Search found 13 matches

by DamienThompson
Mon May 16, 2016 9:32 pm
Forum: Tech Support
Topic: Game Slowness
Replies: 23
Views: 459

RE: Game Slowness

<t> I am getting a similar problem also on i5 Processor. System specs shouldn't be a problem. Game freezes or crashes during AI moves and defensive fire segments, screen goes white and I get a message saying game has stopped responding. Sometimes it returns to normal but other times will kick out to ...
by DamienThompson
Thu May 12, 2016 10:59 pm
Forum: Mods and Scenarios
Topic: Escape from Velikiye Luki
Replies: 10
Views: 411

RE: Escape from Velikiye Luki

<t> I think setting a few units to manually defend specific choke points may help, or placing some sort of additional victory hexes on the map to guide the AI to where to move units to may work.<br/>
<br/>
Essentially the AI is never going to be as sneaky as a human player. A combination of ...
by DamienThompson
Wed May 11, 2016 10:49 pm
Forum: Tigers on the Hunt
Topic: LOS question
Replies: 1
Views: 41

LOS question

<t> How do <br/>
<br/>
a) orchards<br/>
b) brush<br/>
c) grainfields<br/>
<br/>
interact with non same level firers.<br/>
<br/>
Are they completely ignored for hindrance purposes?<br/>
<br/>
eg firer on Level 1 fires at target on Level 0. There are 3 intervening orchards/brush/grainfields ...
by DamienThompson
Wed May 11, 2016 10:46 pm
Forum: Mods and Scenarios
Topic: Monte Cassino First Battle Campaign Game
Replies: 5
Views: 286

RE: Monte Cassino First Battle Campaign Game

Hi All,

Definitely going to try and rebalance the game a bit by toning down German defensive positions and altering US set up a bit, but am still going to try and keep it as historical as possible.
by DamienThompson
Wed May 11, 2016 1:21 am
Forum: Mods and Scenarios
Topic: Monte Cassino First Battle Campaign Game
Replies: 5
Views: 286

RE: Monte Cassino First Battle

<t> OK File is uploaded now,<br/>
<br/>
A bit more info on the Battle.<br/>
<br/>
The Game starts 24th January 1944 with the elements (roughly one company) of the 168 infantry Regiment coming across the river to the North of the Town. Later in the Day the 135 Regiment will arrive to the south of ...
by DamienThompson
Tue May 10, 2016 11:22 pm
Forum: Mods and Scenarios
Topic: Monte Cassino First Battle Campaign Game
Replies: 5
Views: 286

RE: Monte Cassino First Battle

OK will need to figure out how to upload file, any help?
by DamienThompson
Tue May 10, 2016 11:01 pm
Forum: Mods and Scenarios
Topic: Monte Cassino First Battle Campaign Game
Replies: 5
Views: 286

Monte Cassino First Battle Campaign Game

<t> Hi All,<br/>
<br/>
Here is a campaign game for you all.<br/>
<br/>
The Battle Represents the First Battle of Monte Cassino. The advanced elements of the 34th US infantry Division have just crossed the Rapido River and are struggling to make their way inland. There are several divergent ...
by DamienThompson
Wed May 04, 2016 9:40 pm
Forum: Tigers on the Hunt
Topic: Unit visibility--ambush/hide abilities?
Replies: 8
Views: 119

RE: Unit visibility--ambush/hide abilities?

It probably ends up tilting the balance of the scenario in favour of the attacker a bit because dislodging concealed units from stone buildings is a real pain. Probably worth tweaking scenarios a bit in favour of the defender.
by DamienThompson
Wed May 04, 2016 12:39 am
Forum: Tech Support
Topic: AI not advancing/attacking
Replies: 9
Views: 205

RE: AI not advancing/attacking

<t> I would say that the advance command is really<br/>
<br/>
Advance towards closest enemy-held victory objective.<br/>
<br/>
So you need to put victory objectives in the areas that you want the AI to advance into. The problem though is it might send all its forces to one victory hex and forget ...
by DamienThompson
Mon Apr 18, 2016 7:13 am
Forum: Tigers on the Hunt
Topic: dice based games
Replies: 4
Views: 101

RE: dice based games

<t> When playing " First Crisis in Army group North" . The German 88 malfunctioned on its first shot. My tanks just rolled past the rest of the Germans. Easy win but wasn't very challenging. <br/>
<br/>
But all games come down to some form of luck. I prefer this to the style of game where damage ...
by DamienThompson
Mon Apr 18, 2016 6:35 am
Forum: Mods and Scenarios
Topic: Custom design or scenario conversions?
Replies: 15
Views: 517

RE: Custom design or scenario conversions?

<t> Hi ,<br/>
<br/>
I'll go first.<br/>
<br/>
I've been playing through the old squad leader classics. Hill621 and Hedgehog of Piepsk. Really enjoyed being able to have multiple run throughs to try different setups and tactics to see what works and what doesn't. <br/>
<br/>
Working on "the ...
by DamienThompson
Mon Apr 11, 2016 9:05 pm
Forum: Tigers on the Hunt
Topic: Multi-level buildings
Replies: 11
Views: 303

RE: Multi-level buildings

A solution to modelling the Los advantages to multi level buildings could be to modify the maps and place hills underneath the building. There would still be only a single location but I'm guessing it would give you the ability to see over lower level terrain.
by DamienThompson
Thu Apr 07, 2016 9:54 pm
Forum: Tigers on the Hunt
Topic: Any advice
Replies: 19
Views: 623

RE: Any advice

<t> Hi All,<br/>
<br/>
Here are the sort of tactics I have found useful in both TOTH and ASL. Divide the game up into stages. Looking at the distance you have to travel as the attacker and the number of turns you have will give you a good idea of how fast you need to travel. Generally a game can ...

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