Search found 39 matches

by hasler
Sat Jul 20, 2019 3:36 pm
Forum: The War Room
Topic: SARH Woes
Replies: 9
Views: 200

RE: SARH Woes

<r> <QUOTE><s>[quote]</s>ORIGINAL: Gunner98<br/>
<br/>
How do you think the USAF felt in Viet Nam after spending bucket loads of $$$ and adopting a 'Missile only' policy for the F-4...<br/>
<br/>
"AIM-7D achieved Pk of 8%, which increased to 10% for AIM-7E. AIM-7E2, introduced in last year of ...
by hasler
Tue Jun 25, 2019 10:06 pm
Forum: Lua Legion
Topic: A/C ferry to another base, then assign to another mission
Replies: 4
Views: 148

RE: A/C ferry to another base, then assign to another mission

<t> I use the remains in trigger with a mission assign lua action. <br/>
<br/>
For instance I have a squadron ferried from the US to Norway. I create an area on a side the player can’t see around the airbase. Then I set a trigger that those aircraft remain in the area for 30 mins to ensure ...
by hasler
Wed Jun 19, 2019 3:02 am
Forum: Lua Legion
Topic: Grouping units
Replies: 10
Views: 220

RE: Grouping units

<r> I am away from my computer right now but I do unit and group creation like the linked example on the Lua got hub. <URL url="http://commandlua.github.io/examples/scenedit_addunit.lua.html"><LINK_TEXT text="http://commandlua.github.io/examples/sc ... t.lua.html">http://commandlua.github.io ...
by hasler
Tue Jun 04, 2019 11:10 pm
Forum: Command: Modern Operations series
Topic: Where Did My Fuel Go?
Replies: 5
Views: 169

RE: Where Did My Fuel Go?

I encountered the same thing with some Norwegian PT boats. They stayed at flank with no new movement order and burned all their fuel. My scenario is obscenely large for a big upload but if you upload yours to the bug forum they will look at it.
by hasler
Thu May 16, 2019 10:45 pm
Forum: Command: Modern Operations series
Topic: Assigning Cargo Elements to a Mission
Replies: 47
Views: 973

RE: Assigning Cargo Elements to a Mission

<t> Even with the unit remains, how do you make a lua action pointing to the dropped units to assign them to the mission? You will still be missing the unit name or guid to input.<br/>
<br/>
The only way I found to set this up is to fake a cargo mission and have units created for each transport ...
by hasler
Mon Dec 03, 2018 2:29 am
Forum: Lua Legion
Topic: trigger that fires after X time
Replies: 5
Views: 158

RE: trigger that fires after X time

<t> Sort of. You can do a few things. One is set the missions to inactive. Set a trigger with whatever your first mission is. Then in the Lus action set missions to active, set the units assigned to the second mission to a 60 minute ready timer. I believe that is the simplest way to ensure you get ...
by hasler
Mon Dec 03, 2018 2:15 am
Forum: Command: Modern Operations series
Topic: [FIXED] Game speed question
Replies: 17
Views: 899

RE: Game speed question

Ya sats slow things down fast. I am working on 4K stating AU scenario. Rann very fast until I gave PACT and NATO two sats each. Oh well 5x max just gives the player incentive to kill faster.
by hasler
Fri Nov 23, 2018 3:00 pm
Forum: Tech Support
Topic: Stop AI subs from trying to attack SOSUS
Replies: 2
Views: 195

RE: Stop AI subs from trying to attack SOSUS

<t> Here is a save on a play test, I warn you at this point there are still 4542 Au. If you open the save you will see K-81 Juliet class and K 206 Oscar class just circling sosus Andoya 1 in the Norwegian sea. Both subs are on a sea control mission, and bottom fixed array is not auto detectable, but ...
by hasler
Fri Nov 23, 2018 2:14 pm
Forum: Command: Modern Operations series
Topic: Command v1.14 Update - Build 998.14
Replies: 37
Views: 1234

RE: Command v1.14 Update - Build 998.13

<r> <QUOTE><s>[quote]</s>ORIGINAL: Dimitris<br/>
<br/>
So are you are asking for an exception to the datalink restriction or the own-radar lock restriction? <br/>
<br/>
And at what range is such a shot practical? (ie. not a waste of a very expensive weapon).
<e>[/quote]</e></QUOTE>
<br/>
<br ...
by hasler
Fri Nov 23, 2018 3:39 am
Forum: Command: Modern Operations series
Topic: Command v1.14 Update - Build 998.14
Replies: 37
Views: 1234

RE: Command v1.14 Update - Build 998.13

So did this remove the ability to do a Maddog launch. Lower probability yes but a pure ban on launch? The missile should go active off the rail and lock on anything in its cone friend or foe
by hasler
Fri Nov 23, 2018 2:50 am
Forum: Tech Support
Topic: Stop AI subs from trying to attack SOSUS
Replies: 2
Views: 195

Stop AI subs from trying to attack SOSUS

So I keep noticing red subs go offensive and start clustering around my SOSUS nets. I have set the SOSUS unit to not be auto detectable, but somehow they still find the thing. Anyone have any advice on how to stop this behavior.
by hasler
Wed Sep 12, 2018 10:26 pm
Forum: Mods and Scenarios
Topic: Re-Vamping Someone Elses Scenario
Replies: 21
Views: 343

RE: Re-Vamping Someone Elses Scenario

<r> <QUOTE><s>[quote]</s>ORIGINAL: Randomizer<br/>
<br/>
From the Matrix terms of use. The FAQ is silent on any copyright on uploaded files.
<QUOTE><s>[quote]</s>Matrix Games Ltd ("MG") authorises you to view and download the materials at this Web site ("Site") only for your personal, non ...
by hasler
Tue Sep 11, 2018 1:40 am
Forum: Mods and Scenarios
Topic: Re-Vamping Someone Elses Scenario
Replies: 21
Views: 343

RE: Re-Vamping Someone Elses Scenario

<t> If I remember reading the EULA properly no scenario creator owns the rights to anything. All content created and posted on the forum or derivative from the game is the property of the Publisher. With that general blanket statement out of the way the next thing is there is no viable copyright ...
by hasler
Tue Aug 14, 2018 11:12 pm
Forum: Mods and Scenarios
Topic: Any scenario with opponent WRA not to max settings
Replies: 15
Views: 719

RE: Any scenario with opponent WRA not to max settings

<t> Short range releases are just as easy to abuse especially in ACM. Every second the enemy is not on the Defense is a second they can gain the initiative. My favorite tactic is to split a section fire at max range with one bird and push with the other. its easy to figure out the launch zone and ...
by hasler
Thu Aug 02, 2018 1:41 am
Forum: Mods and Scenarios
Topic: Does anyone have a listing of USSR aircraft squadrons?
Replies: 2
Views: 57

RE: Does anyone have a listing of USSR aircraft squadrons?

That resource is great. Someone should sticky the link.
by hasler
Tue Jul 31, 2018 1:53 am
Forum: Mods and Scenarios
Topic: Does anyone have a listing of USSR aircraft squadrons?
Replies: 2
Views: 57

Does anyone have a listing of USSR aircraft squadrons?

<t> Title says it all. My Google fu has been lacking in trying to get anything more than a vague notion of what was in the inventory. Where squadrons were stationed or even basic things like squadron designations have been quite elusive. If anyone has a list or could point me to a decent reference ...
by hasler
Sun Jul 29, 2018 12:40 am
Forum: Tech Support
Topic: Units on one way ferry will not take off again with lua mission change.
Replies: 0
Views: 16

Units on one way ferry will not take off again with lua mission change.

<r> I discovered what I believe is a bug. If you set an aircraft to do a one way ferry mission and then set a Lua action to change its mission after it lands, the aircraft will change mission but it will not take off again. I discovered if the original ferry is set to continuous the Aircraft will ...
by hasler
Sun Jul 29, 2018 12:35 am
Forum: Lua Legion
Topic: Help With Lua Mission Change
Replies: 7
Views: 109

RE: Help With Lua Mission Change

<t> I have figured it out. So there appears to be a bug if the mission is a one way ferry. The Mission change will not wake up. I reset my mission to be a cycle and the follow on worked. A thing of note though the Aircraft keeps its original base as the point of origin after it takes off again. I ...
by hasler
Sun Jul 29, 2018 12:34 am
Forum: Lua Legion
Topic: Change mission when unit lands, how do you get it to take off?
Replies: 2
Views: 69

RE: Change mission when unit lands, how do you get it to take off?

<t> I have figured it out. So there appears to be a bug if the mission is a one way ferry. The Mission change will not wake up. I reset my mission to be a cycle and the follow on worked. A thing of note though the Aircraft keeps its original base as the point of origin after it takes off again. So I ...

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