Search found 23 matches

by twwaxminer
Sun Jan 14, 2024 1:05 pm
Forum: Mods and Scenarios
Topic: New Scen for Testing - 2029.4 - SCS Island Seizure
Replies: 25
Views: 3607

Re: New Scen for Testing - 2029.4 - SCS Island Seizure

I think the easiest and likely most accurate way to address the avation assests on the LHA Bouganville is to make a statement about rebasing the ability to base some of the unmanned units off Rancuando. That would makes sense withe story line as well. Using the ships to get assests into the area of ...
by twwaxminer
Fri Jan 12, 2024 6:33 pm
Forum: Mods and Scenarios
Topic: New Scen for Testing - 2029.4 - SCS Island Seizure
Replies: 25
Views: 3607

Re: New Scen for Testing - 2029.4 - SCS Island Seizure

Hello, A few additional things I've found on the play throught that would make the scenario play smoother.

1. The LHA Bouginville is at full full capacity for aircraft. The result is that air facilities cycle aircraft very slowly. Making it difficult to organize efficient air operations. This is ...
by twwaxminer
Thu Jan 11, 2024 6:43 am
Forum: Mods and Scenarios
Topic: New Scen for Testing - 2029.4 - SCS Island Seizure
Replies: 25
Views: 3607

Re: New Scen for Testing - 2029.4 - SCS Island Seizure

It was bewildering at first, but I found that landing on the other side of the island avoided the problem. I imagine it could be a problem if you put the chinese units on a partrol. In short order they could all be some place else.
by twwaxminer
Wed Jan 10, 2024 7:42 am
Forum: Mods and Scenarios
Topic: New Scen for Testing - 2029.4 - SCS Island Seizure
Replies: 25
Views: 3607

Re: New Scen for Testing - 2029.4 - SCS Island Seizure

Please see this file. I think I have it saved correctly this time.
by twwaxminer
Tue Jan 09, 2024 9:19 am
Forum: Mods and Scenarios
Topic: New Scen for Testing - 2029.4 - SCS Island Seizure
Replies: 25
Views: 3607

Re: New Scen for Testing - 2029.4 - SCS Island Seizure

Please see attached. The specific sequence of events is that the MV-22's dropped off the four units of Marines in what appears to be marked as water outside the LZ for Cuarteron. I ordered the units to move into the LZ. Approximately when the units moved into the LZ, they port to the runway on Fiery ...
by twwaxminer
Sun Jan 07, 2024 4:57 pm
Forum: Mods and Scenarios
Topic: New Scen for Testing - 2029.4 - SCS Island Seizure
Replies: 25
Views: 3607

Re: New Scen for Testing - 2029.4 - SCS Island Seizure

So far I am really enjoying the scenario. Managed to pull off a Coup early in the game and have achieved air superiority which makes life easier moving forward. I've started landing Marines on the smaller reefs. Johnson went well. Cuarteron is proving something else. Somehow, my Marines are getting ...
by twwaxminer
Wed Nov 22, 2023 5:11 pm
Forum: Mods and Scenarios
Topic: Gulf of Oman 2023 (v1.2.2 test)
Replies: 19
Views: 2095

Re: Gulf of Oman 2023 (v1.2 test)

I like the concept, but keep having issues with the Ike CSG defending itself. Looked at the units and saw many of the weapons were already allocated.
Gulf of Oman 1.2.JPG
Gulf of Oman 1.2.JPG (132.93 KiB) Viewed 1710 times
Not sure what is causing this or if this impacting the self defense of the fleet.
by twwaxminer
Wed Jul 26, 2023 11:09 am
Forum: Mods and Scenarios
Topic: For Testing: US/China War 2025: Op Emerald Horizon
Replies: 7
Views: 1721

Re: For Testing: US/China War 2025: Op Emerald Horizon

Enjoying the scenario and concept. I am struggling to fully use the C-17 and Rapid Dragon system. I am only able to aim one pallent at one target, which results in most of the JASSAMs not firing or each target gets a full pallet of missles regardless of the number required to destroy the target. Is ...
by twwaxminer
Sat Apr 22, 2023 10:24 am
Forum: Mods and Scenarios
Topic: Tighten the Straitjacket 2027 - a 3rd MLR scenario
Replies: 18
Views: 2778

Re: Tighten the Straitjacket 2027 - a 3rd MLR scenario

I have just finished a few play throughts. Easily one of my favorite scenarios in a while. New equipment and nicely used several of newer functions in Command. I am having issues getting the NSM Rouge launchers to re-arm from either the forward base or the ISO boxes. Is there a specific trick to ...
by twwaxminer
Sun Sep 10, 2017 9:41 pm
Forum: Command: Chains of War
Topic: Korean Ground Game
Replies: 7
Views: 601

RE: Korean Ground Game

<t> Mike,<br/>
<br/>
I can hunt down a save game that shows my question specifically.The specific action I am talking about seems to be a function of the game, in that the plane will descend to 12,000 ft to deploy LGB's regardless of weather conditions. The result is that the benefit of LGB's ...
by twwaxminer
Fri Jun 30, 2017 10:02 pm
Forum: Command: Chains of War
Topic: Korean Ground Game
Replies: 7
Views: 601

Korean Ground Game

In the Korean ground game, I am finding the LGB equipped aircraft to be essentially AAA fodder. Is there a reason that they fly at minimum altitude even when their altitude is locked at high altitude of 25,000 ft?

by twwaxminer
Fri Apr 07, 2017 3:23 pm
Forum: Mods and Scenarios
Topic: New Scenario: Operation Deliberate Force (BETA V0.71 Go to bottom)
Replies: 18
Views: 610

RE: New Scenario: Operation Deliberate Force (BETA V0.7)

The issue appears to be when the buddy lase is from the same flight. If an aircraft on another mission is in the area that lase will work, but not for aircraft in the same flight and mission.
by twwaxminer
Fri Apr 07, 2017 2:05 pm
Forum: Mods and Scenarios
Topic: New Scenario: Operation Deliberate Force (BETA V0.71 Go to bottom)
Replies: 18
Views: 610

RE: New Scenario: Operation Deliberate Force (BETA V0.7)

I am being completely unsuccessful in utilizing laser guided bombs. I have tried setting up Buddy Laser arrangements as in the past but have not been able to get them to go. Are there any pointers on making this work, or is there a bug in the program that is impacting this?
by twwaxminer
Sat Dec 17, 2016 7:28 pm
Forum: Tech Support
Topic: AAW spliting and Disappearing submarines
Replies: 1
Views: 104

AAW spliting and Disappearing submarines

<t> In the attached save you'll see two issues that are perplexing me.<br/>
<br/>
1. The fighters on the AAW mission are "splitting" to chase seperate targets. This is a minor case, but I've had some that end up with the fighters 100's miles apart and running out of fuel or getting swarmed while ...
by twwaxminer
Fri Dec 02, 2016 5:45 pm
Forum: Command: Modern Operations series
Topic: Aircraft Group Splitting
Replies: 1
Views: 111

Aircraft Group Splitting

<t> I am having an issue currently where my aircraft groups split. The group then ignores all non-navigation zones and generally loses all of the benefits of grouping. Is there a way to prevent this? It has resulted in a signficant increase in the number and rate that I lose airframes and is quite ...
by twwaxminer
Sun Oct 16, 2016 5:25 pm
Forum: Mods and Scenarios
Topic: Adding Mounts to Ships
Replies: 1
Views: 133

Adding Mounts to Ships

I would like to experiment with adding mounts to an LCS. Specifically the Naval Strike Missile or Evolved Sea Sparrows. I can not seem to figure this out in the Editor.
by twwaxminer
Fri Jul 01, 2016 12:20 am
Forum: Mods and Scenarios
Topic: Red Phoenix, 1986 [BETA]
Replies: 7
Views: 156

RE: Red Phoenix, 1986 [BETA]

Which data base did you use for the scenario?
by twwaxminer
Tue Jun 07, 2016 9:20 am
Forum: Mods and Scenarios
Topic: New Scenario for Testing: Northern Fury 10.5 Sweep up
Replies: 27
Views: 549

RE: New Scenario for Testing: Northern Fury 10.5 Sweep up

Gunner,

For some reason on my saved game the no-strike list has turned hostile. Even when I went into the editor and turned them back to neutral they became hostile again.

by twwaxminer
Mon May 02, 2016 12:00 am
Forum: Mods and Scenarios
Topic: New Scenario for testing NF 11.1 Vagar Vengeance
Replies: 51
Views: 1015

RE: New Scenario for testing NF 11.1 Vagar Vengeance

Thanks for the help guys. I was able to find the missing database.

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