Search found 17 matches

by Morion
Tue Jun 10, 2025 8:46 pm
Forum: Shadow Empire
Topic: Population Hunger Despite Available Food and Logistics
Replies: 7
Views: 846

Re: Population Hunger Despite Available Food and Logistics

Your confusion comes from how production and consumption work in the game. At the beginning of the turn, there's a consumption phase — resources are pulled from the zone's stockpile to cover upkeep and production costs. If there aren't enough resources, the zone requests them from the SHQ. After ...
by Morion
Sun Dec 10, 2023 4:48 am
Forum: War Room
Topic: Early Game research
Replies: 4
Views: 1538

Re: Early Game research

First, you need to address whether your starting infantry can hold the front. If not, you'll need Padded Envirosuit. Next, check if there are sources of electrical power; if not, you'll require an Economic Council. From there, it heavily depends on your starting conditions and strategy. However ...
by Morion
Sat Jun 17, 2023 2:09 pm
Forum: Suggestions and Feedback
Topic: Logistics suggestion
Replies: 2
Views: 375

Re: Logistics suggestion

1. SHQ Logistic Limitation in Unit Administration of SHQ is not about carrying them over to the next turn, but rather ensuring that they are not spent in this round and remain available for the player's use, whether it's for strategic movement or reequipping units.

The issue is that the current ...
by Morion
Tue Jun 13, 2023 9:43 pm
Forum: Suggestions and Feedback
Topic: Airforce Mobility
Replies: 5
Views: 1066

Re: Airforce Mobility

I was just about to address this issue. It's good that I decided to browse this forum section to avoid duplicating discussions.

However, I would like to point out from my perspective that, in terms of game balance, an airfield from which strategic aviation can take off should require a minimum of ...
by Morion
Sat Jun 10, 2023 7:57 pm
Forum: Suggestions and Feedback
Topic: Logistics suggestion
Replies: 2
Views: 375

Logistics suggestion

1. Add the ability to reserve logistic points in SHQ Logistics limitations so that they are not spent. This will allow for strategic movement capabilities to be preserved. Alternatively in the Traffic Sights mode, allow for the placement of special pull points that cannot be spent on supply.

2. I ...
by Morion
Fri Feb 04, 2022 12:36 pm
Forum: Tech Support
Topic: [steam version] Problem with game version, need help
Replies: 2
Views: 120

[steam version] Problem with game version, need help

I unsubscribed from the beta in Steam and launcher says 1.10.4, but in-game version is 1.10.4b. Reinstalling doesn`t help.
by Morion
Wed Feb 02, 2022 2:33 pm
Forum: Tech Support
Topic: [1.10.04 steam vesion] Strange AI behavior
Replies: 0
Views: 125

[1.10.04 steam vesion] Strange AI behavior

The game started in December, and AI is building a lot of infrastructure for water production, having access to lake.

Update: Found out that I have generated the world in 1.10.4b and started playing in January after 1.10.4 patch, my bad.
by Morion
Wed Feb 02, 2022 2:20 pm
Forum: Tech Support
Topic: [1.10.04 steam vesion] Decision "Militia commemorative plaque" doesn`t give militia points
Replies: 2
Views: 111

[1.10.04 steam vesion] Decision "Militia commemorative plaque" doesn`t give militia points

Decision "Militia commemorative plaque" doesn`t give militia points regardless of choice.

Update: Found out that I have generated the world in 1.10.4b and started playing in January after 1.10.4 patch, my bad.
by Morion
Wed Feb 02, 2022 3:14 am
Forum: Tech Support
Topic: [1.10.04b steam vesion] Cities don`t upgrade private asset
Replies: 1
Views: 97

[1.10.04b steam vesion] Cities don`t upgrade private asset

<r> Two cities want to upgrade private dome-farm to level 2 but still don't do it despite having enough money (2000).<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/53810/B82491B17C6945FF8B19EA669D26FF25.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/53810 ...
by Morion
Sat Jan 22, 2022 3:07 pm
Forum: Tech Support
Topic: [v1.10.04b steam version] Refusing blackmail gives + and - heart.
Replies: 1
Views: 140

[v1.10.04b steam version] Refusing blackmail gives + and - heart.

In description refusing blackmail will give +7 Heart, -3 Heart. And it did give +4 heart. As far as I remember it must be + Fist.
by Morion
Sat Jan 22, 2022 2:58 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27d (17 oct 2025)
Replies: 1672
Views: 176662

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

<r> <QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/>
<br/>
Bug reports are generally made in the "Technical Support" subforum.<br/>
<br/>
If it is only for Spelling Mistakes, we have a few collection threads in Technical Support and Suggestions, that keep getting burried.
<e>[/quote]</e></QUOTE>
<br ...
by Morion
Sat Jan 22, 2022 11:50 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27d (17 oct 2025)
Replies: 1672
Views: 176662

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Refusing blackmail give +7 heart, -3 heart.
by Morion
Wed Jun 02, 2021 8:08 pm
Forum: Suggestions and Feedback
Topic: "Locking" planetary options in place
Replies: 2
Views: 165

RE: "Locking" planetary options in place

And make starting location random, its solve the problem! You will be able to just save interesting planets for future.
by Morion
Sun May 09, 2021 5:59 pm
Forum: Suggestions and Feedback
Topic: Armor and Environmental Protection rework/Iradiated Planet Type
Replies: 9
Views: 572

RE: Armor and Environmental Protection rework/Iradiated Planet Type

<t> Good idea, but I want to make an addition. Instead of adding "-" on HP, I suggest adding some lethality coefficient to convert some non-killing hits to kill one. This can affect only infantry, vehicles with a reduced effect, and even population as a result of bombardment, making fighting in more ...
by Morion
Mon May 03, 2021 7:00 pm
Forum: Shadow Empire
Topic: Early Adventures in the Lost World (story)
Replies: 20
Views: 504

RE: Early Adventures in the Lost World (story)

Does this mean it has 200mm armor?
by Morion
Tue Feb 16, 2021 5:58 am
Forum: Distant Worlds 2
Topic: DW2 FAQ/QnA megathread - Ask your question here!
Replies: 982
Views: 85531

RE: DW2 FAQ?

Will transport ships of a different class (S/M/L) have different logic of behavior (will it make sense to make different designs for them now)?
Will they take into account their fuel supply when choosing a destination?

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