Search found 124 matches

by maggiecow
Wed Aug 13, 2025 3:36 am
Forum: Distant Worlds 2
Topic: Where is all my money going?
Replies: 11
Views: 861

Re: Where is all my money going?


Again, a ledger would be nice.


Been saying this since a few days after launch when the first mysterious money sinks got noticed, which WERE bugs and the discussion around that would have been a lot simpler with a ledger. Plenty of people on here "explaining" why it wasn't a bug and go check X ...
by maggiecow
Wed Aug 13, 2025 3:25 am
Forum: Distant Worlds 2
Topic: v2 components instantly appear on ships
Replies: 4
Views: 456

Re: v2 components instantly appear on ships


Think of it as you having researched a way to get more out of your existing components. No hardware changes, just the ship's chief engineer being told a better way of running the component that was discovered through research back home.


Basically applying a fleetwide firmware patch for the ...
by maggiecow
Wed Aug 13, 2025 3:22 am
Forum: Distant Worlds 2
Topic: [humor] Colonizer leechers
Replies: 2
Views: 401

Re: [humor] Colonizer leechers

Buio wrote: Sat Aug 09, 2025 3:37 pm Did I get any gratitude or thanks? Nope. : )
Could have gotten five colony ships if you'd had boarders.
by maggiecow
Wed Aug 13, 2025 3:11 am
Forum: Distant Worlds 2
Topic: QUESTION GOG VERSION & PATCH
Replies: 2
Views: 1176

Re: QUESTION GOG VERSION & PATCH


I dont have the game installed thru GOG Galaxy as like with Steam its a redundant app to me so I use the GOG offline installers to install the game as standalone in its own folder like it always was. 8-)



Nvmd download the whole fu##ing game again on 700 to 800 Kbp/s (facepalm) - took ...
by maggiecow
Tue Feb 25, 2025 6:22 pm
Forum: Distant Worlds 2
Topic: Did you like the pirate/facility takeovers in DWU?
Replies: 4
Views: 340

Did you like the pirate/facility takeovers in DWU?

It was one of my least favourite parts of the old game, and such a chore to keep on top of.
by maggiecow
Wed Oct 30, 2024 3:51 pm
Forum: Distant Worlds 2
Topic: Are Colony Resources Broken?
Replies: 7
Views: 1085

Re: Are Colony Resources Broken?


i would also strongly suggest to allow refueling systems (like on Tankers) on Spaceports so ships that want only fuel dont need to dock and undock all the time but can be refilled in space around the station. Would greatly help reduce the Docking Traffic.

Mit allow i mean that they work. You can ...
by maggiecow
Wed Oct 30, 2024 3:43 pm
Forum: Distant Worlds 2
Topic: Auto fleets not working as well as before dlc
Replies: 10
Views: 650

Re: Auto fleets not working as well as before dlc


In my last game since the dlc, my auto raid fleets were not chasing down AI fleets very well. I've had frequent instances of invasions happening with fleets sitting around doing nothing. In some cases just one system away. I don't know if this is something I am doing wrong eg maybe with the ...
by maggiecow
Wed Oct 30, 2024 3:37 pm
Forum: Distant Worlds 2
Topic: Message Icon
Replies: 5
Views: 318

Re: Message Icon

I feel notifications are in general bugged to high fuck. Pardon my French. If you close that horrorshow of icons, then see that one tab has messages, click the tab, no messages. Only way to be halfway sure you're seeing notifications is if you leave the "all" tab open along with that eyesore. Even ...
by maggiecow
Thu Oct 03, 2024 9:19 am
Forum: Distant Worlds 2
Topic: GeForce NOW
Replies: 59
Views: 8146

Re: GeForce NOW


I hope they fix this by the Return of the Shakturi release. I will not buy the expansion if they don't because I literally can't play the game outside of GE Force Now since I don't have a PC. I am sure developers are really busy but I wish Erik would make an official comment about this one way or ...
by maggiecow
Thu Oct 03, 2024 9:15 am
Forum: Distant Worlds 2
Topic: Suggestions based on Advanced Guide
Replies: 3
Views: 1053

Re: Suggestions based on Advanced Guide


Distant World's Gratuitous Space Battles...

I'd play~!


Space Empires had a sort of combat arena you could try out different designs in to see how they worked against various enemies.

Clearly not the time to work on it, but given the automated nature of the game, it might even be an ...
by maggiecow
Mon Sep 09, 2024 8:50 pm
Forum: Distant Worlds 2
Topic: Diplomacy compared to DW: Universe?
Replies: 5
Views: 1377

Re: Diplomacy compared to DW: Universe?

OrnluWolfjarl wrote: Sun Sep 08, 2024 10:03 pm I expect the Shakturi update to have more improvements on diplomacy to handle the whole intergalactic war.
Really good point!
by maggiecow
Mon Sep 09, 2024 8:49 pm
Forum: Distant Worlds 2
Topic: All independents are my species?
Replies: 3
Views: 355

Re: All independents are my species?

Nightskies wrote: Sat Sep 07, 2024 9:28 pm No. Curious. Would need to see it happen multiple times to suspect its anything more than a coincidence though.
Hopefully he bought a lottery card that weekend.
by maggiecow
Thu Jan 04, 2024 1:07 pm
Forum: Distant Worlds 2
Topic: Could somebody smart come talk me through ship scale/tonnage please
Replies: 3
Views: 585

Could somebody smart come talk me through ship scale/tonnage please

So I was thinking about a ship scale mod for Space Empires IV I used to play that also had some interesting ship designs, eg a massive rail gun mount that ran almost the length of the ship. That kind of thing.

So if you look at the US Navy a Battleship is about 5-10 times the tonnage of a ...
by maggiecow
Thu Jan 04, 2024 12:25 pm
Forum: Distant Worlds 2
Topic: For the love of God do something about notifications
Replies: 11
Views: 1560

Re: For the love of God do something about notifications

HugsAndSnuggles wrote: Wed Dec 27, 2023 2:04 pm AFAIK, all notifications to date are of the same urgency. Unless you have some clever idea regarding notification tiers (which companies like Google are yet to come up with), that is unlikely to change.
Well, yeah. The clever idea in my original message which you must have skimmed.
by maggiecow
Sun Dec 24, 2023 11:11 am
Forum: Design and Modding
Topic: [Mod Release] Consume Strategic Resources
Replies: 3
Views: 1017

Re: [Mod Release] Consume Strategic Resources

Okay, "strategic resources" as opposed to what the game calls "construction resources", right? Since you're defining a subset of the available construction resources, I'll assume you're differentiating them.

Research soaks up a lot of resources, and some of the end game, repeatable research could ...
by maggiecow
Sun Dec 24, 2023 10:51 am
Forum: Distant Worlds 2
Topic: For the love of God do something about notifications
Replies: 11
Views: 1560

For the love of God do something about notifications

Currently an inbound attack fleet to my homeworld has exactly the same urgency as a freighter having a scuffle with a pirate.

Conquering a world is just as relevant as capturing an Escort.

Discovering an ancient fortress? Right up there with finding some umpa lumpa fruit, or whatever the spurious ...
by maggiecow
Sat Dec 02, 2023 4:53 pm
Forum: Distant Worlds 2
Topic: Any chance of making Espionage an option?
Replies: 2
Views: 456

Re: Any chance of making Espionage an option?


You can edit policy-files ("Ackadarin.xml" ) in the "policy"-folder. Each file has rules regarding what intelligence missions they use:
<IntelligenceMissionAllowSabotageConstruction>true</IntelligenceMissionAllowSabotageConstruction>
<IntelligenceMissionAllowStealTerritoryMap>true ...
by maggiecow
Sat Dec 02, 2023 4:31 pm
Forum: Distant Worlds 2: Tech Support
Topic: Can't see troop numbers because of so many characters on fleet
Replies: 1
Views: 276

Can't see troop numbers because of so many characters on fleet

As per title. When I have a large fleet, or a moderately successful fleet, I acquire a lot of Generals, so many in fact I can't see how many troops I have. I can look at each individual troop transport but it's not exactly ideal. Is this number shown anywhere else?

https://www.dropbox.com/scl/fi ...
by maggiecow
Tue Nov 14, 2023 1:50 pm
Forum: Distant Worlds 2
Topic: The few hard lessons I learned playing this game.
Replies: 12
Views: 1948

Re: The few hard lessons I learned playing this game.



Hilarious we still don't have an ingame explanation of engagement ranges for fleets, isn't it? How long is a piece of string? Sector range. Okay, the rest are self-explanatory maybe but at least in DWU, you knew what a sector was.


I'm not so sure it is hilarious... ;) ...but you can to some ...

Go to advanced search