Search found 27 matches

by thierry2015
Sun May 10, 2020 2:10 pm
Forum: WarPlan
Topic: 1 round = 7 days
Replies: 2
Views: 207

RE: 1 round = 7 days

<t> <br/>
I hadn't thought of France, but anyway she is ruined [:(]<br/>
<br/>
<br/>
but the war will not be over with the fall of France<br/>
For win Germany and Italy must survive<br/>
and<br/>
on the contrary I think that in a long part it will be harder for the axis because the allies ...
by thierry2015
Sun May 10, 2020 1:52 pm
Forum: WarPlan
Topic: Raspoutitsa
Replies: 1
Views: 224

Raspoutitsa

what do you think of the Raspoutitsa ?


no movement in russia during the thaw = 1 or 2 turns in the spring + 1 or 2 turn in the fall ?


it would be realistic but I think that in a game the players would not be happy [:@]
by thierry2015
Sun May 10, 2020 1:31 pm
Forum: WarPlan
Topic: 1 round = 7 days
Replies: 2
Views: 207

1 round = 7 days

<t> hello <br/>
have you tried 1 round = 7 days ?<br/>
With Editor is possible easily [:)]<br/>
<br/>
<br/>
at time level I think a week is good<br/>
<br/>
but twice as much production for the two camps, this means that, in the end, more to the detriment of the axis [:(]<br/>
<br/>
What do ...
by thierry2015
Fri May 08, 2020 2:37 pm
Forum: WarPlan
Topic: The Allied Convoy for Malta
Replies: 2
Views: 303

RE: The Allied Convoy for Malta

<t> I understand all your arguments and I will of course bomb the airfield [:)]<br/>
<br/>
what bothers me is my Italian submarine which can do nothing while it is locked up in the mediterranean (unlike German submarines)<br/>
<br/>
but rather than reduce Malta's port size why not do a convoy ...
by thierry2015
Fri May 08, 2020 8:15 am
Forum: WarPlan
Topic: The Allied Convoy for Malta
Replies: 2
Views: 303

The Allied Convoy for Malta

<r> i think size 5 * 20 = 100 supply stockpile<br/>
OK<br/>
<B><s>[b]</s>but only if there is an intact convoy line<e>[/b]</e></B><br/>
<br/>
currently my Italian submarines cannot do anything because there was no Allied convoy before 1944 !<br/>
<br/>
can you plane about adding a convoy line ...
by thierry2015
Thu May 07, 2020 4:42 am
Forum: WarPlan
Topic: Italy surrender
Replies: 6
Views: 306

RE: Italy surrender

<r> <B><s>[b]</s>Having only Germans up front and Italians in the rear means when they surrender all those ports become Allied and now they just sail in to Italian wine and women welcoming them.<e>[/b]</e></B><br/>
[:D][:D][:D]<br/>
<br/>
<br/>
<B><s>[b]</s>BEF might get stuck when France ...
by thierry2015
Wed May 06, 2020 10:44 am
Forum: WarPlan
Topic: Italy surrender
Replies: 6
Views: 306

RE: Italy surrender

Thanks [:)]
You need to be prepared in key ports and cities to reestablish control for supply

so before they surrender we have to remove them from the ports and key cities and put our HQ instead [:D]
by thierry2015
Wed May 06, 2020 9:10 am
Forum: WarPlan
Topic: Italy surrender
Replies: 6
Views: 306

Italy surrender

<t> <br/>
<br/>
sorry if the question has already been asked [:(]<br/>
<br/>
but what becomes of the German units in Italy when Italy surrenders to the allies ?<br/>
<br/>
they stay in italy? <br/>
<br/>
or<br/>
overrun like air unit ? (placed in deployement queue)<br/>
<br/>
Thanks ...
by thierry2015
Wed May 06, 2020 7:27 am
Forum: MODS and Scenarios
Topic: how in the editor add a objective ?
Replies: 9
Views: 585

RE: how in the editor add a objective ?

OK

Thanks a lot [:)]
by thierry2015
Wed May 06, 2020 7:19 am
Forum: MODS and Scenarios
Topic: re:Invasion of Spain
Replies: 10
Views: 777

RE: re:Invasion of Spain

Thanks a lot [:)]

it is done [;)]

NOTE :
_grandStrategy.txt

file in

documents/my games/warplan/campaigns/europe1939

not in

steam/setamapps/common/warplan/campaigns/europe1939
by thierry2015
Tue May 05, 2020 9:07 am
Forum: MODS and Scenarios
Topic: re:Invasion of Spain
Replies: 10
Views: 777

RE: re:Invasion of Spain

anyone ?

[:(]
by thierry2015
Mon May 04, 2020 2:55 pm
Forum: MODS and Scenarios
Topic: re:Invasion of Spain
Replies: 10
Views: 777

RE: re:Invasion of Spain

thank you for these details [:)]

and destroy the line // 2 = Mediterranean strategy (in _grandStrategy.txt) also forces AI play historical because no choice ?

(i wish only play Historical) [8|]

by thierry2015
Sat May 02, 2020 5:36 pm
Forum: MODS and Scenarios
Topic: re:Invasion of Spain
Replies: 10
Views: 777

RE: re:Invasion of Spain

<t> Hello<br/>
<br/>
<br/>
this is very interesting to know<br/>
<br/>
<br/>
Question 1 : <br/>
how does AI choose mode 1 (history) or 2 (mediterranean) ? randomly?<br/>
<br/>
<br/>
Question 2:<br/>
I also want to play with AI Grand strategy only historical [:)]<br/>
<br/>
<br/>
as ...
by thierry2015
Sat May 02, 2020 3:54 am
Forum: WarPlan
Topic: display stockpile oil and manpower at all times
Replies: 7
Views: 346

RE: display stockpile oil and manpower at all times

no problem [;)]

it was just a question
by thierry2015
Fri May 01, 2020 6:03 pm
Forum: MODS and Scenarios
Topic: how in the editor add a objective ?
Replies: 9
Views: 585

RE: how in the editor add a objective ?

YESSSSSSSSSSSSSSSS [:)]

It is right, thanks a lot [&o]

in fact : it is Load All Script (then Victory hexes loaded)

but by loading the scripts I had the message

-eventErrors.txt, -aiSCRIPTErrors.txt

is this normal?
by thierry2015
Fri May 01, 2020 5:01 pm
Forum: MODS and Scenarios
Topic: how in the editor add a objective ?
Replies: 9
Views: 585

RE: how in the editor add a objective ?

thank you [:)]
I found the victory file [:D]
with the location of the 56 cities (56 victory objectives) but I added 200,54 (Kharkov) but it doesn't work [:(]

see Attachment

do you have to do a manipulation in the editor? [8|]
by thierry2015
Fri May 01, 2020 4:25 pm
Forum: WarPlan
Topic: display stockpile oil and manpower at all times
Replies: 7
Views: 346

display stockpile oil and manpower at all times

<t> bravo for this game which is aspiration of all our wish for 20 years! [:)]<br/>
<br/>
on the stack of projects to develop is it possible to display stockpile oil and manpower ?<br/>
(maybe near the flags) <br/>
so we can see if we need to slow down in our plans or if we can rush<br ...
by thierry2015
Fri May 01, 2020 4:06 pm
Forum: WarPlan
Topic: OIL OIL OIL (German – Soviet Commercial Agreement + French plunder oil)
Replies: 17
Views: 817

RE: OIL OIL OIL (German – Soviet Commercial Agreement + French plunder oil)

<t> yes it is true !<br/>
<br/>
but i wish cut off the tap of civil oil from 1939 (the total war was launched historically only after Stalingrad in February 1943 therefore too late)<br/>
<br/>
this is why 5 oil on Nagykanizsa seems to me to compensate at the same time for the production of ...
by thierry2015
Fri May 01, 2020 3:58 pm
Forum: MODS and Scenarios
Topic: how in the editor add a objective ?
Replies: 9
Views: 585

RE: how in the editor add a objective ?

<r> victory objective<br/>
<br/>
currently we have for the USSR:<br/>
Moscow<br/>
leningrad<br/>
stalingrad<br/>
minsk<br/>
kiev<br/>
<br/>
in the editor I see flags everywhere (<B><s>[b]</s>on all cities<e>[/b]</e></B> !!! ) when i clicking on"A.I. Start and on Set Both Obj)<br/>
so I don ...
by thierry2015
Thu Apr 30, 2020 4:20 pm
Forum: WarPlan
Topic: OIL OIL OIL (German – Soviet Commercial Agreement + French plunder oil)
Replies: 17
Views: 817

RE: OIL OIL OIL (German – Soviet Commercial Agreement + French plunder oil)

Maybe 10 oil at Nagykanizsa is too much for the balance of the game?

5 might be enough?

Go to advanced search