Search found 14 matches

by bortutoth
Mon Jul 04, 2022 12:46 pm
Forum: Tech Support
Topic: Installation
Replies: 13
Views: 624

Re: Installation

You have to add the file extension ".exe" to the file name, then it should be able to install.
by bortutoth
Tue Feb 22, 2022 1:21 am
Forum: MODS and Scenarios
Topic: 1913 - The Great Game - Feedback
Replies: 13
Views: 5686

RE: 1913 - The Great Game - Feedback

The Ottoman Empire starts with 850% National Morale, which should be 85%, I guess
by bortutoth
Fri Jan 21, 2022 5:55 pm
Forum: MODS and Scenarios
Topic: Preview: World War 1896 (Alternative History - Steampunk style)
Replies: 9
Views: 1745

RE: Preview: World War 1896 (Alternative History - Steampunk style)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Keenan<br/>
<br/>
Great endeavor - would be glad to see it completed.<e>[/quote]</e></QUOTE>
<br/>
I hope so - and I'm always glad if someone is in for historical or gameplay discussion [:)]<br/>

<QUOTE><s>[quote]</s> A few things that came to mind:<br/>
1 ...
by bortutoth
Tue Jan 18, 2022 3:22 pm
Forum: MODS and Scenarios
Topic: Preview: World War 1896 (Alternative History - Steampunk style)
Replies: 9
Views: 1745

RE: Preview: World War 1896 (Alternative History - Steampunk style)

<r> <QUOTE><s>[quote]</s>ORIGINAL: WideEyes<br/>
<br/>
Absolutely ecstatic to see more fuel for the fire! You can't go wrong with steampunk. Two questions: A, do you eventually plan to make 3D unit counters (No pressure but it would be incredible) and B, could you tell me more about the setting ...
by bortutoth
Sun Jan 09, 2022 7:16 pm
Forum: MODS and Scenarios
Topic: Editor Clarifications (needed)
Replies: 20
Views: 1316

RE: Terrain/Resource Defense Bonuses

ORIGINAL: SittingDuck

Got it, thanks guys.

Any way to change tech names?

It works if you look out for the right number and change the Localization.txt file like this:
#RESEARCH_ID_3= Biplane Development
by bortutoth
Sun Jan 09, 2022 7:07 pm
Forum: The War Room
Topic: First Tech Build
Replies: 8
Views: 1096

RE: First Tech Build

<t> Germany: Advanced Tanks, Ground Attack Weapons, Ind. Tech, Logistics<br/>
<br/>
Italy: Inf. Weapons, Anti-Air<br/>
<br/>
Britain: Inf. Weapons, Anti-Air, Adv. Fighters<br/>
<br/>
USA: Ind. Tech, Prod. Tech, Logistics<br/>
<br/>
Soviets: Inf. Weapons, Armored Warfare, Inf. Warfare, Anti ...
by bortutoth
Fri Jan 07, 2022 8:22 am
Forum: MODS and Scenarios
Topic: 1911 Anglo-German Alliance - Beta release! Come and play!
Replies: 39
Views: 2432

RE: Alpha v3 is up

<t> I've continued until May 1913 and kind of finished the game (NM of France is down to -1%). My observations so far:<br/>
<br/>
• French front: The combined forces of Germany (through Belgium) and Britain were able to drive to Paris in September 1912. The Ostende event seems not to have worked ...
by bortutoth
Wed Jan 05, 2022 7:20 pm
Forum: MODS and Scenarios
Topic: 1911 Anglo-German Alliance - Beta release! Come and play!
Replies: 39
Views: 2432

RE: Alpha v3 is up

<r>
<QUOTE><s>[quote]</s>ORIGINAL: The Land<br/>
<br/>
Yes, an NM decline. On reflection, probably not a big enough penalty. <br/>

<e>[/quote]</e></QUOTE>
<br/>
Balance is difficult to find out in single player. It looks quite smooth for the central powers so far, at least not more ...
by bortutoth
Wed Jan 05, 2022 2:35 pm
Forum: MODS and Scenarios
Topic: 1911 Anglo-German Alliance - Beta release! Come and play!
Replies: 39
Views: 2432

RE: Alpha v3 is up

<r>
<QUOTE><s>[quote]</s>ORIGINAL: The Land<br/>
<br/>
<br/>
Both of those are in need of fixing. Sadly to update a Unit Availability date, every unit type appears to need to be updated separately for every nation, which makes it a tedious and error-prone task. There are a few oddities in there ...
by bortutoth
Wed Jan 05, 2022 12:10 pm
Forum: MODS and Scenarios
Topic: Preview: World War 1896 (Alternative History - Steampunk style)
Replies: 9
Views: 1745

Preview: World War 1896 (Alternative History - Steampunk style)

<r> I've been lately working on a Campaign & Mod that takes place in 1896 and features <B><s>[b]</s>new units, new technologies and new events<e>[/b]</e></B>:<br/>
<br/>
This is an "<B><s>[b]</s>alternative history<e>[/b]</e></B>" scenario where Napoleon was more successful than in real history ...
by bortutoth
Fri Feb 26, 2021 7:01 am
Forum: Strategic Command: World War I
Topic: Strategic Command WWII: World War I - v1.04.00 Major Update
Replies: 19
Views: 3308

RE: Strategic Command WWII: World War I - v1.04.00 Major Update

The game won't start since this update (Steam Version)
The error message says "Could not initialize STEAM manager or invalid serial key"
by bortutoth
Sat Jun 15, 2019 7:21 am
Forum: Tech Support
Topic: After surrender turn cannot be loaded
Replies: 3
Views: 110

RE: After surrender turn cannot be loaded

Same problem here!
by bortutoth
Sun Sep 03, 2017 4:26 am
Forum: Tech Support
Topic: Dutch and Belgian units deploting at zero-strength
Replies: 2
Views: 57

RE: Dutch and Belgian units deploting at zero-strength

I've seen this too once in an older version (must have been Challenge ID 79556), but ALL Durch and Belgian Units hat 0 Strength.
by bortutoth
Fri Mar 24, 2017 8:36 am
Forum: Strategic Command WWII War in Europe
Topic: Norway and Denmark
Replies: 10
Views: 407

RE: Norway and Denmark

<r> That's a serious bug. I have experienced it in PBEM modus (v 1.02):<br/>
<br/>
I play the Axis powers and decided to invade, so Norway and Denmark are now shown as Axis occupied. But I can neither enter those countries with units nor declare war on them to manually indvade them! And even the ...

Go to advanced search