Search found 49 matches

by mccartyg
Sat Jan 13, 2018 5:39 pm
Forum: The Operational Art of War IV
Topic: Why won't re-supply in full ?
Replies: 31
Views: 990

RE: Why won't supply in full ?

Yeah that is inconsistent and confusing. Perhaps designers should use 'high supply' and just reduce their supply rates. So, that the values are reflected genuinely.
by mccartyg
Sat Jan 13, 2018 4:49 pm
Forum: The Operational Art of War IV
Topic: Why won't re-supply in full ?
Replies: 31
Views: 990

RE: Why won't supply in full ?

<t> It is very difficult to even read through the manual pdf due to my old computer and how compressed it is. I was able to determine that there is no daily dividend for resupply. Night turns apply a 33% reduction though. One thing you may not be considering is your opponents interdiction level ...
by mccartyg
Fri Jan 12, 2018 11:04 pm
Forum: The Operational Art of War IV
Topic: Why won't re-supply in full ?
Replies: 31
Views: 990

RE: Why won't supply in full ?

Resupply is probably a daily dividend so for this scenario (depending on 12 or 6 hour turns) the nominal value is being divided 2 or 4 times before randomization.
by mccartyg
Thu Jan 11, 2018 10:14 pm
Forum: The Operational Art of War IV
Topic: Just wondering ...
Replies: 8
Views: 214

RE: Just wondering ...

Reading up on it, according to mobygames, isometric was optionable in TOAW1. The sprites were probably just copied between campaign series and TOAW. They look nice but operationally at the interface there is so much that is disguised by the sprites and terrain features using isometric.
by mccartyg
Thu Jan 11, 2018 7:18 pm
Forum: The War Room
Topic: Style of Play
Replies: 4
Views: 357

RE: Style of Play

<t> Yeah the 'general health' icon needs to be prorated for the equivalent efficiency of each attributes modifier on the combat model. Instead of averaging them which isn't a real evaluation because they're equations are so different. Generally though green health will give much better results than ...
by mccartyg
Thu Jan 11, 2018 7:13 pm
Forum: The Operational Art of War IV
Topic: Just wondering ...
Replies: 8
Views: 214

RE: Just wondering ...

When were 3d map/icons implemented? Seems like Talonsoft tried to merge their products. 3d works well for the campaign series but is really terrible for the large scale of TOAW. Waste of data really.
by mccartyg
Wed Jan 10, 2018 1:28 am
Forum: The Operational Art of War IV
Topic: In Hex Rivers Revisited...Yet Again.
Replies: 87
Views: 2235

RE: In Hex Rivers Revisited...Yet Again.

<t> Using escarpment features as half river hex sides would be possible. Problem is the hardcoded logic on terrain effects. I have no problem with in hex rivers but, I think the coders got it wrong. Sid Meier even used in hex rivers. Realistically at an operational/strategic level formations will ...
by mccartyg
Sat Dec 30, 2017 8:44 pm
Forum: The Operational Art of War IV
Topic: Combat Planner counters
Replies: 2
Views: 209

RE: Combat Planner counters

I'm guessing that the combat planner has a font text size which maybe increased. Maybe in a later version we can get it's icons linked to hugeicon. This is also helpful for those using large televisions that need to explode the dpi.
by mccartyg
Sat Dec 30, 2017 8:02 pm
Forum: The Operational Art of War IV
Topic: How to get Graphics Override working again?
Replies: 15
Views: 595

RE: How to get Graphics Override working again?

This is a problem. Less moddability isn't an upgrade. Nothing was broken with image databases in TOAW3 except maybe the use of any wasteful obsolete bitmapping.
by mccartyg
Sat Dec 30, 2017 7:59 pm
Forum: Tech Support
Topic: INI File
Replies: 23
Views: 927

RE: INI File

Don't understand but, I figure that you're correct in that the ini and that GUI window determine the same thing. Will just have to play test to figure it out myself.
by mccartyg
Sat Dec 30, 2017 4:12 pm
Forum: Tech Support
Topic: INI File
Replies: 23
Views: 927

RE: INI File

<t> >BasicDefaults helps control the numbers on the icons. <br/>
Care to expand on that Ralph? I imagine it controls the highest value and averaging. Where highest value was 31 for TOAW 3.4. So, setting BasicDefaults=N should radacalize the evaluation? Would be cool if highest value could be ...
by mccartyg
Sat Dec 30, 2017 3:52 pm
Forum: Mods and Scenarios
Topic: REQ: Tactical Scale Cold War
Replies: 3
Views: 241

RE: REQ: Tactical Scale Cold War

<t> With terrain obstruction values and multi-hex direct fire we can really expand tactical modern representation. Now I'd use 1km and below only for pre-WW2 modelling. Problem with changing the basic combat modelling is having to redesign the AI to fulfill the new logical paramters. Which isn't ...
by mccartyg
Sat Dec 30, 2017 3:47 pm
Forum: The Operational Art of War IV
Topic: In Hex Rivers Revisited...Yet Again.
Replies: 87
Views: 2235

RE: In Hex Rivers Revisited...Yet Again.

<t> Hex's and staggered squares are used for simplicity. Hex side rivers do model river location for operations better. In hex rivers models geography better. The above picture is of the Kusko river at Bethel Alaska during the summer thaw. Generally, rivers are linear or try to be linear over ...
by mccartyg
Thu Dec 28, 2017 11:29 pm
Forum: The Operational Art of War IV
Topic: Questions about Campaign For North Africa 40D-43
Replies: 13
Views: 669

RE: Questions about Campaign For North Africa 40D-43

Well, what would you refer as a good starting intermediate example of TOAW 4 gameplay for someone that has played TOAW3, Bob Cross?
by mccartyg
Thu Dec 28, 2017 8:50 pm
Forum: After Action Reports
Topic: Once more into the Breech with D21
Replies: 468
Views: 12099

RE: Once more into the Breech with D21

<t> Looks like you've got a breakthrough towards the Vyazma-Moscow MSR up there. If you start taking heavy losses don't do like what I just tried in my Korea tutorial game and keep attacking ;]. Your mind gets numb from play and the worst thing you can do is over extend and lose an Army Groups ...
by mccartyg
Thu Dec 28, 2017 8:25 pm
Forum: The Operational Art of War IV
Topic: In-hex rivers in TOAW
Replies: 15
Views: 487

RE: In-hex rivers in TOAW

<t> They're all constrained by 90s programmer concepts of adapting simple simon board games. Even the most complex table top games are nothing compared to the databasing potential of modern processors. They are also constrained by attempts to limit access of the users. They used offsets in the ...
by mccartyg
Thu Dec 28, 2017 7:21 pm
Forum: The Operational Art of War IV
Topic: Very basic questions
Replies: 9
Views: 384

RE: Very basic questions

<t> 1. Yes, when a unit defends it's entrenchment is based on it's remaining movement potential. If left in defense an entire turn than all potential will be applied.<br/>
2. For one mobile units will be more likely to retreat rather than take even minimal losses if the odds are against them. There ...
by mccartyg
Thu Dec 28, 2017 7:01 pm
Forum: The Operational Art of War IV
Topic: In-hex rivers in TOAW
Replies: 15
Views: 487

RE: In-hex rivers in TOAW

<t> Would be nice if the combat modifier integers were moddable. Total modability enhances any game system. Every hex terrain feature should have a multiplier on combat within it, out of it, and beside it. For river hexes the greatest mod should be fighting into the hex because the attacker must ...
by mccartyg
Tue Dec 26, 2017 10:26 pm
Forum: The War Room
Topic: Style of Play
Replies: 4
Views: 357

Style of Play

<t> Here are my guidelines for play. Wondered if anyone has similar style. I base my units movement per turn on their general health. Dark greens can go 100% movemment points, light green 75%, yellow 50%, orange 25%, red don't move. I always digin. Never use ignore losses unless it's for an ...
by mccartyg
Tue Dec 26, 2017 10:15 pm
Forum: After Action Reports
Topic: Once more into the Breech with D21
Replies: 468
Views: 12099

RE: Once more into the Breech with D21

<t> You keep saying near Moscow referring to your line just beginning to breach their front at Smolensk ;p. AGC is a little behind historical schedule. Hopefully you'll be able to get the rail to Vyasma and a wider bulge to Moscow before the rain starts. Steve's raputitsa settings seem off to me ...

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