I was thinking, to avoid this, are there any rules with regard to the "front line" and retreating into it? At some level, it feels unrealistic - the frontline at this scale could be thought to be an abstraction to some degree. There would always be 'units' behind the front, even if not mainline units. In real-life a unit would never consider retreating into enemy territory, it would be much more likely to just surrender.
I think the game should make it much harder for an enemy unit to retreat into player-owned territory. It would avoid the "wild goose chase" effect of spending round after round chasing some stragglers, it does get annoying and adds to the feeling of playing against a computer.
The game models the frontline but it appears to not really be used for anything much?
Of course, the option to retreat into player territory should always be there, but it should come at a very high cost in men, i.e. surrendering broken-up stragglers, abandoned vehicles, as well as a high chance the unit will evaporate completely.
Case in point; where would this heavily reduced assault gun unit retreat? One PAK, a couple of half-tracks and a handful Stugs?









