Search found 24 matches

by dave68124
Sat Jan 05, 2019 1:35 pm
Forum: Tech Support
Topic: Tale of Two Games
Replies: 1
Views: 195

Tale of Two Games

<t> Played two different scenarios with the 1.20B patch running. One scenario - Knock em Down is a massive scenario with a lot of space and units. The game ran just fine.<br/>
<br/>
Played the first RB scenario from Rico, One down, Two to go and the game grinded to a halt and made the scenario ...
by dave68124
Mon Jul 30, 2018 12:46 am
Forum: Tech Support
Topic: UPDATE6 - Game Engine 1.1.21 - BETA - 01/31/2019
Replies: 62
Views: 6979

RE: UPDATE6 - 1.1.11 - BETA - 7/7/2018

<t> I think I found another issue. I was able to fire through a building to a high hex. See the attached file. See the tank in hex 21,20 with target to 4,20. Tank is parked adjacent to the building so it isn't an issue where I am firing over the building from a distance back from the building.<br ...
by dave68124
Sun Jul 29, 2018 11:32 pm
Forum: Tech Support
Topic: UPDATE6 - Game Engine 1.1.21 - BETA - 01/31/2019
Replies: 62
Views: 6979

RE: UPDATE6 - 1.1.11 - BETA - 7/7/2018

<t> Thanks. Here you go. The scenario is Le Hemel. You should see some units that just moved and have the ability to Advance Fire.<br/>
<br/>
Edit- you may not be able to replicate. Opened the file after restarting the game, and I was able to Adv Fire. Wondering if the memory runs out and prevents ...
by dave68124
Sun Jul 29, 2018 2:10 am
Forum: Tech Support
Topic: UPDATE6 - Game Engine 1.1.21 - BETA - 01/31/2019
Replies: 62
Views: 6979

RE: UPDATE6 - 1.1.11 - BETA - 7/7/2018

Possible bug in 1.12 beta - Noticed in a couple of games and doesn't happen every turn, but there seems to be a glitch that you cannot advance fire available units.

I have a game file I can share, but this post doesn't appear to allow me to upload the file.

by dave68124
Tue Mar 14, 2017 8:23 pm
Forum: Tech Support
Topic: Game is very slow
Replies: 30
Views: 597

RE: Game is very slow

Fred - readying this thread intently, because I am having all the same issues you are. Anything larger than a small scenario - say 20-30 units on both sides, and my game slows to an absolute crawl as well.
by dave68124
Tue Mar 14, 2017 8:19 pm
Forum: Tech Support
Topic: ultra wide resolution support
Replies: 25
Views: 519

RE: ultra wide resolution support

I have a wide monitor that isn't supported as well. Take the game out of windowed mode. Use the Windows 10 setting to get a resolution supported by the game, and fire up the game to see what you get. I have no issues with mine and wondering if the windowed mode is screwing you up.
by dave68124
Sun Feb 19, 2017 1:34 pm
Forum: Tigers on the Hunt
Topic: Fire Group
Replies: 9
Views: 215

RE: Fire Group

<t> Sounds like a moot point anyway, but FG's always felt like you got the benefit without the risk. Spread 3 squads across 3 hexes, get the same FP on a single hex but only risk one (maybe more) squads in the attack to be pinned, broke or killed. Without FG, if you want the benefit of all 3 squads ...
by dave68124
Sat Feb 18, 2017 5:33 pm
Forum: Mods and Scenarios
Topic: ARNHEM
Replies: 81
Views: 4909

RE: ARNHEM

<t> Playing through the Arnhem scenarios as the Allies - wow, each scenario is different and challenging. Each scenario coming down to the last turn or two. A couple scenarios I banged my head against for a couple days to solve the puzzle. Still trying to just get a draw for the Americans on ...
by dave68124
Thu Feb 16, 2017 8:03 pm
Forum: Tech Support
Topic: Target out of CA bug seems to be back
Replies: 2
Views: 182

RE: Target out of CA bug seems to be back

I have done my fair share of complaining about some of the issues in the game, but I have to say an almost immediate response on a bug deserves some positive recognition. Within 5 minutes of the post, I had a PM and email with the game file sent back. Well done guys.
by dave68124
Thu Feb 16, 2017 6:24 pm
Forum: Tech Support
Topic: Target out of CA bug seems to be back
Replies: 2
Views: 182

Target out of CA bug seems to be back

I thought this got fixed on a previous patch, but just locked up the game again.

It won't let me attach the save file. If you want it, reach out and I can email it over.

A little frustrating.

by dave68124
Mon Feb 13, 2017 10:54 pm
Forum: Tigers on the Hunt
Topic: Runs so Sloooow
Replies: 65
Views: 2759

RE: Runs so Sloooow

<r> <QUOTE><s>[quote]</s>ORIGINAL: Peter Fisla<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Dietrich53<br/>
<br/>
I have about a 3-4 sec delay when mowing at daylight (night is fine). I have a iMac 3.2 GHz i5, 32 GB and run Windows 7 under Parallel Desktop while having programs open on the OSX side. It ...
by dave68124
Sun Feb 12, 2017 7:46 pm
Forum: Tigers on the Hunt
Topic: Runs so Sloooow
Replies: 65
Views: 2759

RE: Runs so Sloooow

<t> Game has become almost unplayable. I haven't played in awhile and with the Kursk DLC I thought I would give it another try. First few turns of the first CG played fine, but eventually it got to the point where it took 2 1/2 minutes to move a single unit outside of sight of any enemy unit. Turned ...
by dave68124
Sat May 14, 2016 1:47 pm
Forum: Tigers on the Hunt
Topic: New Patch Fail
Replies: 22
Views: 799

RE: New Patch Fail

<t> Since I was the first to criticize, I should be also add in my praise as well. Good job on getting the release and Peter weighing in on that he is working on the 2nd patch. I really like this game and believes it fills a void in computer games that has been there for years if not a couple ...
by dave68124
Wed May 11, 2016 1:30 am
Forum: Tigers on the Hunt
Topic: New Patch Fail
Replies: 22
Views: 799

RE: New Patch Fail

<t> Patience has really nothing to do with it. You build and sell games into the real world, not some fantasy world of an internet forum where people are supposed to have never ending patience. If they don't hear the displeasure from their customer base, then honestly, they don't know what to fix in ...
by dave68124
Tue May 10, 2016 2:04 am
Forum: Tigers on the Hunt
Topic: New Patch Fail
Replies: 22
Views: 799

New Patch Fail

<t> So all of the hard work put in to launch a game that had some pretty good buzz and support is now in the process of laying a giant turd. The fact it takes almost a month (and still counting) to get the first patch released after submission by the developer, not even a feature upgrade patch, to ...
by dave68124
Sat Apr 30, 2016 5:50 pm
Forum: Tech Support
Topic: 2560x1080 resolution
Replies: 4
Views: 231

RE: 2560x1080 resolution

Thanks for the reply.
by dave68124
Sat Apr 30, 2016 2:11 pm
Forum: Tech Support
Topic: 2560x1080 resolution
Replies: 4
Views: 231

RE: 2560x1080 resolution

No the zero day patch doesn't work. I cannot run the game for 2560x1080. Your reference is for 2560x1440.
by dave68124
Sat Apr 30, 2016 12:37 pm
Forum: Tech Support
Topic: 2560x1080 resolution
Replies: 4
Views: 231

2560x1080 resolution

Any chance the game will eventually support wide screen resolutions of 2560x1080?

Thanks,
by dave68124
Sat Apr 16, 2016 1:55 am
Forum: Mods and Scenarios
Topic: 100 men
Replies: 6
Views: 317

RE: 100 men

Agree with the other posters. Great scenario and AI gives you a decent challenge through the whole game.
by dave68124
Tue Apr 12, 2016 11:09 pm
Forum: Tech Support
Topic: OBA fire reveals hidden units
Replies: 0
Views: 101

OBA fire reveals hidden units

<t> Apologies if this has been reported, but had a case last evening where OBA fire was hitting unobservable hexes. During one of the fires, the informational box indicated a hit and result on an otherwise hidden unit. <br/>
<br/>
Almost impossible to replicate short of creating a specialized ...

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