Search found 56 matches

by BlindOne
Tue Aug 09, 2022 8:59 am
Forum: Tech Support
Topic: Galaxy map UI is not displayed
Replies: 0
Views: 589

Galaxy map UI is not displayed

I recently got back into DW on a newly build PC running windows 11.

However I noticed almost none of the UI elements on the galaxy map seem to be working properly with the exception of the circles to indicate a system of interest for colonization, research or tourism for example (the orange circle ...
by BlindOne
Sun Aug 07, 2022 12:16 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 73553

Re: Bacon Mod


Attached is the last baconmod I have.


Oh heavens be praised brother, thank you so much. :mrgreen:

EDIT:

Hmm strange, I get a failed network error ... noooooooooo ... is it the same for everyone else? Otherwise it may be my overkill internet security from a certain corporation I uhhh got ...
by BlindOne
Fri Nov 27, 2020 11:47 am
Forum: Design and Modding
Topic: Can't delete/remove races?
Replies: 1
Views: 212

Can't delete/remove races?

<t> I tried to make a mod that removes some races by outright deleting them but this seems to throw an out of bounds error ...<br/>
<br/>
I just removed the races from the /race folder and altered the racebiases file appropriately but I can't figure out why it's bugging out. Seems you CAN delete ...
by BlindOne
Thu Nov 19, 2020 10:29 am
Forum: Distant Worlds 1 Series
Topic: Old Empire, pre-warp
Replies: 8
Views: 428

RE: Old Empire, pre-warp

<t> That kind of setup makes me wish there was a slower progression from sublight > warp bubble > full blown hyperdrive in the game. It would be very interesting to see empires go through more meaningful eras of hyperdrive evolution as technology improves. These should be represented as epochs or ...
by BlindOne
Mon Nov 16, 2020 7:06 pm
Forum: Distant Worlds 1 Series
Topic: How to create/manage a fuel depot?
Replies: 21
Views: 1138

RE: How to create/manage a fuel depot?

<t> If there is an asset you want protected with a fleet 24/7 ... then just consider replacing the fleet with an actual fortress instead. This will save you the headache you are worried about.<br/>
<br/>
So for the 3 super luxuries I always build Fortress Mines on top of them to ensure they are ...
by BlindOne
Mon Nov 16, 2020 6:04 pm
Forum: Distant Worlds 1 Series
Topic: Private sector not building new ships despite having money & resources to do it!
Replies: 7
Views: 346

RE: Private sector not building new ships despite having money & resources to do it!

<t> Just make a minimally viable spaceport that has just 1 of every required component and nothing else added to it. It can be built for close to 1500 credits and less than 350 credits in maintenance cost in base game. I plop that thing over every planet I colonize. Don't forget to add the ...
by BlindOne
Mon Nov 16, 2020 5:45 pm
Forum: Distant Worlds 1 Series
Topic: Maxing out population on a planet
Replies: 8
Views: 405

RE: Maxing out population on a planet

<t> Food 'sounds' like a good idea until you realize that by the time you can actually do space travel and have fusion reactors you may as well have food factories that produce food based on space and energy available rather than actual fertile agricultural land accessibility. Therefore the size of ...
by BlindOne
Sun Nov 15, 2020 6:14 pm
Forum: Design and Modding
Topic: RetreatUE Fix
Replies: 18
Views: 2937

RE: RetreatUE Fix

<t> Where's the cubite image file though?<br/>
<br/>
Changing themes to this version seems to throw out an error message telling me I'm missing resource image 44, so I checked the data and indeed there's no image 44 for cubite in the attachement. There is a nice help file for it showing the ...
by BlindOne
Tue Nov 12, 2019 10:40 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 73553

RE: Bacon Mod

<t> Ah interesting!<br/>
<br/>
Thanks for the clarification, I did not realize it was a known issue. Perhaps a small note in the readme would be in order for the lost folks out there who are like me? Took me more than 3 hours to figure this out lmao ... As for the tribute going over 100 ...
by BlindOne
Tue Nov 12, 2019 8:45 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 73553

RE: Bacon Mod

<t> Been a while since I was here but ... found a rather hilarious bug<br/>
<br/>
Tribute is totally broken in the current 1.77 version.<br/>
<br/>
It says it should do 0.1 (or 10% according to the default settings) in the settings but it is actually doing 10x that amount and is taking 100% of ...
by BlindOne
Fri Apr 27, 2018 2:36 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 73553

RE: "Hyping" my forthcoming mod (pun intended)

<t> Omg Bacon you're back! (for the time being)<br/>
<br/>
Can I make a request?<br/>
<br/>
I'd like to see increased tribute for protectorates and subjugated dominions. Preferably a setting that can be entered in the baconsettings file if possible.<br/>
<br/>
Currently you only get a paltry ...
by BlindOne
Fri Mar 02, 2018 9:41 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 73553

RE: "Hyping" my forthcoming mod (pun intended)

<t> I really wish we could just build the state versions and make the privates pay for them...I see it as ''sub contracting'' or something...[:'(] it would also fix them not showing up in the list, which is darn shame...but I suppose the other functionality you have for them wouldn't work anymore ...
by BlindOne
Sun Jan 28, 2018 6:49 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 73553

RE: "Hyping" my forthcoming mod (pun intended)

<t> Fore sure Roger!<br/>
<br/>
You're mod was like a miniature revolution inside the Distant Worlds Community and you got me to play and mod the game again for which I am really grateful. I do hope you'll come back to it again one day but I can see why you'd leave it at where it is right now. You ...
by BlindOne
Sun Jan 28, 2018 6:24 pm
Forum: Design and Modding
Topic: Luxury Goods as Construction Resources
Replies: 10
Views: 533

RE: Luxury Goods as Construction Resources

<r> <QUOTE><s>[quote]</s>ORIGINAL: Hattori Hanzo<br/>
<br/>
BlindOne: do you made that reactor using "Deneba Crystal" as fuel sorce (and whose construction requires some unspecified luxury resources) in a particular mod of your own ? <e>[/quote]</e></QUOTE>
<br/>
Yes I made it use Deneba Crystal ...
by BlindOne
Wed Jan 24, 2018 8:48 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 73553

RE: "Hyping" my forthcoming mod (pun intended)

<r> I too can positively confirm that RetreatUE DOES work with baconmod if you properly modify all the files.<br/>
<br/>
I myself am running a modified version of retreatUE with a bunch of other mods slapped together with BaconMod. The only issue I have is whenever a spy is caught or escapes it ...
by BlindOne
Mon Jan 22, 2018 8:56 pm
Forum: Design and Modding
Topic: Luxury Goods as Construction Resources
Replies: 10
Views: 533

RE: Luxury Goods as Construction Resources

<t> I made a reactor use deneba crystals as a fuel source (not listed as a fuel source in resources just so you know) and it's build using luxury resources.<br/>
<br/>
The reason why you don't want to use luxury resources though is because they don't show up as a lacking resource during ...
by BlindOne
Sun Jan 21, 2018 4:11 am
Forum: Design and Modding
Topic: Best way to edit MHTML galactopedia articles? (how to add/edit links?)
Replies: 10
Views: 595

RE: Best way to edit MHTML galactopedia articles?

<t> Oops I did write something incorrectly in my last post.<br/>
<br/>
It's really simple, look at the resource_visualindex help article in the galactopedia, it links to all the other resources in the game through hyperlinks so you can select the resource and see the relevant page.<br/>
<br/>
No ...
by BlindOne
Sat Jan 20, 2018 7:58 am
Forum: Design and Modding
Topic: Best way to edit MHTML galactopedia articles? (how to add/edit links?)
Replies: 10
Views: 595

RE: Best way to edit MHTML galactopedia articles?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Rosbjerg<br/>
<br/>
Have you tried putting your images somewhere on the C drive and linking from there?<br/>
<br/>
Other than that, it might simply not be able to handle links inside an article - maybe the game can't handle that execution and then crashes.<e ...
by BlindOne
Thu Jan 18, 2018 5:44 pm
Forum: Design and Modding
Topic: Best way to edit MHTML galactopedia articles? (how to add/edit links?)
Replies: 10
Views: 595

RE: Best way to edit MHTML galactopedia articles?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Retreat1970<br/>
<br/>
For RetreatUE I used HTMLEdit. I took an existing pedia file and overwrote the text and pics and saved new. BUT I remember needing a few more steps than that, and unfortunately that's all I remember.
<e>[/quote]</e></QUOTE>
<br/>
I ...

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