Korean Ground Game

Command: Chains of War is a DLC for Command: Modern Operations. 20 minutes into the future, a spark erupts in the Korean peninsula that will lead to a theaterwide conflagration embroiling the entire Western Pacific and drag all major powers into it.

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twwaxminer
Posts: 23
Joined: Sun May 01, 2016 4:09 pm

Korean Ground Game

Post by twwaxminer »

In the Korean ground game, I am finding the LGB equipped aircraft to be essentially AAA fodder. Is there a reason that they fly at minimum altitude even when their altitude is locked at high altitude of 25,000 ft?

blkholsun
Posts: 58
Joined: Sat May 20, 2017 12:24 pm

RE: Korean Ground Game

Post by blkholsun »

I have this problem too. I'm constantly readjusting their altitude because I turn my attention away for one second and they are flying at 2000 feet again. I've had to restart this scenario several times because of unacceptable losses over the front line, mostly because of the extreme micromanagement required to keep these guys out of trouble at several different locations at once.
blkholsun
Posts: 58
Joined: Sat May 20, 2017 12:24 pm

RE: Korean Ground Game

Post by blkholsun »

Got through this by abandoning my habit of having a lot of things going on at once, and focused intently on one small area of the front at a time. Once the big NK aerial counterattack is over, they don't really come after you anymore so if your forces are pulled back a bit then you can ignore 90% of the battlefield while you zoom in and micromanage one attack at a time. Still, this was quite a challenge for me and I nearly ran out of time--which I suppose says something about my skill level given the scenario's incredibly low "difficulty" rating! It doesn't help that completing the "special missions" either gave me only 100 points (which made them essentially a waste of time) or failed to trigger and gave no points at all. If I did this again, I would probably just ignore all the special missions and focus on destroying MARTS.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Korean Ground Game

Post by mikmykWS »

Thanks

Could you send me a save game? I'd like to see what didn't trigger.

Thanks!

Mike
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Korean Ground Game

Post by mikmykWS »

HI Guys

Played with this a bit and what I think is going on is the SA-2's and higher altitude SAMS are driving your attackers to lower altitudes. This is a totally valid tactic used heavily from Vietnam onwards. If you don't think this is the case please do send a file.

If you hate the defensive behavior you can turn the defensive dive behavior off by going into ROE's and unchecking automatic evasion under Misc. Give it a shot and let me know if this fixes it.

Thanks!

Mike





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twwaxminer
Posts: 23
Joined: Sun May 01, 2016 4:09 pm

RE: Korean Ground Game

Post by twwaxminer »

Mike,

I can hunt down a save game that shows my question specifically.The specific action I am talking about seems to be a function of the game, in that the plane will descend to 12,000 ft to deploy LGB's regardless of weather conditions. The result is that the benefit of LGB's where you can stay above the effective range of AAA and MANPADs is nullified.

Trent
Tailhook
Posts: 293
Joined: Sun Jan 18, 2015 6:31 am

RE: Korean Ground Game

Post by Tailhook »

I encountered the same issue when using manual strike missions. I think I got around it by editing attack altitude in the mission editor, or by setting the altitude with F2. But yeah I don't know why they automatically descend.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Korean Ground Game

Post by mikmykWS »

Thanks guys will take a look. The profiles do have a fixed altitude for drops so that's likely it. The original post said minimum altitude so was assuming much lower.

Thanks!

Mike
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