Taxman66 wrote: Thu Nov 02, 2023 11:51 am
Preface: I don't have the Steam version...
This is where it I have it (though note that I'm using an older version of TRP, it goes in the same location)
Documents/My Games/Strateic Command WWII - War In Europe/Campaigns
Be alert that you don't have a 2nd layer TRP folder with the same name under the first.
Once installed you will probably see a paging button on your scenario/campaign selection page and TRP will be on the next page.
The '.dat' file is created once you start a campaign.
TRI Install.jpg
Thank you so much!
That was the issue! I had a 2nd layer TRP folder under the first for some reason.
Totally my bad and user error.
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2 SPWW2 & SPMBT scenario creator Tester for WDS games
Lothos wrote: Thu Nov 02, 2023 11:36 am
Just follow the instructions!
My apologies, even though I thought I followed your instructions, somehow I got a second layer folder.
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2 SPWW2 & SPMBT scenario creator Tester for WDS games
TRP Europe v1.5 RC1 has been released on the discord channel only (RC stands for Release Candidate). This has some major changes to how MPP is collected, Naval Upgrades for surface combat ships being removed (you really can't upgrade guns on a ship) and AA being reintroduced for specific resources that generate MPP
Full Changelog below
########################
# TRP 1.5 RC1 Europe
########################
Removed
TRP v1.5 RC4 has been released on Discord. I think we are very close to making the final release. I have a few small changes I want to make but this is really close. If you want to download the Release Candidate please join Discord
Changelog
########################
# TRP 1.5 RC4 Europe
########################
EDITED: Official version released
Last edited by Lothos on Tue Nov 14, 2023 6:06 pm, edited 1 time in total.
TRP v1.5 has been released, lots of changes to resources. MPP is focused on Major Cities, Mines, Oil and All Capitals. AA for resources has been brought back but focused on Major Cities and All Capitals.
In most major power cases each point in their capital equals 3MPP (also remember damage over time and not just raw damage when calculating what you took away from them with the bombing).
########################
# TRP 1.5 Europe
########################
- (New) Translations added for French, Spanish and German.
- (New) USA (once at war), Convoy to UK was changed from 20% to 10%
- (New) Germany, can use Diplomacy on Vichy
- (New) USA/Canada, Eagle Squadron (was broken) redesigned as a decision for the UK
- (New) Canada, cannot build Medium bombers till 1/1/1941
- (New) Canada, cannot build Fighters till 1/1/1941
- (New) UK, Decision for USA that sends a Medium bomber to UK (the bomber is now Canadian)
- (New) Escort Carriers defense against air attack increased by 1
- (New) USA, has a popup to inform them on which countries that could get trade with by using diplomacy
- (New) UK, 7th Armoured Division decision changed to be reflect Mobile Division Egypt
- (New) UK, Basra event will cost more MPP to deploy units
- (New) UK, Egypt event will cost more MPP to deploy units
- (New) Cuba's main ally country changed from UK to USA
- (New) Mountain Units spotting range in Mountains increased from 1 to 2
- (New) France, changes to their starting tech/researching
- (New) Germany, Garrison requirements on Soviet border tooltip improved to show you exactly what are the requirements
- (New) AA, has been turned back on for Major Fortress, Major Cities, Capitals and Major Capitals
- (New) AA Units (not resources), changed starting value for Strategic Bomber attack from 2 to 0 (tech raises it still)
- (New) MPP, is now focused in Capitals, Mines, Oil Fields and Major Cities (Industrial Centers) everything else is just supplies
- (New) Iraq, will send its resources to France until they surrender or loose Toulon then it will go to the UK
- (New) Cuba, will send resources to the USA if their mobilization is 20 or higher
- (New) Columbia, will send resources to the USA if their mobilization is 20 or higher
- (New) Saudia Arabia, will send all its resources to USA if it reaches 20% mobilization
- (New) Gibraltar changed to a regular fortress
- (New) Germany, modified the event to invade Denmark to add units to the 2 new ports
- (New) Logistic, tech changes
--- No longer lowers OP costs
--- Increases morale of all units by 5% per level
- (New) Naval Weaponry Upgrade for Surface Combat ships removed
--- USA and Germany Heavy Cruisers - Dreadnought have +1 attack values (to baseline)
--- Italy Battleships have +1 attack values (to baseline)
- (New) UK, Egypt reinforcement decisions/events that had units from Australia etc... will now be from Australia etc... instead of UK.
- (New) UK, Pacific War -100 MPP event removed instead the convoys from India, Malaya and Australia will shut down
- (OOB) Italy, gets 2 transports instead of 1 at the start
- (OOB) Italy, lowered Tac bomber cap from 3 to 2 and increased Medium bomber cap from 1 to 2
- (OOB) Germany, garrison build cap raised by 2 (to account for new ports in Denmark)
- (OOB) Germany, removed all motorized corps from production que
- (OOB) USA, starts with nothing in the production que
- (OOB) AA unit caps changed to the following
--- UK lowered from 3 to 2
--- USSR lowered from 3 to 2
--- Germany lowered from 5 to 3
- (OOB) UK, following changes
--- Removed both Fighters from the Production Que
--- Remove Armor Train from their available builds
--- Lowered Armor Division Max from 4 to 2
--- Lowered Armor Corp Max from 5 to 2
--- Lowered Para Corp Max from 2 to 1
--- Increased Mech Corp Max from 1 to 2
--- Lowered Artillery SP Max from 2 to 1
--- Lowered Heavy Artillery Max from 2 to 1
--- Heavy Artillery can't be built till 8/1/1940 (they get one by event in North Africa)
- (OOB) Canada following changes
--- Removed all units from the production quest except for the destroyer that comes on 11/17/1939
--- Lowered HQ max from 2 to 1
--- Lowered Tank Destroyer from 1 to 0
--- Lowered Motorized Corps from 2 to 1
--- Lowered Armor Corp from 1 to 0
- (Map) Lake Ladoga, added ports so Leningrad can be reinforced by the lake
--- Removed Road of Life Decision due to this change
- (Map) Iceland, adjusted terrain near Reykjavik so that suply level 5 will exist on the southern side
- (Map) USSR, rearranged their oil resources in the Caucasus so as to not be used to block supply
- (Map) UK, starting convoy routes reworked so that they are within air attack of France in case UK player chooses not to re-route convoys
- (Map) UK, added Pembroke as a town and port
- (Map) USSR, removed the second city in both Leningrad and Moscow
- (Map) Added/Adjusted resources/oil in the entire world
- (Map) Denmark, made some adjustments and added 2 new ports
- (Map) Adjusted some of the convoy lines a little so they do not look so eratic
- (Map) India, added a representation of them for convoy purposes
- (Map) Australia, added a representation of them for convoy purposes
- (Map) Malaya, added a representation of them for convoy purposes
- (Map) New Zealand, added a representation of them for convoy purposes
- (Map) USSR, added all the main MPP points from the Pacific on the edge of the map and made adjustments to be identical to TRP World in that area
- (Map) Mexico, added a USA Primary Supply point so they provide more MPP
- (New) Italy, added Primary Supply point in Sardinia so they get full MPP from the mine
- (AI) Italy, made adjustments to their production AI for 1939
- (AI) Malta Effect that damages the port as soon as Italy joins the war will only fire if Allies are AI controlled
- (AI) Germany, adjustments to early 1939 building to get more planes and less Elite Infantry
- (AI) Germany/Italy, some improvements to their transporting of troops to North Africa
- (AI) Germany, added 2 new ports in Denmark to Germans garrison list
- (AI) Germany, starting Sub in the Atlantic has several different scripts to follow which are loaded randomly
- (AI) France, builds adjusted for 1939 to provide a better defense
- (AI) France, adjustments to protecting France against German invasion
- (AI) UK, HQ unit will be added to Egypt if the one designated from France does not make it (AI will be charged MPP for it)
--- I did this because of how important it is to maintain 2 HQs in Egypt and how difficult it is to tell the AI to send them
- (Bug) UK, Germany and Italy lowered the Naval Weaponry from 1 to 0 and added a chit to Assigned
--- Fixes Over Powered Carriers vs Land units problem
- (Bug) UK/France, Capitals changed from regular Capital to Major Capital
- (Bug) Logistics Tech will no longer increase your Max Transport Capacity by 1
- (Bug) Germany, will not collect MPPs from the USSR until Poland surrenders
- (Bug) AA, will no longer try a hidden attack and no longer has penalties for attacking across a river (they can't attack)
- (Bug) Allies, fixed an issue where the Spanish ports popup would show up for the Allies
DamagePoint wrote: Fri Nov 17, 2023 12:54 am
Hi,
Please check the German victory_conditions.txt file, because it causes a loading error. There are wrong assignments.
Has anything been changed to the Italian fleet in terms of armament and time?
I can't improve the fleet! I have researched level 1, but I can't upgrade it in any port.
This would effectively kill the game, because I can never defeat the British in the Mediterranean. Or besiege Malta.
DamagePoint wrote: Fri Nov 17, 2023 10:18 pm
Has anything been changed to the Italian fleet in terms of armament and time?
I can't improve the fleet! I have researched level 1, but I can't upgrade it in any port.
This would effectively kill the game, because I can never defeat the British in the Mediterranean. Or besiege Malta.
Please read the patch notes, I removed upgrading of naval for ships. You really can not upgrade guns on a ship. Patch notes covers everything about it including some specifics to the Italian Navy.
Ah, I'm playing the mod for the first time and that makes it complicated now because I didn't read everything on the list.
The problem with the mod is that you don't know how everything relates to the original, which means that hours of playing time can be lost.
Do you have a tip for Malta? In the original I used battleships as fire and then reduced the flak with planes and then conquered with paratroopers. But you increased the entrenchment to 8.
How am I supposed to get in there?^^
The battleships don't do any real damage now.
Where is the alternative?
P:S
Sorry, but would it be better if you deactivated research for this? I've wasted points and time on it now. Not everyone reads all the lists. Your mod is interesting, but keep in mind that mechanics should be disabled if they can't be used.
DamagePoint wrote: Fri Nov 17, 2023 10:57 pm
Ah, I'm playing the mod for the first time and that makes it complicated now because I didn't read everything on the list.
The problem with the mod is that you don't know how everything relates to the original, which means that hours of playing time can be lost.
Do you have a tip for Malta? In the original I used battleships as fire and then reduced the flak with planes and then conquered with paratroopers. But you increased the entrenchment to 8.
How am I supposed to get in there?^^
The battleships don't do any real damage now.
Where is the alternative?
P:S
Sorry, but would it be better if you deactivated research for this? I've wasted points and time on it now. Not everyone reads all the lists. Your mod is interesting, but keep in mind that mechanics should be disabled if they can't be used.
Would suggest you join the discord channel. Their are over 100 people their and they exchange tips etc... in their all the time. As for Naval Tech being waste, it is not! It is needed for carriers and planes.
DamagePoint wrote: Fri Nov 17, 2023 10:57 pm
Ah, I'm playing the mod for the first time and that makes it complicated now because I didn't read everything on the list.
The problem with the mod is that you don't know how everything relates to the original, which means that hours of playing time can be lost.
Do you have a tip for Malta? In the original I used battleships as fire and then reduced the flak with planes and then conquered with paratroopers. But you increased the entrenchment to 8.
How am I supposed to get in there?^^
The battleships don't do any real damage now.
Where is the alternative?
P:S
Sorry, but would it be better if you deactivated research for this? I've wasted points and time on it now. Not everyone reads all the lists. Your mod is interesting, but keep in mind that mechanics should be disabled if they can't be used.
I took Malta in a MP match. Malta was an 8 fortification with the version I was playing. Its not supposed to be easy. Took me quite a few turns to reduce and take it at high cost. Mostly, it takes massive airpower. No navy really required except maybe to blow the docks. Check out the final blows here: https://www.youtube.com/watch?v=BfSa7Iz1amM
Previous episodes show how I managed this. Again, it was not easy and I almost quit the operation
In previous versions, Malta was to easy to take, so in my view its good now.
My YouTube Channel: Balthazor's Strategic Arcana https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
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Ah, I'm beginning to understand the point of the mod.
But it's hard to "play" it because it takes a lot of time.
I've also seen that the British are also weaker at the start (at least that's what it looks like) and that I can reduce the harbor in Malta with strategic bombers.
But what the British landing in Kristiansand was all about is a mystery to me. No supply and no chance against the garrison with a corps, while cruisers always bombard the harbor and then provoke the naval battle in the North Sea and once again lose or damage their carriers.
Go on then.
I have improved the german translation. Some things were badly done by the internet translator.
-----------------------------------------------------------------------
#COUNTRY_ID_7= Goldküste
#COUNTRY_ID_11= Madagaskar
#COUNTRY_ID_13= Kamerun
#COUNTRY_ID_29=Trinidad und Tobago
#COUNTRY_ID_30= Britisch-Guayana
#COUNTRY_ID_34= Niederländisch-Guayana
#COUNTRY_ID_41= Französisch-Guinea
;COUNTRY_ID_47= Grönland
#COUNTRY_ID_51= Korea
#COUNTRY_ID_55= Französisch-Indochina
#COUNTRY_ID_71= Mauretanien
#COUNTRY_ID_75=Mittlerer Kongo
#COUNTRY_ID_86= Gabun
; #COUNTRY_ID_89= Portugiesisch-Timor
#COUNTRY_ID_91= Elfenbeinküste
#COUNTRY_ID_94= Senegal
#COUNTRY_ID_97= Sierra Leone
#COUNTRY_ID_101= Togo und Dahomey
#COUNTRY_ID_106= Tanganjika
#COUNTRY_ID_107= Siam
#COUNTRY_ID_113= Französische Kolonien
; #UNIT_ID_0= HQ
#UNIT_ID_1= Garnison
#UNIT_ID_2= Pillbox (flacher Bunker)
#UNIT_ID_3= Div (Infanterie)
#UNIT_ID_4= Korps (Infanterie)
#UNIT_ID_5= Korps (motorisiert)
#UNIT_ID_6= Jagdpanzer
#UNIT_ID_7= Korps (Elite-Inf.)
; #UNIT_ID_8= Pioniere
; #UNIT_ID_9= Fallschirmjäger
#UNIT_ID_10= Korps (Gebirgsjäger)
#UNIT_ID_11= Korps (leichte Infanterie)
#UNIT_ID_12= Korps (Kavallerie)
; #UNIT_ID_13= Partisanen
#UNIT_ID_14= Panzerabwehr
; #UNIT_ID_15= Luftabwehr
#UNIT_ID_16= Raketenwerfer
#UNIT_ID_17= Artillerie Selbstfahrend
#UNIT_ID_18= Schwere Artillerie
#UNIT_ID_19= Eisenbahngeschütz
#UNIT_ID_20= Küstenbatterie
; #UNIT_ID_21= Raketen
#UNIT_ID_22=Div (mechanisiert)
; #UNIT_ID_23=Panzerzug
#UNIT_ID_24= Korps (mechanisiert)
#UNIT_ID_25= Div (Panzer)
#UNIT_ID_26= Korps (Panzer)
#UNIT_ID_27= Korps (Elite-Panzer)
; #UNIT_ID_28= Luftschiffe
; #UNIT_ID_29= Jagdflugzeug
; #UNIT_ID_30= Taktische Bomber
; #UNIT_ID_31= Mittlere Bomber
; #UNIT_ID_32=Strategische Bomber
; #UNIT_ID_33= Marinebomber
; #UNIT_ID_34= Kamikaze
; #UNIT_ID_35=Dreadnought
; #UNIT_ID_36= Schlachtschiff
; #UNIT_ID_37= Schlachtkreuzer
; #UNIT_ID_38=Schwerer Kreuzer
; #UNIT_ID_39=Leichter Kreuzer
; #UNIT_ID_40= Zerstörer
#UNIT_ID_41= Geleittträger
; #UNIT_ID_42= Träger
; #UNIT_ID_43= U-Boot
; #UNIT_ID_44= Torpedoboot
; #UNIT_ID_45= Mulberry-Häfen
#RESEARCH_ID_20= Transportkapazität
#GAME_RESEARCH_MENU_TEXT_6= Jede neue Stufe der Marinewaffen verbessert die Angriffswerte von Trägern und Flugzeugen, die Schiffe angreifen können.
#GAME_RESEARCH_MENU_TEXT_17= Diese Forschungskategorie verbessert die Einheitenmoral aller gepanzerten Einheiten um 10 %. Am wichtigsten ist, dass es gepanzerten und mechanisierten Einheiten einen zusätzlichen Angriff verleiht.
#GAME_RESEARCH_MENU_TEXT_18= Verbessert die Moral aller Träger um 5 % und die Ausweichfähigkeit um 5 %. Verbessert die Moral aller Lufteinheiten um 10 %. Jäger und Strategische Bomber erhalten eine zusätzliche Mission. Die Ausweichfähigkeit aller Flugzeuge ist um 5 % erhöht.
#GAME_RESEARCH_MENU_TEXT_19= Dies verbessert die Einheitenmoral aller Marineeinheiten um 10 % und aller Träger um 5 %. Die Marine-Ausweichfähigkeit aller Schiffe wurde um 5 % erhöht.
#GAME_RESEARCH_MENU_TEXT_21=Erhöhe die Anzahl der Einheiten, die man in einer bestimmten Runde transportieren kann, um 2.
#GAME_RESEARCH_MENU_TEXT_25=Logistikebene = HQ-Mindestversorgungsverteilung. Zusätzlich erhöht sich die Moral aller Einheiten um 5 %.
#GAME_RESEARCH_MENU_TEXT_27= Die Mobilisierung für den Krieg und die Umstellung der Wirtschaft auf Kriegswirtschaft brauchten Zeit, und diese Forschungskategorie stellt Großmächte dar, die ihre Ressourcen mobilisieren, um die Kriegsanstrengungen zu unterstützen, mit dem Nutzen, dass die MPP-Einnahme pro Runde um 10 % pro Level erhöht wird.
------------------------------------------------------
Explain the English submarine there, because it hasn't done anything for umpteen turns, even though the battle for Malta is going on and there was a battle with the English fleet.
I have sunk the Hood and severely damaged the carrier, but the submarine is not moving at all.
I also see an English AV unit in Dover, the purpose of which I don't understand and I was able to deal with it with fighters.
I could upload the savegame if it would be helpful?
When I have selected the unit and then press this button, I only see a blue circle for a short time, which normally indicates "busy". Just like in Windows.
But I don't see any other reaction. Is the keyboard layout in German different for this?