Search found 19 matches

by RedTaurus
Wed Apr 04, 2018 9:53 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AA Question
Replies: 13
Views: 225

RE: AA Question

Thanks much Alfred, for the links and the answers. And to Obvert for the naval AA question. I hadn't thought of that one - I'm just trying to save a base from bombing runs. [:)]
by RedTaurus
Sat Mar 31, 2018 8:28 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AA Question
Replies: 13
Views: 225

AA Question

<t> At Singapore I have an AA Regiment with 3.7" Mk II AA guns. They have a ceiling of 30,340 and an effect of 27. What does that "effect" number mean?<br/>
<br/>
And is the a "sweet spot" for AA guns when it comes to range? Like maybe the 3.7 can't hit squat under 10k because the planes are to ...
by RedTaurus
Sat Jan 20, 2018 6:15 pm
Forum: Scenario Design and Modding
Topic: Japanese 12" Gun
Replies: 4
Views: 195

RE: Japanese 12" Gun

<r>
<QUOTE><s>[quote]</s>ORIGINAL: John 3rd<br/>
<br/>
Hello.<br/>
<br/>
I've been looking around for the B-64 Battlecruiser that was to mount 12" Guns. Does anyone have the statistics for those guns?<br/>

<e>[/quote]</e></QUOTE>
<br/>
Does this help? <LINK link="http://www.navweaps.com ...
by RedTaurus
Sun Dec 31, 2017 8:02 pm
Forum: War in the Pacific: Admiral's Edition
Topic: RFM i know
Replies: 7
Views: 131

RE: RFM i know

Oh!!! Thank you for that link!
by RedTaurus
Sun Dec 31, 2017 7:58 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New Year
Replies: 9
Views: 184

RE: New Year

<r> Happy New Year, and many happy returns to you.<br/>
<br/>
Should auld acquaintance be forgot,<br/>
And never brought to mind?<br/>
Should auld acquaintance be forgot,<br/>
And auld lang syne.<br/>
<br/>
<I><s>[i]</s>For auld lang syne, my jo,<br/>
For auld lang syne.<br/>
We'll tak a ...
by RedTaurus
Sun Dec 31, 2017 7:50 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Allied Damage Control Switch On/Off
Replies: 12
Views: 586

RE: Allied Damage Control Switch On/Off

<t> InfinateMonkey - thanks for the thoughts and being a stand-up guy.<br/>
<br/>
I'm not trying to pick trouble but I'm not willing to put up with the kind of nonsense the gorn was shelling out. If it keeps up I'll drag in a moderator. My preferred solution would be that this little spiff dies ...
by RedTaurus
Sat Dec 30, 2017 4:56 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Allied Damage Control Switch On/Off
Replies: 12
Views: 586

RE: Allied Damage Control Switch On/Off

<r>
<QUOTE><s>[quote]</s>ORIGINAL: geofflambert<br/>
<br/>
The playing field does not need to be leveled out. The Japanese have to outperform the US (in particular) for as long as they can. <br/>
<br/>
If anyone doesn't like that go play the Klingons against the Federation. The Japanese made a ...
by RedTaurus
Sat Dec 30, 2017 4:41 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Allied Damage Control Switch On/Off
Replies: 12
Views: 586

RE: Allied Damage Control Switch On/Off

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Alpha77<br/>
<br/>
If you want a more realistic Allied naval force, this option should be "on", just like the realistic torpedoes option. Reason is that it is historic true that Allies had better damage control and the US had trouble with torps up to at least ...
by RedTaurus
Fri Dec 29, 2017 8:29 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Allied Damage Control Switch On/Off
Replies: 12
Views: 586

RE: Allied Damage Control Switch On/Off

Thanks - answers are in black-and-white, as usual. I had read the first section but missed 18.1.3. But I had also assumed that the "at sea" advantage was the big factor in regards to this switch.

RT
by RedTaurus
Fri Dec 29, 2017 8:02 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Allied Damage Control Switch On/Off
Replies: 12
Views: 586

Allied Damage Control Switch On/Off

<r> I've been playing against the Japanese Computer (or script if you prefer) and most of the naval battles I've had have been somewhat one-sided in favor of the allies. From looking at the reports it would seem a lot of the Japanese ships that came under fire are either sunk or in the repair docks ...
by RedTaurus
Wed Dec 27, 2017 10:53 pm
Forum: After Action Reports
Topic: The Accidental War Obvert vs Lowpe
Replies: 3799
Views: 52297

RE: Soviets Activated....

<r> <QUOTE><s>[quote]</s>ORIGINAL: Lowpe<br/>
<br/>
Reported ships sunk.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/44178/605D82A0D61C49488E66A651A01EC5A9.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/44178/605D82A0D61C49488E66A651A01EC5A9.jpg"><LINK ...
by RedTaurus
Wed Dec 27, 2017 10:48 pm
Forum: Scenario Design and Modding
Topic: TM, RA, and BTS Re-Write
Replies: 1197
Views: 24774

TF90 question

Hi,

I was looking at TF90 that goes to Batan. Ships within TF90 are not loaded yet TF96 is fully loaded. I think this might be an error - yes?

TB
by RedTaurus
Wed Dec 13, 2017 9:26 pm
Forum: Scenario Design and Modding
Topic: The Brit 18th ID
Replies: 36
Views: 631

RE: The Brit 18th ID

<r>
<QUOTE><s>[quote]</s>ORIGINAL: John 3rd<br/>
<br/>
Those are interesting. Does anyone have more thoughts on these ideas? I like a couple of them a lot.<br/>
<br/>
Michael?<br/>
<br/>
Kitakami??<br/>
<br/>
Others???<br/>

<e>[/quote]</e></QUOTE>
<br/>
If you are considering a ...
by RedTaurus
Sat Nov 18, 2017 12:22 am
Forum: War in the Pacific: Admiral's Edition
Topic: Stock VS Mod
Replies: 4
Views: 88

Stock VS Mod

<t> I've been playing the stock games against the AI. And I still have a lot to learn - lol. In the AARs, it seems like most of those games are mods. Is there something wrong with the stock game that the mods fix, or have you all been playing so long that you are bored with stock so you made up mods ...
by RedTaurus
Sun Oct 29, 2017 7:47 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Paratroops and Transport air groups
Replies: 20
Views: 212

RE: Paratroops and Transport air groups

<r>
<QUOTE><s>[quote]</s>ORIGINAL: BBfanboy<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Ian R<br/>

<QUOTE><s>[quote]</s>The engineer device (which covers both combat and non combat engineer devices) does not fall within the code definition of a "squad". As such for the purpose of being ...
by RedTaurus
Sun Oct 29, 2017 7:38 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Paratroops and Transport air groups
Replies: 20
Views: 212

RE: Paratroops and Transport air groups

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Alfred<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: RedTaurus<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: geofflambert<br/>
<br/>
They'll be slower. Expect about half the volume of troops and supplies delivered per turn at extended range.
<e>[/quote]</e ...
by RedTaurus
Sat Oct 28, 2017 6:34 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Paratroops and Transport air groups
Replies: 20
Views: 212

RE: Paratroops and Transport air groups

<r>
<QUOTE><s>[quote]</s>ORIGINAL: geofflambert<br/>
<br/>
They'll be slower. Expect about half the volume of troops and supplies delivered per turn at extended range.
<e>[/quote]</e></QUOTE>
<br/>
Slower? So you are saying Extended Range does impact troop load? So to transport the para-unit ...
by RedTaurus
Sat Oct 28, 2017 5:53 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Paratroops and Transport air groups
Replies: 20
Views: 212

RE: Paratroops and Transport air groups

Really? Sweet! Thanks again for the answer.

T
by RedTaurus
Sat Oct 28, 2017 5:30 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Paratroops and Transport air groups
Replies: 20
Views: 212

Paratroops and Transport air groups

Hi - I'd like to ask, is there an impact on para-troops between flying a Transport air group within the Normal Radius VS flying at the Extended Radius?

Thank you,

T

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