Planned battles

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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carll11
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Joined: Thu Nov 26, 2009 2:07 pm

Planned battles

Post by carll11 »

Been a long time since my last TOAW game.............anyway, jumped into Directive 21, played it a while back.
I have forgotten some of the nuances.

Is it better or does it matter if I execute planned battles all together, creating 4-5 a dozen, or do them one at a time, meaning; I plan one battle, execute, instead of planning them all at once, then executing? Its the turn time expended issue that has me curious...thx in advance.....
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sPzAbt653
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Re: Planned battles

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carll11
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Joined: Thu Nov 26, 2009 2:07 pm

Re: Planned battles

Post by carll11 »

Very interesting Steve, I did watch a tutorial on this, well, it was a lot more complex, you broke it down and made it easier for tired old mind to grasp, many thx.

I am reading the link you sent, well, the link at the link posted by tamas, the Timestamp explanation was very valuable for this new version of TOAW...thank you posting answering and this.
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TheeWarLord
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Re: Planned battles

Post by TheeWarLord »

Greetings,
I play to squeeze out as many tactical rounds out of a game turn as possible. But if the tactical situation warrants a 2-3 or more tactical rounds expenditure for a good field position, tactical/stragetic, or envelopment maneuver, then go for it. If it's an attritional stragedy or positional front, you are pursuing, then go for as many rounds as you can.
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