Search found 28 matches

by mavor
Sun Aug 13, 2023 8:48 am
Forum: Design and Modding
Topic: DW2 Modding Roadmap
Replies: 56
Views: 58403

Re: DW2 Modding Roadmap

elliotg wrote: Thu Mar 10, 2022 2:14 am Connecting to Game Code
The code in DW2 is currently obfuscated. However we plan to deobfuscate most of this to allow access to code modding.
17 months have passed. Is this ever going to happen and if so, when?
by mavor
Wed Mar 29, 2023 5:02 pm
Forum: Distant Worlds 2
Topic: Scott's Guide to DW2 available to download (version 4.0)
Replies: 148
Views: 155870

Re: Scott's Guide to DW2 available to download (version 3.0 - Aurora Update))

The values for colonization suitability have been changed. The information in the table on page 53 is outdated for Dhayut and Ikkuro. The entries for the other races seem to be correct.
by mavor
Sat Oct 29, 2022 11:55 pm
Forum: Design and Modding
Topic: DW2 Modding Roadmap
Replies: 56
Views: 58403

Re: DW2 Modding Roadmap

elliotg wrote: Thu Mar 10, 2022 2:14 am Connecting to Game Code
The code in DW2 is currently obfuscated. However we plan to deobfuscate most of this to allow access to code modding.
Has anything been done about code obfuscation?
by mavor
Wed Apr 20, 2022 7:24 am
Forum: Distant Worlds 2
Topic: GeForce NOW
Replies: 59
Views: 11341

Re: GeForce NOW

Down for over 2 weeks now. :(
by mavor
Thu Apr 14, 2022 3:54 pm
Forum: Distant Worlds 2
Topic: GeForce NOW
Replies: 59
Views: 11341

Re: GeForce NOW

I assume that it's because they patched in automatic sending of crash reports. GFN seems very stingy with their permission rights. It might be a very easy fix on their end, but I assume that it has very low priority because there aren't that many DW2 players on GFN.
by mavor
Mon Apr 11, 2022 7:04 pm
Forum: Distant Worlds 2
Topic: GeForce NOW
Replies: 59
Views: 11341

Re: GeForce NOW

DW2 doesn't seem to have the highest priority at Nvidia. :/
by mavor
Thu Apr 07, 2022 6:16 pm
Forum: Distant Worlds 2
Topic: GeForce NOW
Replies: 59
Views: 11341

Re: GeForce NOW

Are any of you still able to start the game on GFN? I can't get past the launcher anymore.

I keep getting the message:
The game quit unexpectedly. Try playing it again.
ERROR CODE: 0x80030020
by mavor
Fri Mar 25, 2022 5:31 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.2.6] Research Screen Performance
Replies: 3
Views: 314

[1.0.2.6] Research Screen Performance

Why is an RTX 2080 (technically Tesla T10) struggling to draw 50 fps on the research screen just because I am zoomed out on the galaxy map? This card should have to decide whether it wants to chill out at 200 fps or actually do some work.
This is not new to the latest patch, just thought I'd mention ...
by mavor
Thu Mar 24, 2022 1:38 pm
Forum: Distant Worlds 2
Topic: GeForce NOW
Replies: 59
Views: 11341

Re: GeForce NOW


Been playing on 3080 tier now and the same max-size games that were choppy before have consistently been smooth as silk. No issues at all and maybe one crash in twenty hours?
I wonder how much of this is down to NVidia just having a totally consistent system with latest drivers and optimised ...
by mavor
Thu Mar 24, 2022 1:12 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.2.4] Exploration ship automation not working
Replies: 5
Views: 1317

Re: [1.0.2.4] Exploration ship automation not working

I got several crashes on this save without doing anything, just loading it.
I am usually playing on GFN, not on my local hardware. That's why I didn't mention it initially, I just don't know how the game usually behaves locally.
by mavor
Thu Mar 24, 2022 12:50 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.2.4] Exploration ship automation not working
Replies: 5
Views: 1317

Re: [1.0.2.4] Exploration ship automation not working

You are right. Those unexplored markers didn't show up for me the first time around on the exploration panel (or better third, as the first two times, my game crashed almost immediately). The exploration overlay should have been on, but can't go back now to verify what I was looking at the first ...
by mavor
Thu Mar 24, 2022 11:21 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.2.4] Exploration ship automation not working
Replies: 5
Views: 1317

Re: [1.0.2.4] Exploration ship automation not working

I just had a look at your save. As far as I can tell, your scanners are not good enough to e.g. explore (scan/survey) "Horgilleom 1" further and the fuel range of your explorers is too low to find explorable bodies in other systems that they can fly to and then return from again.

And they don't ...
by mavor
Wed Mar 23, 2022 7:01 pm
Forum: Distant Worlds 2
Topic: Scott's Guide to DW2 available to download (version 4.0)
Replies: 148
Views: 155870

Re: Scott's Guide to DW2 available to download (version 2.3)



What's the reason for setting exploration "Send Survey Team when" to "Always" instead of "Hidden Items Present Or Colonizable Or Populated"?

Won't bodies with nothing on them waste time when surveyed?

Might the not-always setting miss stuff because an initial scan doesn't unveil hidden items ...
by mavor
Wed Mar 23, 2022 2:39 pm
Forum: Distant Worlds 2
Topic: Scott's Guide to DW2 available to download (version 4.0)
Replies: 148
Views: 155870

Re: Scott's Guide to DW2 available to download (version 2.3)

What's the reason for setting exploration "Send Survey Team when" to "Always" instead of "Hidden Items Present Or Colonizable Or Populated"?

Won't bodies with nothing on them waste time when surveyed?

Might the not-always setting miss stuff because an initial scan doesn't unveil hidden items?
by mavor
Wed Mar 23, 2022 9:19 am
Forum: Distant Worlds 2
Topic: Population above 50% reduces colony profitability
Replies: 49
Views: 6054

Re: Population above 50% reduces colony profitability



What about number of colonies and distance to capital?


Number of colonies shouldn't have an effect on corruption.
Distance to capital is not something I can really measure as I can't precisely control distances to capital, and I don't think most players would be able to measure it properly ...
by mavor
Wed Mar 23, 2022 8:43 am
Forum: Distant Worlds 2
Topic: Population above 50% reduces colony profitability
Replies: 49
Views: 6054

Re: Population above 50% reduces colony profitability


The formula I'm working with regarding corruption is:

Corruption = 10 + (CurrentPopulation/MaxPopulation)*100*0.8 + [(TaxRate-20)*0.5].

Simplified:

Corruption = 10 + (CurrentPopulation/MaxPopulation)*80 + (TaxRate-20)*0.5
with a cap of 80% corruption.

So at 50% filled pop, the base ...
by mavor
Tue Mar 22, 2022 6:53 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.2.2] Private economy not ordering intended amount of ships without reload
Replies: 0
Views: 222

[1.0.2.2] Private economy not ordering intended amount of ships without reload

It seems that if you keep playing a game without reloading it at least once, the private ship orders are a lot lower than intended.
This is the second game now that I am experiencing this behavior in.

The attached game was started in 1.0.2.2. I mostly let it run on 4x speed in full auto, though ...
by mavor
Tue Mar 22, 2022 12:40 am
Forum: Distant Worlds 2
Topic: GeForce NOW
Replies: 59
Views: 11341

Re: GeForce NOW


Yep.
Apart from that I have been finding it almost perfect. I am 30 hours into a maximum size galaxy game and it runs smooooth.... maybe one or two crashes. :)


Are you on the 3080 tier? Cuz there is no way that anyone can describe the performance of the priority paid tier (2080, cc150) as ...
by mavor
Thu Mar 17, 2022 9:35 pm
Forum: Distant Worlds 2
Topic: GeForce NOW
Replies: 59
Views: 11341

Re: GeForce NOW



...You can also export saves from GFN via fileshare providers e.g. wetransfer.com,...


How do you do that? The only way I have known to get a save off GFN for use elsewhere is if the game has it's own cloud save or steam sync.
That would be great to export saves from GFN.


Access Steam ...
by mavor
Thu Mar 17, 2022 5:28 pm
Forum: Distant Worlds 2
Topic: GeForce NOW
Replies: 59
Views: 11341

Re: GeForce NOW


How do saves work, there is no cloud saves with steam atm. Someone said GFN has a separate save but is it saved somewhere so you can continue?


GFN provides cloud save functionality and if the game itself supports Steam cloud saves, they can get synced. You can also export saves from GFN via ...

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