Search found 48 matches

by hellraiser1973
Wed Aug 07, 2019 11:32 am
Forum: Tech Support
Topic: Multiplayer lobby not loading
Replies: 12
Views: 334

RE: Multiplayer lobby not loading

same problem here with the pbem connecting and blue circle :(
single player works but seems slower
hopefully it will get fixed soon
by hellraiser1973
Mon Jul 29, 2019 3:58 am
Forum: Strategic Command WWII War in Europe
Topic: Russian strategy suggestions for MP as Axis
Replies: 8
Views: 286

RE: Russian strategy suggestions for MP as Axis

<t> 1. Any choice has its merits - southern approach = flatter terrain, suited to rapid advancements and less prone to supply issues caused by terrain; cutting off the Caucasus is a very good move, the USSR's income will take a severe blow. Northern approach = marshes, forests but smaller distances ...
by hellraiser1973
Mon Jul 29, 2019 3:18 am
Forum: Tech Support
Topic: Attrition damage visuals and sound but no unit within spotting range
Replies: 1
Views: 117

Attrition damage visuals and sound but no unit within spotting range

<t> So it is the AI's turn and suddenly I notice attrition popup msg, explosion and sound somewhere in the forests north of Rzhev. Seems several russian units went without supply and were hit with attrition losses.<br/>
Said russian units were outside of Axis spotting range that is why I thought to ...
by hellraiser1973
Thu Jul 25, 2019 11:22 am
Forum: Multiplayer (PBEM and head to head)
Topic: Opponent wanted
Replies: 5
Views: 214

RE: Opponent wanted

Unfortunately your game appears in red for me and I cannot join. Probably we don't have the same versions
by hellraiser1973
Thu Jul 25, 2019 6:29 am
Forum: Multiplayer (PBEM and head to head)
Topic: Opponent wanted
Replies: 5
Views: 214

RE: Opponent wanted

ok thanks, once i get home, i will check the game
by hellraiser1973
Thu Jul 25, 2019 5:29 am
Forum: Multiplayer (PBEM and head to head)
Topic: Opponent wanted
Replies: 5
Views: 214

RE: Opponent wanted

I installed the latest patch/update...I think it is 1.16.02 ?
If it is ok, we can go...will you make the game and pick your side?
I am at work now, I can play in about 6 hours or so
by hellraiser1973
Thu Jul 25, 2019 3:50 am
Forum: Multiplayer (PBEM and head to head)
Topic: Opponent wanted
Replies: 5
Views: 214

Opponent wanted

hello, I'd like to play a h2h game, I am ok playing either side

Have been playing this game for a while but I haven't played H2H yet
by hellraiser1973
Fri May 10, 2019 7:28 am
Forum: The War Room
Topic: Initial Axis diplomacy focus - opinions
Replies: 8
Views: 393

RE: Initial Axis diplomacy focus - opinions

<t> Btw Turkey would be awesome as well. But it starts out at zero leaning, you got some triggers - Cairo (up to 25% if i recall correctly), Sevastopol (up to 10%) but Allies have also a very good trigger - if they see you go for Turkey, they could invade Rhodes and the impact on Turkey leaning is ...
by hellraiser1973
Fri May 10, 2019 7:18 am
Forum: The War Room
Topic: Initial Axis diplomacy focus - opinions
Replies: 8
Views: 393

RE: Initial Axis diplomacy focus - opinions

<t> Hey , thanks for the inputs guys.<br/>
<br/>
@ Sugar - yeah, I know that event but as far as I remember it occurs in 1941.<br/>
<br/>
@PvtBenjamin - ofc i am well aware Spain would be best for the Axis.<br/>
<br/>
All I was trying to discuss here was if there was an easiest option to win ...
by hellraiser1973
Wed May 08, 2019 4:52 am
Forum: Strategic Command WWII War in Europe
Topic: Warsaw in 2/3 turns? Paris in 3/4 turns?
Replies: 26
Views: 641

RE: Taking Warsaw in turn 2?

oh nice, you optimized the opening
by hellraiser1973
Wed May 08, 2019 3:58 am
Forum: Strategic Command WWII War in Europe
Topic: Patch 1.16 playthrough vs allied AI
Replies: 6
Views: 259

RE: Patch 1.16 playthrough vs allied AI

ok ty for the insight, makes sense now
by hellraiser1973
Wed May 08, 2019 3:57 am
Forum: The War Room
Topic: Initial Axis diplomacy focus - opinions
Replies: 8
Views: 393

RE: Initial Axis diplomacy focus - opinions

<t> @Sugar - care to enlighten me about this matruh stufF? I tested it in 40 by moving an italian army inside matruh and nothing happens. Maybe i am missing something here.<br/>
<br/>
Anyway, disrupting the convoy from 39 or early 40 via diplomacy is nothing to scoff at. The trick being that the ...
by hellraiser1973
Tue May 07, 2019 10:21 am
Forum: The War Room
Topic: Initial Axis diplomacy focus - opinions
Replies: 8
Views: 393

RE: Initial Axis diplomacy focus - opinions

<t> Oh, sry if i may not get it right - placing units near Marsa Matruh actually cancels the convoy (i mean Iraq goes more pro axis right? )? didn't know that - if this is true, then indeed the incentive is less for diploing Iraq.<br/>
<br/>
True getting iraq via diplo is not the goal here, only ...
by hellraiser1973
Tue May 07, 2019 8:38 am
Forum: The War Room
Topic: Initial Axis diplomacy focus - opinions
Replies: 8
Views: 393

Initial Axis diplomacy focus - opinions

<r> Spain vs Iraq?<br/>
<br/>
1. Spain - a lot of players tend to consider Spain paramount - more cash, more troops (and good troops that is). The cons are: the Allies are likely to counter diplo you and very likely to defend Casablanca If you try to force the spanish joining DE.<br/>
<br/>
2 ...
by hellraiser1973
Tue May 07, 2019 8:17 am
Forum: Strategic Command WWII War in Europe
Topic: Warsaw in 2/3 turns? Paris in 3/4 turns?
Replies: 26
Views: 641

RE: Taking Warsaw in turn 2?

Btw I tested the 2 turns Poland in 1.16 - yeah it works even with the bomber nerfs, provided you knock the fortified northern polish army out and you place something adjacent to Warsaw during the first turn. Rolls dependent but doable.
by hellraiser1973
Tue May 07, 2019 8:11 am
Forum: Strategic Command WWII War in Europe
Topic: Warsaw in 2/3 turns? Paris in 3/4 turns?
Replies: 26
Views: 641

RE: Taking Warsaw in turn 2?

I think the plunder is affected by how many units are alive when they surrender. I am not sure exactly about the formula though.
by hellraiser1973
Tue May 07, 2019 8:05 am
Forum: Strategic Command WWII War in Europe
Topic: Patch 1.16 playthrough vs allied AI
Replies: 6
Views: 259

RE: Patch 1.16 playthrough vs allied AI

<r>
<QUOTE><s>[quote]</s>ORIGINAL: PvtBenjamin<br/>

<QUOTE><s>[quote]</s>ORIGINAL: hellraiser1973<br/>
<br/>
<br/>
2. Sub nerfs - not really funny at all. Axis have only 2 options for resupply before the fall of france - Greenland (until the americans take over it) and Iceland (for even less ...
by hellraiser1973
Tue May 07, 2019 7:48 am
Forum: Strategic Command WWII War in Europe
Topic: Patch 1.16 playthrough vs allied AI
Replies: 6
Views: 259

RE: Patch 1.16 playthrough vs allied AI

<t> Just ended the game, spring 43 - allies offered peace after the three important russian cities had fallen.<br/>
<br/>
After the FoW was lifted, I noticed the same issue as in previous patches: England was choke full of ground units but only 1-2 planes while the US mainland was stacked with ...
by hellraiser1973
Mon May 06, 2019 5:41 am
Forum: Strategic Command WWII War in Europe
Topic: Patch 1.16 playthrough vs allied AI
Replies: 6
Views: 259

Patch 1.16 playthrough vs allied AI

<t> Started a game vs Allied AI to get an ideea of the impact of the patch changes:<br/>
<br/>
1. Bomber nerfs - yep you can feel them, especially early on. Once they get ground attack tech and some xp/and under a good HQ they are strong but obviously not as strong as before. You feel the nerfs in ...
by hellraiser1973
Mon May 06, 2019 5:17 am
Forum: Strategic Command WWII War in Europe
Topic: Warsaw in 2/3 turns? Paris in 3/4 turns?
Replies: 26
Views: 641

RE: Taking Warsaw in turn 2?

<t> With the new 1.16 bomber nerfs I think it is even more difficult to get warsaw in turn 2 than in previous patches.<br/>
<br/>
As for an early french campaign - frankly I still fail to see too many benefits.<br/>
Get Poland in turn 3, force march west and use the mpps (otherwise spent on ...

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