Search found 44 matches

by GeorgeCostanza
Fri Jun 28, 2024 9:22 am
Forum: After Action Report
Topic: Opportunity Knocks - Canadian Campaign Grognard Decisive Victory (Blind Run)
Replies: 1
Views: 1032

Opportunity Knocks - Canadian Campaign Grognard Decisive Victory (Blind Run)

Phew, this was interesting, certainly a bit asymmetrical. I didn't do an AAR for every mission in the campaign as it really was a pretty quick one and playing the Canadians is not very fun for me. I am happy that I was able to have a near perfect run going in blind and not having to restart a single ...
by GeorgeCostanza
Fri Jun 21, 2024 5:51 am
Forum: After Action Report
Topic: Quietly Flows the Donau - Czechoslovakian Grognard Tactical Defeat
Replies: 0
Views: 992

Quietly Flows the Donau - Czechoslovakian Grognard Tactical Defeat

A bridge too far for me. I think with all my AARs from now on, I want to publish how my first blind attempt goes and just reflect on the result. I can come back and give these scenarios a second attempt with a new random BP after a month or two to get rid of the recency bonus I'd be receiving by ...
by GeorgeCostanza
Thu Jun 20, 2024 3:35 pm
Forum: After Action Report
Topic: The Long Night - Czechoslovakian Grognard Marginal Victory
Replies: 1
Views: 843

Re: The Long Night - Czechoslovakian Grognard Marginal Victory

Battlefield screenshots attached
setup.PNG
setup.PNG (6.59 MiB) Viewed 839 times
midgame.PNG
midgame.PNG (7.1 MiB) Viewed 839 times
endgame.PNG
endgame.PNG (6.85 MiB) Viewed 839 times
by GeorgeCostanza
Thu Jun 20, 2024 3:35 pm
Forum: After Action Report
Topic: The Long Night - Czechoslovakian Grognard Marginal Victory
Replies: 1
Views: 843

The Long Night - Czechoslovakian Grognard Marginal Victory

Wow, certainly my favourite scenario of the game so far. This divisional action certainly gave me a great deal of challenge as the CZ forces, it took two whole IRL days of planning and playing to execute my play for this one.

When setting up I really had to think hard about how I was going to play ...
by GeorgeCostanza
Tue Jun 18, 2024 1:17 pm
Forum: After Action Report
Topic: Hunting in the Woods - Czechoslovakian Grognard Decisive Victory
Replies: 1
Views: 954

Hunting in the Woods - Czechoslovakian Grognard Decisive Victory

Short sweet and intense mission just how we like it. Felt really fun and challenging and I had to work for that win in the first time run. Managed to nab the right defensive positions to really hit those US forward formations hard in the beginning. The veteran tank company of T55s put in great work ...
by GeorgeCostanza
Tue Jun 18, 2024 7:19 am
Forum: After Action Report
Topic: Crossing the Waldnaab - Czechoslovakian Grognard Decisive Victory
Replies: 0
Views: 844

Crossing the Waldnaab - Czechoslovakian Grognard Decisive Victory

Solid little mission to play as the CZs. Feels great to win on the first run going in blind. Rushed it ASAP, focusing one mech company with the armoured company attacking from the south while the remaining mech company struck from the east. Good terrain for CQC which the T55s and BVPs can excel at ...
by GeorgeCostanza
Tue Jun 18, 2024 5:27 am
Forum: Requested Features and Ideas
Topic: Reinforcement Adjustment
Replies: 2
Views: 983

Re: Reinforcement Adjustment

Great to hear! Thanks for all your responses. Good luck and have a great day!
by GeorgeCostanza
Mon Jun 17, 2024 12:32 pm
Forum: After Action Report
Topic: Beaning the Beamers - Czechoslovakian Grognard Tactical Victory
Replies: 1
Views: 866

Beaning the Beamers - Czechoslovakian Grognard Tactical Victory

This was a victory I had to work really hard for... it took about 7 attempts (restarting completely with randomized enemy battle plan anytime I failed, no save scumming)

Despite trying to keep myself honest with the restart policy, of course every playthrough I garnered valuable intelligence that ...
by GeorgeCostanza
Mon Jun 17, 2024 5:22 am
Forum: Requested Features and Ideas
Topic: Reinforcement Adjustment
Replies: 2
Views: 983

Reinforcement Adjustment

Hi

Is there any plans to add Reinforcement tweaking into the game at all for scenarios or campaigns? By this I mean delaying arrival, or alternating arrival location.

The reason I ask is I can already find myself thinking that in PvP matches, the player who knows where the enemies reinforcements ...
by GeorgeCostanza
Thu Jun 13, 2024 6:54 am
Forum: Flashpoint Campaigns Southern Storm
Topic: AI FASCAM & Smoke
Replies: 2
Views: 469

Re: AI FASCAM & Smoke

Can't wait! Keep up the good work. Thank you very much!
by GeorgeCostanza
Thu Jun 13, 2024 6:53 am
Forum: Requested Features and Ideas
Topic: Surrendering, Traffic and Intelligence
Replies: 2
Views: 912

Re: Surrendering, Traffic and Intelligence

Thank you, appreciate the breakdown!
by GeorgeCostanza
Thu Jun 13, 2024 6:53 am
Forum: Flashpoint Campaigns Southern Storm
Topic: Flanking, Enveloping and Encircling
Replies: 3
Views: 543

Re: Flanking, Enveloping and Encircling

Thanks for your answers guys, much appreciated!
by GeorgeCostanza
Wed Jun 12, 2024 9:57 am
Forum: Requested Features and Ideas
Topic: Surrendering, Traffic and Intelligence
Replies: 2
Views: 912

Surrendering, Traffic and Intelligence

Hello

I saw there was already a thread in regards to surrendering units and I do think it's a good idea to add some functionality for units to capitulate under certain circumstances but I just wanted to add some suggestions for some extra functionality

When units do capitulate, it would be ...
by GeorgeCostanza
Wed Jun 12, 2024 9:51 am
Forum: Flashpoint Campaigns Southern Storm
Topic: Flanking, Enveloping and Encircling
Replies: 3
Views: 543

Flanking, Enveloping and Encircling

Hi

Does the FCSS engine have any functionality that simulates the affect of flank attacks, enveloping attacks or encirclement?

I know that for example if I hit an enemy unit from behind or from all angles, it's of course going to receive a higher volume of fire but is there any actual readiness ...
by GeorgeCostanza
Wed Jun 12, 2024 9:48 am
Forum: Flashpoint Campaigns Southern Storm
Topic: AI FASCAM & Smoke
Replies: 2
Views: 469

AI FASCAM & Smoke

Hi

Does the FSCC AI have functionality to deploy smoke and FASCAM? I have only ever seen it deploy HE and DPICM. It would be cool if it could be programmed so units can call in smoke to block enemy LOS or put FASCAM in front of convoys
by GeorgeCostanza
Fri Jun 07, 2024 1:57 am
Forum: Requested Features and Ideas
Topic: Ironman mode and Achievements
Replies: 2
Views: 836

Re: Ironman mode and Achievements

Thanks for your response! Have a great day
by GeorgeCostanza
Thu Jun 06, 2024 11:40 am
Forum: Requested Features and Ideas
Topic: Ironman mode and Achievements
Replies: 2
Views: 836

Ironman mode and Achievements

Hello

Just an idea as I play through these campaigns, not sure how hard it is to implement: Add an ironman mode and some steam achievements that are unlocked through playing ironman mode

Ironman mode if you dont know what it is, refers to a game mode that restricts the players ability to save the ...
by GeorgeCostanza
Wed May 29, 2024 8:44 am
Forum: Flashpoint Campaigns Southern Storm
Topic: LUA/Mission Scripting
Replies: 1
Views: 402

LUA/Mission Scripting

Hello

I read in a thread from two years ago that LUA/scripts were a maybe. Is there any update on this functionality for missions generation?
by GeorgeCostanza
Wed May 29, 2024 2:28 am
Forum: Tech Support
Topic: Panzer leader campaign
Replies: 2
Views: 1046

Re: Panzer leader campaign

Thanks for your response! Have a great day
by GeorgeCostanza
Tue May 28, 2024 1:24 pm
Forum: Tech Support
Topic: Panzer leader campaign
Replies: 2
Views: 1046

Panzer leader campaign

Hello

I am up to mission 2 in the panzer leader campaign, it keeps bugging out when I try to start the scenario. Either it puts me on the enemy side, or the enemy has my name too, or it tells me the position of enemy units is not correct...

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