Search found 25 matches

by DamagePoint
Thu Sep 12, 2024 8:31 am
Forum: Scenario Design and Modding
Topic: 2K FrankenCounters for Older Eyes Release v1.1
Replies: 40
Views: 3316

Re: 2K FrankenCounters for Older Eyes

Everyone should use a 2k Moitor to protect their eyes and get rid of the stamp look forever.
Joking...
But since I've been using a 2k, I just don't want to look at my old monitor anymore.

lol
by DamagePoint
Tue Jul 23, 2024 7:38 am
Forum: Scenario Design and Modding
Topic: Hi Rez Counters (WaW)
Replies: 39
Views: 5387

Re: Hi Rez Counters (WaW)

@ Bibergockel
Looks good already
by DamagePoint
Tue Jul 23, 2024 7:20 am
Forum: Strategic Command WWII: War in the Pacific
Topic: Worth a buy?
Replies: 21
Views: 1958

Re: Worth a buy?

So, by you buying SC Pacific you are supporting TRP (indirectly). I already had the game anyway. I understand if it would be too much work. I can't say anything about the campaign yet, I've only finished 1939 with Japan. But in the next few days I'll get to Iwo Jima and then the campaign. I've boug...
by DamagePoint
Sat Jul 20, 2024 5:07 am
Forum: Tech Support
Topic: Can someone help me get a campaign started
Replies: 7
Views: 371

Re: Can someone help me get a campaign started

Steam or Matrix Games Version?

check the campaign folder in the root directory
by DamagePoint
Sat Jul 20, 2024 4:45 am
Forum: Strategic Command WWII: War in the Pacific
Topic: Worth a buy?
Replies: 21
Views: 1958

Re: Worth a buy?

I hope for an exciting Japan and USA+ campaign.
If you say so, then I believe you.

Even if I'm hoping for a TRP mod again. It will certainly come.

It shortens my waiting time for Task Force Admiral.^^
by DamagePoint
Sat Jul 20, 2024 3:01 am
Forum: Strategic Command WWII: War in the Pacific
Topic: Screen resolution observation
Replies: 4
Views: 269

Re: Screen resolution observation

For me with 2k and 125% Desktop...

#ORIGINAL_SCREEN_WIDTH= 2048
#ORIGINAL_SCREEN_HEIGHT= 1152
#WINDOW_WIDTH= 2048
#WINDOW_HEIGHT= 1152
#BIT_DEPTH= 32
#WINDOWED_MODE= 0
by DamagePoint
Sat Jul 20, 2024 12:33 am
Forum: Strategic Command WWII: War in the Pacific
Topic: Worth a buy?
Replies: 21
Views: 1958

Re: How balanced is PBEM between Allies and Axis?

OldCrowBalthazor wrote: Fri Jul 19, 2024 9:45 pm

Us MPers can be a vocal lot even though we are in the minority I have noticed :D
and, is it now more of an MP or SP game?

I am a pure SP player and am currently playing 1939 to get back into the series.
by DamagePoint
Fri Jul 19, 2024 10:13 am
Forum: Strategic Command WWII: War in the Pacific
Topic: Please add these two "Counter mods" into the game!
Replies: 4
Views: 828

Re: Please add these two "Counter mods" into the game!

Yes, counter mods would be welcome. @BillRunacre But I would finally welcome separate sound file volumes. The game has been missing that since the beginning of the series. City sounds are tied to the single volume and that's annoying. The UI sound is also tied to this. That would be a real improveme...
by DamagePoint
Fri Jul 19, 2024 9:37 am
Forum: Tech Support
Topic: The victory conditions in 1939 are reversed
Replies: 1
Views: 226

The victory conditions in 1939 are reversed

As the title says. :arrow: The victory conditions in 1939 are reversed.
As Japan, you already own the objective and do not have to conquer it. Just as the Russians do not have to hold it.

I play German!
by DamagePoint
Fri Jul 19, 2024 9:32 am
Forum: Strategic Command WWII: War in the Pacific
Topic: tutorial?
Replies: 2
Views: 243

Re: tutorial?

Obviously not. But the game is not difficult to learn, it is difficult to master. It's like Hearts of Iron. You're afraid of what's possible, but once you understand it, it becomes interesting. Just use the manuals from the other parts. They also contain tutorials and explain the basics. With Poland...
by DamagePoint
Fri Jul 19, 2024 5:52 am
Forum: Scenario Design and Modding
Topic: Crusade in Europe 20km Pre-Release Thread
Replies: 117
Views: 12644

Re: Crusade in Europe 20km Pre-Release Thread

Ok, that calms me down a bit.
I'm currently playing the WDS Normandy`44 campaign with 250 rounds. You know what you have to do.
by DamagePoint
Thu Jul 18, 2024 4:33 am
Forum: Scenario Design and Modding
Topic: Crusade in Europe 20km Pre-Release Thread
Replies: 117
Views: 12644

Re: Crusade in Europe 20km Pre-Release Thread

Looks really massively interesting.
I'm curious to see how it will play. But the playing time looks more like retirement.
by DamagePoint
Wed Nov 22, 2023 2:03 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95062

Re: TRP - Total Realism Project for War in Europe (1.5 Download)

I could check all the saves now to see when the boat stayed in that spot, but it's not worth it. The boat has reconnected, but this is related to the state of the British in the Mediterranean and that really makes no sense. The submarines attack naval units in support and the boat did that again, bu...
by DamagePoint
Tue Nov 21, 2023 10:08 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95062

Re: TRP - Total Realism Project for War in Europe (1.5 Download)

They won't do that because it's a mod. You could download the file and have a look at it. If a moderator would mention it, who is reading along in the background. But one last question. What is this "S.O.E" message? ah... and please use my translation of the units, because that's shameful ...
by DamagePoint
Tue Nov 21, 2023 11:41 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95062

Re: TRP - Total Realism Project for War in Europe (1.5 Download)

Ah, because Vichy is not at war. The Norway route was occupied by a British submarine from the very beginning. And it will continue to do so as long as I manage to destroy it. There's really nothing in the Mediterranean, but why does it attack so late when it could have supported its carrier and the...
by DamagePoint
Tue Nov 21, 2023 11:06 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95062

Re: TRP - Total Realism Project for War in Europe (1.5 Download)

Yes, that was the second time the British tried to land in Kristiansand. Completely idiotic. The submarine became active when I had sunk the last cruiser in the Mediterranean. It immediately headed for Malta and defended itself bitterly. I sank it. Now there's still a carrier and a destroyer in the ...
by DamagePoint
Sun Nov 19, 2023 10:17 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95062

Re: TRP - Total Realism Project for War in Europe (1.5 Download)

You can upload something without an account and I myself see the download and have downloaded it several times. I will edit this post if I have used another hoster. Unfortunately "Uploaded" is dead, where I had an account. I'll do that. Try this SCE_Save-File.rar You must disable AD-Blocke...
by DamagePoint
Sun Nov 19, 2023 3:19 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95062

Re: TRP - Total Realism Project for War in Europe (1.5 Download)

When I have selected the unit and then press this button, I only see a blue circle for a short time, which normally indicates "busy". Just like in Windows. But I don't see any other reaction. Is the keyboard layout in German different for this? Here is the Save File https://pixeldrain.com/...
by DamagePoint
Sun Nov 19, 2023 2:35 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95062

Re: TRP - Total Realism Project for War in Europe (1.5 Download)

Explain the English submarine there, because it hasn't done anything for umpteen turns, even though the battle for Malta is going on and there was a battle with the English fleet. I have sunk the Hood and severely damaged the carrier, but the submarine is not moving at all. I also see an English AV ...
by DamagePoint
Sat Nov 18, 2023 3:53 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95062

Re: TRP - Total Realism Project for War in Europe (1.5 Download)

Ah, I'm beginning to understand the point of the mod. But it's hard to "play" it because it takes a lot of time. I've also seen that the British are also weaker at the start (at least that's what it looks like) and that I can reduce the harbor in Malta with strategic bombers. But what the ...

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