Search found 110 matches

by boolybooly
Sat Jan 11, 2025 11:48 am
Forum: Distant Worlds 2
Topic: Asteroid mine location inconsistency.
Replies: 0
Views: 136

Asteroid mine location inconsistency.

These screenshots show how asteroid mines do not work as advertised by the in game information system due to the RND station building location.

Screenshot #1 shows a mining estimate for PT581 (left panel) which includes 50% aculon from the left most but one asteroid in the mining area shown by the ...
by boolybooly
Fri Jan 10, 2025 4:36 pm
Forum: Distant Worlds 2
Topic: DW2 FAQ/QnA megathread - Ask your question here!
Replies: 977
Views: 71830

Re: DW2 FAQ/QnA megathread - Ask your question here!


I think it wouldn't hurt to have a space station that can be deployed around uninhabitable planets (gas planets) and could take over the role of pirate bases or event bases, such as the human ghost base. With a new hangar module of size 100 which could extend the mining effect around the base ...
by boolybooly
Sat Dec 21, 2024 5:44 pm
Forum: Distant Worlds 2
Topic: Ikkuro race events pirates discussion and suggestion
Replies: 2
Views: 206

Re: Ikkuro race events pirates discussion and suggestion

OK I have tried to play this game and as far as I am concerned pirates are completely OP even on very few and very weak settings (no race events). On very weak I would expect to be able to fight them. You just cant, the game is set up so you can't.

The pirate game is built around the concept of ...
by boolybooly
Wed Dec 04, 2024 9:11 pm
Forum: Distant Worlds 2: Tech Support
Topic: Known bugs
Replies: 76
Views: 3517

Re: Known bugs



I started a game of Ikkuro with planetary events & race specific events both disabled but they got Hekretos plague event. I did check start conditions which remember the last game settings and sure enough planet events really is disabled.

The start conditions option row tool tip for planet ...
by boolybooly
Tue Dec 03, 2024 6:48 pm
Forum: Distant Worlds 2: Tech Support
Topic: Known bugs
Replies: 76
Views: 3517

Re: Known bugs

I started a game of Ikkuro with planetary events & race specific events both disabled but they got Hekretos plague event. I did check start conditions which remember the last game settings and sure enough planet events really is disabled.

The start conditions option row tool tip for planet events ...
by boolybooly
Tue Dec 03, 2024 1:34 pm
Forum: Distant Worlds 2
Topic: Ikkuro race events pirates discussion and suggestion
Replies: 2
Views: 206

Ikkuro race events pirates discussion and suggestion

I am writing this as a new thread as I did not want to upset the tone of the recent improvements thread with what amounts to my subjective take on pirates, especially after Erik explained the super-pirate problem was a part of the lore.

But on the other hand I wanted to give my subjective feedback ...
by boolybooly
Wed Nov 27, 2024 7:09 pm
Forum: Distant Worlds 2
Topic: Distant Worlds 2: how much has it improved over the last 24 months
Replies: 3
Views: 1107

Re: Distant Worlds 2: how much has it improved over the last 24 months

Thanks Erik, those sound like good solutions and like this could be a good time to try again.
by boolybooly
Mon Nov 25, 2024 12:41 pm
Forum: Distant Worlds 2
Topic: Distant Worlds 2: how much has it improved over the last 24 months
Replies: 3
Views: 1107

Re: Distant Worlds 2: how much has it improved over the last 24 months

Thanks sofia12, I am almost ready to try a new playthrough.

I support DW2 come what may as I believe the ongoing development process will lead to its improvement. This above all else is why I bought all DLC as I am supporting the game and the 4x genre so I want DW2 to succeed.

In that context I ...
by boolybooly
Thu Jun 06, 2024 9:41 pm
Forum: Distant Worlds 2
Topic: Hyperdeny needs better counters late game
Replies: 4
Views: 419

Re: Gravity Wells need better counters late game

Maybe hyperdeny should not affect friendly fleets. Justification being it would be possible to communicate with space traffic control to get it shut off for the few seconds required, or alternatively project a bubble of hyper-allow onto the friendly ships trying to use hyper and have that track them ...
by boolybooly
Mon Feb 19, 2024 3:13 pm
Forum: Distant Worlds 2
Topic: Teekan are OP since update
Replies: 11
Views: 1532

Re: Teekan are OP since update

I remember similar problems with Ackdarians in DW1.

In that case it turned out that the start system was generated with a wealthy continental planet as well as a race specific planet, in that case Ocean, in Teekans case it might be Sandy Desert.

What happened was the Ackdarians mined the ...
by boolybooly
Sun Jul 23, 2023 4:16 pm
Forum: Distant Worlds 2: Tech Support
Topic: 1073 Pathing Still Fracaca
Replies: 14
Views: 1259

Re: 1073 Pathing Still Fracaca

Here is a particularly exasperating one.

This is as a result of a survey order for a planet inside a nebula.

If I give that ship a move to grid order it moves directly through the narrowest part of the nebula.

There appears to be no rhyme or reason to this problem. The only difference with this ...
by boolybooly
Sat Jul 22, 2023 8:23 pm
Forum: Distant Worlds 2: Tech Support
Topic: 1073 Pathing Still Fracaca
Replies: 14
Views: 1259

Re: 1073 Pathing Still Fracaca

Another example, exploration ship Pathfinder is ordered to upgrade (not a move to grid order) and decides to go sideways first as a dog leg to a destination which is currently within its jump range. It could go straight there and avoid wasting time and fuel on a dog leg.

I noticed the pathing does ...
by boolybooly
Thu Jul 20, 2023 10:13 pm
Forum: Distant Worlds 2: Tech Support
Topic: 1073 Pathing Still Fracaca
Replies: 14
Views: 1259

Re: 1073 Pathing Still Fracaca

Yup k np.

v1.1.5.6 (unmodified)

zipped save attached "s3 dog legs.zip"

loads paused, press hotkey "1" for group 1 which is the fleet in question, with dog leg in screeny set up

I tested the behaviour and noticed if I set destination as a mining station then it was a straight line, but if I set ...
by boolybooly
Thu Jul 20, 2023 6:36 pm
Forum: Distant Worlds 2: Tech Support
Topic: 1073 Pathing Still Fracaca
Replies: 14
Views: 1259

Re: 1073 Pathing Still Fracaca

Pathing / wayfinding still not working.

This is a screen of an order just given to a low tech combat fleet to jump to system visibly well inside jump range, yet the pathing chooses to jump sideways to a local black hole before going where it is told.

If a destination is in jump range a ship or ...
by boolybooly
Tue Jul 04, 2023 1:06 pm
Forum: Distant Worlds 2
Topic: Why does Ackdarian escort have 5 engine slots?
Replies: 9
Views: 998

Re: Why does Ackdarian escort have 5 engine slots?

Contrarian ad hominem post hoc justification is not the same as reason.

It stands to reason there should be as many visible slots as engine components, because that is the convention used for all other components.


I proposed that the information of reaching max engines get an extra row always ...
by boolybooly
Tue Jul 04, 2023 9:31 am
Forum: Distant Worlds 2
Topic: Why does Ackdarian escort have 5 engine slots?
Replies: 9
Views: 998

Re: Why does Ackdarian escort have 5 engine slots?

I can see that but from the perspective of interface polish, it is the wrong call to show slots you cannot use. :|

The player needs to see what is relevant to them, not the working of the design process the devs went through in deciding how to place the different possible engine/thruster ...
by boolybooly
Mon Jul 03, 2023 7:42 pm
Forum: Distant Worlds 2
Topic: Why does Ackdarian escort have 5 engine slots?
Replies: 9
Views: 998

Re: Why does Ackdarian escort have 5 engine slots?


There are often more engine slots than can equip. It's a visual design concept. See design screen right top recommandations: you have reached the maximum number of engines.


Yes, obviously, that's how I know it only fits 4 when there are 5 yellow slots.

I dont think its a visual design concept ...
by boolybooly
Mon Jul 03, 2023 2:34 pm
Forum: Distant Worlds 2
Topic: Why does Ackdarian escort have 5 engine slots?
Replies: 9
Views: 998

Why does Ackdarian escort have 5 engine slots?

Why does the Ackdarian starter escort have 5 engine slots when it can only equip 4 ?

Can anybody explain that ?
by boolybooly
Fri May 05, 2023 9:16 am
Forum: Distant Worlds 2
Topic: DW2 Updated State of the Game and Roadmap (April 2023)
Replies: 23
Views: 5043

Re: DW2 Updated State of the Game and Roadmap (April 2023)

Dropping in to say I am looking forward to the upcoming performance update.

Will start a new playthrough when that is live.
by boolybooly
Fri Sep 30, 2022 9:01 pm
Forum: Distant Worlds 2
Topic: Zenox drew the short straw with colony suitability
Replies: 2
Views: 457

Zenox drew the short straw with colony suitability

I think the RND for Zenox worlds is broken.

The ice planets have lower base suitability than desert planets as Savannah quality range starts at 35-55 whereas Tundra starts at 30-60.

Zenox only get +25 on their best world type Ice Tundra when Teekan get +30 for theirs. This is a real penalty for ...

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