Search found 105 matches

by TheeWarLord
Thu May 16, 2024 11:50 pm
Forum: The Operational Art of War IV
Topic: Planned battles
Replies: 3
Views: 446

Re: Planned battles

Greetings,
I play to squeeze out as many tactical rounds out of a game turn as possible. But if the tactical situation warrants a 2-3 or more tactical rounds expenditure for a good field position, tactical/stragetic, or envelopment maneuver, then go for it. If it's an attritional stragedy or ...
by TheeWarLord
Tue May 07, 2024 7:45 pm
Forum: The Operational Art of War IV
Topic: Did not get any serial key upon purchasing the game
Replies: 4
Views: 453

Re: Did not get any serial key upon purchasing the game

Greetings,
If you purchased from Matrix Games your serial key is listed under MY PAGE. Log in and check.
by TheeWarLord
Sun Mar 03, 2024 8:57 pm
Forum: Opponents Wanted
Topic: into the Darkness!
Replies: 3
Views: 908

Re: into the Darkness!

Where is this game at?
by TheeWarLord
Fri Feb 02, 2024 12:52 am
Forum: The Operational Art of War IV
Topic: How many retained movement points to guarantee combat
Replies: 4
Views: 542

Re: How many retained movement points to guarantee combat

Greetings,
Additionally, if you are in a limited attack mode, you won' t advance after combat.
by TheeWarLord
Wed Nov 22, 2023 4:18 am
Forum: Tech Support
Topic: PBEM Server Failure
Replies: 3
Views: 492

Re: PBEM Server Failure

Same problem here. When my turn is completed and sent, my opponent receives the turn asking for My personal password, curious.
by TheeWarLord
Wed Nov 08, 2023 2:29 pm
Forum: Mods and Scenarios
Topic: Fite 1.9 Version
Replies: 3
Views: 471

Re: Fite 1.9 Version

Just a quick update, I ended up using the FITE 2 1.11 version which is 1.9 with a slight tweaking of air units. Game plays with no eqp prompt issue.
by TheeWarLord
Tue Nov 07, 2023 9:31 pm
Forum: Mods and Scenarios
Topic: Fite 1.9 Version
Replies: 3
Views: 471

Re: Fite 1.9 Version

Greetings,
Thank you for the prompt reply to my inquiry. I did what you suggested, and it worked on a human to PO game, reference wrong eqp message.. But when utilizing on an online game the eqp. error message is prompted. I removed all FITE 1.9 versions from TOAW files, and will try again from ...
by TheeWarLord
Tue Nov 07, 2023 6:05 pm
Forum: Mods and Scenarios
Topic: Fite 1.9 Version
Replies: 3
Views: 471

Fite 1.9 Version

Greetings,
After a few years hiatus from TOAW IV, I am returning to my roots as a wargamer. Question, I am trying to install FITE 1.9 version, to play online. I keep receiving an error message that the eqp file is wrong. Specifically, where does this file go? I am a little rusty, and I've placed ...
by TheeWarLord
Tue Apr 11, 2023 7:38 pm
Forum: The War Room
Topic: Why do units choose to advance (or not)
Replies: 7
Views: 1203

Re: Why do units choose to advance (or not)

It's your settings...attack setting means you advance, limited attack no advance.
by TheeWarLord
Mon Apr 10, 2023 10:35 pm
Forum: The Operational Art of War IV
Topic: ‘Moving’ and ‘Supplies’ doubt.
Replies: 3
Views: 500

Re: ‘Moving’ and ‘Supplies’ doubt.

Agreed, remember, battle rounds as well, as set by your loss tolerance.
by TheeWarLord
Mon Apr 10, 2023 10:14 pm
Forum: The Operational Art of War IV
Topic: Units do not appear
Replies: 3
Views: 361

Re: Units do not appear

Once while playing PBEM, my opponent sent me a file/turn with NO unit visibilty. He had changed his settings, and I had switch back. :shock:
by TheeWarLord
Thu Dec 10, 2020 2:28 am
Forum: The Operational Art of War IV
Topic: Question about setting up fighter escorts for bombers
Replies: 6
Views: 236

RE: Question about setting up fighter escorts for bombers

B. Air units on air superiority will escort automatically in range.
by TheeWarLord
Fri Dec 04, 2020 12:58 pm
Forum: The Operational Art of War IV
Topic: Question regarding unit abilities and percentages
Replies: 5
Views: 234

RE: Question regarding unit abilities and percentages

Hmm, I was thought that percentages were culmatative, except for bridge building, and or rail repair. Anyone care to "chime" in?
by TheeWarLord
Thu Oct 15, 2020 6:40 pm
Forum: The Operational Art of War IV
Topic: Tweaking Force Communications Level in WWII?
Replies: 5
Views: 135

RE: Tweaking Force Communications Level in WWII?

<t> An interesting observation. It would also be applicable to France 1940, where the French tank units didn't have tank to tank commo and relied on flags to communicate between tanks and motorized vehicles. Could this be an event where the FCL coukd increase to reflect improvement in communications ...
by TheeWarLord
Fri Sep 11, 2020 9:09 pm
Forum: World in Flames
Topic: Off Topic. Historical Question(s).
Replies: 18
Views: 444

RE: Off Topic. Historical Question(s).

<t> I too had read the book, seen the film, and actually been to the battle site at Arnhem. I think you captured the scenario yourself. The element of surprise was<br/>
over, casualties were high, two German SS panzers divisions were operating in the area, the goal of dashing across the Rhein, and ...
by TheeWarLord
Fri Sep 11, 2020 5:12 pm
Forum: WIF School
Topic: Just getting started
Replies: 9
Views: 495

RE: Just getting started

<t> We must be in the same generation and same parallel universe. I started gaming in the 70's with the Avalon Hill war games, ended with the World in Flames board game. A monster game, but the best there was, in my opinion. I graduated to Steel Panthers, as well, and the earlier comp. games at the ...
by TheeWarLord
Thu Jul 23, 2020 10:16 am
Forum: The Operational Art of War IV
Topic: Back in the saddle
Replies: 4
Views: 184

RE: Back in the saddle

Welcome back.
by TheeWarLord
Fri Jun 19, 2020 9:14 pm
Forum: The Operational Art of War IV
Topic: Rebuilding bridges: a suggestion.
Replies: 13
Views: 332

RE: Rebuilding bridges: a suggestion.

A decent compromise to mull over.
by TheeWarLord
Thu Jun 18, 2020 8:42 pm
Forum: The Operational Art of War IV
Topic: Rebuilding bridges: a suggestion.
Replies: 13
Views: 332

RE: Rebuilding bridges: a suggestion.

<t> I understand your rationale, but does seem to falter when you game with scenarios that are multiday, weekly even monthly. Some bridge building can also be improvised, as well. Capturing a blown bridge hex after a good fight, throwing up a bridge, and resuming your advance is realistic as well ...
by TheeWarLord
Tue Jun 02, 2020 2:36 am
Forum: The Operational Art of War IV
Topic: D21 unit question
Replies: 4
Views: 190

RE: D21 unit question

Anti aircraft protecting your cities, where is this Berlin? Be discouraging to see paratroopers dropping in.

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