Search found 243 matches

by Cabido
Fri Jun 04, 2021 6:38 pm
Forum: Mods
Topic: Board Game Mod
Replies: 5
Views: 2982

RE: Board Game Mod

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Zovs<br/>
<br/>
Here are some views of my version of what I consider board war game modifications. I use custom font's and colors, I also created some custom artwork and colors and I use some of a fellows mod I can't recall his name at the moment.<br/>
<br ...
by Cabido
Fri Jun 04, 2021 6:33 pm
Forum: Mods
Topic: Board Game Mod
Replies: 5
Views: 2982

RE: Board Game Mod

ORIGINAL: secadegas

Welcome back!

Thanks man.
by Cabido
Thu Jun 03, 2021 7:14 pm
Forum: Mods
Topic: Board Game Mod
Replies: 5
Views: 2982

Board Game Mod

<r> Since my original thread is gone, I'll just post a new link to my mod here. The image corresponds to an old version, but it is the only one I have available at the moment. Little was changed.<br/>
<br/>
I allow anyone to use any of it's elements, be it for new mods or even for commercial use ...
by Cabido
Thu Jun 03, 2021 7:00 pm
Forum: Mods
Topic: Flag MOD Request
Replies: 97
Views: 9279

RE: Flag MOD Request

Wasn't able to find the thread. Will make a new one with just the link.
by Cabido
Thu Jun 03, 2021 6:56 pm
Forum: Mods
Topic: Flag MOD Request
Replies: 97
Views: 9279

RE: Flag MOD Request

<r> <QUOTE><s>[quote]</s>ORIGINAL: Curtis Lemay<br/>
<br/>
Well, he hasn't logged in in over a year. And there is no other contact path given. I think we have to give up on Cabido.
<e>[/quote]</e></QUOTE>
<br/>
Have been traveling for work. Little time to play the game. I'll place a disclaimer ...
by Cabido
Thu Jun 03, 2021 6:52 pm
Forum: Mods
Topic: Graphic Mod - "Best of both Worlds"
Replies: 90
Views: 17144

RE: Graphic Mod - "Best of both Worlds"

Nice work. Good to see my mod is being useful to other modders.
by Cabido
Sat Jun 29, 2019 2:05 pm
Forum: The Operational Art of War IV
Topic: Coastal Artillery Question
Replies: 80
Views: 2521

RE: Coastal Artillery Question

<t> I gave you a link to a specific post on the thread. All you need is in the post. <br/>
<br/>
The malta scenario is shipped with the game an you can do the test with the original scenario. Playing it I have noticed this bug in the first turn of the game. I have only stacked up all coastal guns ...
by Cabido
Sat Jun 29, 2019 12:41 pm
Forum: The Operational Art of War IV
Topic: Coastal Artillery Question
Replies: 80
Views: 2521

RE: Coastal Artillery Question

I have given you the scenario and the instruction is there for how to reproduce it. Want me to tell you how to press the mouse button? I'm not being a dick.
by Cabido
Sat Jun 29, 2019 12:24 pm
Forum: The Operational Art of War IV
Topic: Coastal Artillery Question
Replies: 80
Views: 2521

RE: Coastal Artillery Question

I have posted a modified scenario here, which can be used for tests on this:
fb.asp?m=4592104

by Cabido
Sat Apr 27, 2019 9:01 pm
Forum: The Operational Art of War IV
Topic: I need help w editing color scheme of reports
Replies: 14
Views: 637

RE: I need help w editing color scheme of reports

<r> I have created a mod for TOAW's interface. Interface look is something very subjective, but you may see if things look better for you here:<br/>
<br/>
<URL url="http://toawstuff.000webhostapp.com">http://toawstuff.000webhostapp.com</URL><br/>
<br/>
Go down to the title "Board game style mod ...
by Cabido
Sat Apr 27, 2019 8:45 pm
Forum: The Operational Art of War IV
Topic: I need help w editing color scheme of reports
Replies: 14
Views: 637

RE: I need help w editing color scheme of reports

Put this in your graphics override folder. I don't think it will look nice, but you'll have your black background.
by Cabido
Sat Apr 27, 2019 2:58 pm
Forum: The Operational Art of War IV
Topic: I need help w editing color scheme of reports
Replies: 14
Views: 637

RE: I need help w editing color scheme of reports

To change the background color you have to edit the boxes.png file in the graphics folders. Change the color and save the new version on the graphics override folder.

To change the fonts, you'll find a font editing tool in the player option menu item.
by Cabido
Mon Apr 08, 2019 3:04 pm
Forum: The Operational Art of War IV
Topic: Did i cut off enemy's supply? Image is shown
Replies: 3
Views: 242

RE: Did i cut off enemy's supply? Image is shown

<t> No, they have a supply line tracing back to singapore. You have to interpose one of your units, cutting this line. It's a difficult task in this scenario, since mobility is a problem. A lot of traffic jam around. It`s a good scenario to practice the effect of unit density on mobility and losses ...
by Cabido
Wed Apr 03, 2019 2:22 pm
Forum: The Operational Art of War IV
Topic: Avoiding the Retreating Wild Goose Chase
Replies: 55
Views: 1857

RE: Avoiding the Retreating Wild Goose Chase

<r>
<QUOTE><s>[quote]</s>ORIGINAL: sPzAbt653<br/>

<QUOTE><s>[quote]</s>I have structured the test in such a way ...<e>[/quote]</e></QUOTE>
And several of us have explained why you are wrong. And we fairly quickly proved that the entire premise of this thread is wrong. Jack, Curtis and I don't ...
by Cabido
Wed Apr 03, 2019 1:08 pm
Forum: The Operational Art of War IV
Topic: Avoiding the Retreating Wild Goose Chase
Replies: 55
Views: 1857

RE: Avoiding the Retreating Wild Goose Chase

You really don't understand what you read, do you Lobster?
by Cabido
Wed Apr 03, 2019 12:33 pm
Forum: The Operational Art of War IV
Topic: Avoiding the Retreating Wild Goose Chase
Replies: 55
Views: 1857

RE: Avoiding the Retreating Wild Goose Chase

<t> Lobster, I shouldn’t even bother to give you an answer, but here we go.<br/>
<br/>
Any “spacial unit” design choice (like squares, circles, hexes) for games IS arbitrary from the standpoint of reality, even if logic from a game standpoint. We have to choose a minimal discrete spacial unit ...
by Cabido
Tue Apr 02, 2019 11:00 am
Forum: The Operational Art of War IV
Topic: Avoiding the Retreating Wild Goose Chase
Replies: 55
Views: 1857

RE: Avoiding the Retreating Wild Goose Chase

<r> Well, I tried then to treat it as an hex based game, with all it’s logic based on this arbitrary unit, the hex. Instead of treating the infantry hex as the battlefield, and it’s relative equipment density as the main variable, I treated the focal hex with all hexes around will be the battlefield ...
by Cabido
Tue Apr 02, 2019 10:59 am
Forum: The Operational Art of War IV
Topic: Avoiding the Retreating Wild Goose Chase
Replies: 55
Views: 1857

RE: Avoiding the Retreating Wild Goose Chase

<r> One unit has 50 panzers (1) that will face 10 squads on foot (2) in the open. The hex is 5km in size and the turn a full day. It should be easy to these panzers to encircle the squads in their own hex which, as has been said, is a large battlefield. They are in the open (arid terrain may have ...
by Cabido
Sat Mar 30, 2019 4:35 pm
Forum: The Operational Art of War IV
Topic: Avoiding the Retreating Wild Goose Chase
Replies: 55
Views: 1857

RE: Avoiding the Retreating Wild Goose Chase

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Cabido<br/>
<br/>
The best solution, in my opinion would be to have a friendly unit in the hex.<e>[/quote]</e></QUOTE>
<br/>
Huh?<br/>
[/quote]<br/>
<br/>
The example was given above with visual aid, but I reproduce it below:<br/>
<br/>
.......10,4 <br ...

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