Search found 239 matches

by JeanleChauve
Fri Mar 20, 2026 9:35 am
Forum: Shadow Empire
Topic: Virtus Extremely Low
Replies: 4
Views: 510

Re: Virtus Extremely Low

Chauvkipeu5-Elemorej-T80.zip
(6.04 MiB) Downloaded 4 times
This also happened to me with version 1.30, but in a multiplayer game where one of the players played a turn with the Repuplica DLC, then switched back to the vanilla version.

Now, the lack of Virtus is displayed every turn.
by JeanleChauve
Wed Feb 25, 2026 7:42 pm
Forum: Tech Support
Topic: [1.27e+e2] Organic furnace
Replies: 2
Views: 5895

Re: [1.27e+e2] Organic furnace


its hard to say. remember its the version of the PBEM playing before you that is crucial to what happens. In vanilla 1.27c it does NOT dissapear in any case. Whats the version of the player before you? Send me a save game to vic@vrdesigns.net where the asset is still present please so i can rerun ...
by JeanleChauve
Sat Jan 24, 2026 8:25 am
Forum: Suggestions and Feedback
Topic: Hire Mercenary card.
Replies: 1
Views: 2872

Re: Hire Mercenary card.

Interesting suggestions!
by JeanleChauve
Wed Jan 21, 2026 9:58 am
Forum: Tech Support
Topic: [1.27f2]Air OHQ
Replies: 1
Views: 2866

[1.27f2]Air OHQ

Air OHQ:

Upon its creation, no resources or recruits are used, except for PP;
clicking "Disband" has no effect;
it is impossible to transfer the 3 subunits to the SHQ or to another unit.

Multiplayer save; I will send you the password if needed.
by JeanleChauve
Sun Jan 18, 2026 8:14 pm
Forum: Tech Support
Topic: [1.27f2]Major's postures
Replies: 1
Views: 2940

[1.27f2]Major's postures

Is it normal that majors can use postures they wouldn't normally have access to given their profiles?
pofils.png
pofils.png (299.33 KiB) Viewed 2940 times
Mind 90 required
posture.png
posture.png (44.64 KiB) Viewed 2940 times
Mind 40 required
posture1.png
posture1.png (46.4 KiB) Viewed 2940 times
Password at your disposal if needed
by JeanleChauve
Tue Jan 13, 2026 2:50 pm
Forum: Suggestions and Feedback
Topic: More modding options
Replies: 1
Views: 1344

Re: More modding options

Daza99 wrote: Tue Jan 13, 2026 8:32 am
Excellent comment! Especially the part about the news feed. I was just thinking about new assets: television and a troll factory.
by JeanleChauve
Sat Jan 10, 2026 6:10 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.30a (17 march 2026)
Replies: 1685
Views: 214929

Re: Open Beta Patch v1.27f2 (10 jan 2025)

Thank you for opening the new leader window when recruted. What would be perfect would be a previous/next leader button and, above all, a pop-up displaying faction profiles when hovering over it, instead of a useless description.
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by JeanleChauve
Fri Jan 09, 2026 8:52 pm
Forum: Tech Support
Topic: [1.27e+e2] Organic furnace
Replies: 2
Views: 5895

[1.27e+e2] Organic furnace

I built an organic furnace last turn on a ruin surrounded by four forests. The description states it has a range of 1 per level. This turn, when it's supposed to be activated, I get a notification saying it's been destroyed because there are no more forests... Normally, when there is no more forest ...
by JeanleChauve
Tue Jan 06, 2026 12:42 am
Forum: Shadow Empire
Topic: Beginning game is poorly designed
Replies: 13
Views: 830

Re: Beginning game is poorly designed

This discussion reminds me of the comments in the climate change debates ;)
by JeanleChauve
Mon Jan 05, 2026 12:52 pm
Forum: Tech Support
Topic: [1.27e+e2]Some techs not applied to units
Replies: 1
Views: 275

Re: [1.27e+e2]Some techs not applied to units

Bump !
Also, GR Optics gives only 3% to kill chance. 3 fate points are too expensive for such a minimal benefit.
by JeanleChauve
Sat Jan 03, 2026 10:18 am
Forum: Shadow Empire
Topic: Beginning game is poorly designed
Replies: 13
Views: 830

Re: Beginning game is poorly designed


They will explain why there is always an impregnable non-sentient herbivore that makes a beeline for my capital as soon as the game begins?
Because you colonized his territory. There are plenty of sci-fi movies that show aliens aren't happy if you colonize their planet (Starship Troopers).
Why ...
by JeanleChauve
Sat Jan 03, 2026 9:56 am
Forum: Shadow Empire
Topic: Recon hexes broken? Or just an inside joke?
Replies: 4
Views: 366

Re: Recon hexes broken? Or just an inside joke?


The number on the demands page in reports did not change after sending 8 spies successfully.
I believe it is possible that they were all instantly eliminated, but that seems broken.

Did you check the next round?
If so, and there has been no change, check if they have not been deleted in REP ...
by JeanleChauve
Sat Jan 03, 2026 3:15 am
Forum: Shadow Empire
Topic: Recon hexes broken? Or just an inside joke?
Replies: 4
Views: 366

Re: Recon hexes broken? Or just an inside joke?

You need one turn to see the results.
On the next turn, go to REP->overviews->Demand overview and if you sent spies, you will see that the numbers have changed.
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by JeanleChauve
Sat Jan 03, 2026 3:02 am
Forum: Shadow Empire
Topic: Beginning game is poorly designed
Replies: 13
Views: 830

Re: Beginning game is poorly designed



Again with the recon. I got a demand on turn 10 to recon 9855 hexes. It seems a bit high for turn 10, but one would assume that the game wouldn't deliberately sabotage the player.

Come to find out, there aren't that many hexes on the continent. I put at least one spy in every region on the ...
by JeanleChauve
Mon Dec 29, 2025 8:23 am
Forum: Tech Support
Topic: [1.26e+e2]AI cities poorly defended
Replies: 4
Views: 292

Re: [1.26e+e2]AI cities poorly defended

Don_Kiyote wrote: Mon Dec 29, 2025 7:43 am Its been a while since I've fought a major, sadly. But basically I agree, meaning I've think I've seen something similar.
I'll keep an eye out and try to find another example.
Thanks!
by JeanleChauve
Sun Dec 28, 2025 10:48 am
Forum: Tech Support
Topic: [1.26e+e2]AI cities poorly defended
Replies: 4
Views: 292

Re: [1.26e+e2]AI cities poorly defended

It's heavy forest and tanks are receiving -40% defense, same that in its actual hex.
I made this post because I've noticed that the AI ​​is consistently placing its strongest units outside the city and prioritizing the militia for its defense, a pattern that's been recurring for the past few patches ...
by JeanleChauve
Thu Dec 25, 2025 8:45 am
Forum: Suggestions and Feedback
Topic: Private Asset Management: How to?
Replies: 5
Views: 690

Re: Private Asset Management: How to?



Problem solved!


You did all that for me? <3

So the problem was that if *any* asset in a zone had productivity problems, even slight ones, then another asset would/could have a 'productivity stop'. But now after the patch (1.27e2 I assume), there is a conditional phrase in the zone log ...
by JeanleChauve
Mon Dec 22, 2025 10:04 pm
Forum: Tech Support
Topic: [1.27e+e2]Bad AI design
Replies: 1
Views: 364

[1.27e+e2]Bad AI design

A tank destroyer must specialize in hard attack, not soft attack, which is the responsibility of the assault gun.
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tankDestroyer.png (282.98 KiB) Viewed 364 times
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location78,4.png (180.62 KiB) Viewed 361 times
by JeanleChauve
Mon Dec 22, 2025 8:58 pm
Forum: Tech Support
Topic: [1.26e+e2]AI cities poorly defended
Replies: 4
Views: 292

[1.26e+e2]AI cities poorly defended

[Hard difficulty]I've noticed it very often: the AI ​​doesn't defend its cities well, not even its capital. Frequently, she only puts militias there and prefers to reinforce other hexes with her good units.
city.png
city.png (272.31 KiB) Viewed 292 times
by JeanleChauve
Mon Dec 22, 2025 1:10 am
Forum: Tech Support
Topic: [1.27e+e2]Zone bug after city capture
Replies: 4
Views: 443

Re: [1.27e+e2]Zone bug after city capture

Another example: I have just conquered Roqiens and I cannot create a new formation because this huge zone is under conquest.
InConquest.png
InConquest.png (446.1 KiB) Viewed 389 times
conquest.7z
(4.05 MiB) Downloaded 28 times

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