see the strenght level of port with the ship which attacked it?

I am surprised that nobody else complained about that. Please change it back to the old way.

Spotting of the port strength is now fixed on my end for the next update, sorry about this introduced issue.

For naval units spotting land units, I can't seem to be able to find the original thread on this where it was discussed in more detail, but essentially it stems from the idea that players were using cheap units to transport them to use as spotters of hidden enemy land unit positions, e.g. along coasts as well as on islands for the world map, and that it was also debatable if naval units in general should be able to spot hidden land units along coasts and on coastal positions on islands etc.

From memory it was argued it gave too much of an advantage to naval units in this sense, where realistically those units would only truly be spotted with air or by land units via overland movement or from being amphibiously transported and dropped off etc.

In the end it doesn't stop you from attacking these coastal units, they just need to be spotted first, and it helps to eliminate the "gamey" tactics that otherwise prevailed in these situations.


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RE: v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)

Post by Hubert Cater »

Forgot to add, importantly here, that it also previously allowed players to sail up and down enemy coastlines to spot for empty resources to land an amphibious unit on, which was not very realistic and also considered gamey.
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RE: v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)

Post by nnason »

I would like to get a clarification on what happened to the infantry starting values:
I am playing with the beta hotfix 1.17.02. A Russian inf corps has the following starting defensive values Soft 3 hard 1, Lt Armor 1, and tank 1. attack values are Soft 4 and all others 1. The Russian player has a plus 1 tech upgrade so all these values are now plus 1 from their starting value.
I thought some of these values were supposed to have starting values of zero.????

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RE: v1.17.02 Hotfix Beta - Now Available (Matrix Installs Only)

Post by Fafnir »

Well, it is really debatable if a naval unit should be able to spot a land unit, but it previously ever was and it has a big effect on the game balance.
Land units are save now from naval attacks until spotted by air force. So in bad weather they cannot be attacked at all.
So Germany can posistion all its air force on the coast for maximum range. UK would have to spot them with air units and will get heavy damage against the Luftwaffe.

The same situation happens in north africa where there are only limited 'save spots' for the german air force.
So Germany will benefit from this and the allied navy is quite useless once the axis navy is destroyed or damaged.
It can not spot for units anymore nore can it attack units if not spotted before.

I guess most players did not yet install the hotfix, so it may be too early to tell if that change is considerd as good or bad.
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