Search found 2773 matches

by BDukes
Sat Aug 01, 2026 3:16 pm
Forum: Command: Modern Operations series
Topic: A constructive discussion about stability, patches and bug fixes
Replies: 44
Views: 3912

Re: A constructive discussion about stability, patches and bug fixes

Well you told him.

I agree with Figeac. Like him, I'm not really stomping my feet about it but things showing back up is a pattern. There are numerous bug reports to support it but as he mentioned with saying "feeling", there are things you just know have been broken again. There are bug reports ...
by BDukes
Mon Jul 06, 2026 11:36 am
Forum: Tech Support
Topic: [FIXED] Build 1776: Cannot Add V-Bats to Harpers Ferry LSD or San Antonio LPD
Replies: 13
Views: 1063

Re: [Sorry not RESOLVED] Build 1776: Cannot Add V-Bats to Harpers Ferry LSD or San Antonio LPD

Parel803 wrote: Sat Jun 27, 2026 8:05 am Good morning,

I think in 1892 it is solved. Added 4x V-bat on a FFGH.

regards GJ
Yes. Fixed here as well.

Thank you all for your time and efforts!

M
by BDukes
Sat Jun 06, 2026 11:36 pm
Forum: Tech Support
Topic: [LOGGED] Show all type Checkbox in damage and destroyed not displaying all
Replies: 2
Views: 317

[LOGGED] Show all type Checkbox in damage and destroyed not displaying all

Hi All

When i select the show all types checkbox in the damage or destroy trigger windows it doesn't seem to update the dropdown with the entire list but retains the original list of only what is in the scenario. Not the end of the world as I can code around it.

Thanks ...
by BDukes
Sat Jun 06, 2026 8:35 pm
Forum: Command: Modern Operations series
Topic: Submarine cargo operations question
Replies: 10
Views: 1841

Re: Submarine cargo operations question

If it doesn't have it already try selecting the unit and opening the boating operations window. Looks like you can add them in the same way you can add aircraft facilities.
by BDukes
Sat Jun 06, 2026 5:26 pm
Forum: Tech Support
Topic: [FIXED] Build 1877: Comms Window UI: Bandwidth Spelled Wrong
Replies: 1
Views: 135

[FIXED] Build 1877: Comms Window UI: Bandwidth Spelled Wrong

Boohoo I want my money back (low priority) . There is a typo in the Bandwidth column of the Comms Window UI.
BlankAddComms.png
BlankAddComms.png (84.42 KiB) Viewed 135 times
by BDukes
Sat Jun 06, 2026 5:18 pm
Forum: Tech Support
Topic: [FIXED] Build 1877: Add Comms Dialog not displaying db entries with filter on or off
Replies: 2
Views: 141

[FIXED] Build 1877: Add Comms Dialog not displaying db entries with filter on or off

Hi All

I was looking to add a comms to a unit through the UI but it appears the add comms window isn't displaying the db table filtered or unfiltered. This one is a little important as its the easiest way to look up comms ids.
BlankAddComms.png
BlankAddComms.png (1.44 MiB) Viewed 141 times
by BDukes
Sat Jun 06, 2026 1:52 pm
Forum: Command: Modern Operations series
Topic: Does stealth technology work in this game, and one of the questions.
Replies: 13
Views: 3215

Re: Does stealth technology work in this game, and one of the questions.


There's no way this thing is getting a useful target track at those ranges.
https://www.radartutorial.eu/19.kartei/11.ancient/pic/img9091.jpg
All a long-wavelength radar like this is good for against stealth aircraft is early warning. Also the signal processing and noise level is going to be ...
by BDukes
Mon May 18, 2026 4:48 pm
Forum: Command: Modern Operations series
Topic: Does stealth technology work in this game, and one of the questions.
Replies: 13
Views: 3215

Re: Does stealth technology work in this game, and one of the questions.

Watch those spoonrests as well. They can detect you at 50nm head on at altitude.

Just looking at the Serb F-117 shootdown and they used Spoonrest at lowest bandwidth setting and detected the F-117 at 15nm with incomplete info. Spoonrest was standard issue for most WP clients.

I'd consider:
Taking ...
by BDukes
Mon May 18, 2026 4:21 pm
Forum: Tech Support
Topic: [WAD] Laser COIL Shot #1203
Replies: 10
Views: 850

Re: Laser COIL Shot #1203


Has anyone else noticed that the Laser Coil Shot has become completely ineffective after this update?


Yes but you can see what is going on. If you look at the DB entries you'll notice your shot is 2.4DP with a low rate of fire. If you look at the myriad of others they've got different and ...
by BDukes
Sat May 16, 2026 1:24 pm
Forum: Mods and Scenarios
Topic: Achilles Shield 2035-Under Testing
Replies: 1
Views: 856

Re: Achilles Shield 2035-Under Testing

Hi

Checked this out today and hit a couple of stops.

First, why no MPA's or embarked ASW helicopters?

Second, get a strike size warning for the other side when starting the scenario.
Screenshot 2026-05-16 085804.png
Screenshot 2026-05-16 085804.png (69.71 KiB) Viewed 662 times
by BDukes
Thu Apr 30, 2026 1:59 pm
Forum: Tech Support
Topic: [LOGGED] Build 1852: Game Crashed When Minimized and then the save wouldn't load....
Replies: 5
Views: 254

Re: Build 1852: Game Crashed When Minimized and then the save wouldn't load....

Windows Reliablity Reporting


Source
Command

Summary
Stopped working

Date
‎4/‎29/‎2026 11:22 AM

Status
Report sent

Description
Faulting Application Path: C:\Program Files (x86)\Steam\steamapps\common\Command - Modern Operations\Command.exe

Problem signature
Problem Event Name: CLR20r3
Problem ...
by BDukes
Tue Apr 28, 2026 2:38 pm
Forum: Tech Support
Topic: [LOGGED] Build 1852: Game Crashed When Minimized and then the save wouldn't load....
Replies: 5
Views: 254

Re: Build 1852: Game Crashed When Minimized and then the save wouldn't load....


I reported hangings when you minimize CMO in this thread.

https://forums.matrixgames.com/viewtopic.php?p=5263860&hilit=minimizing#p5263860


I know from modding the loading pics, that CMO will not start if CMO_logo.jpg is missing from the folder.

But should be this folder.

\CMO 1.09\Symbols ...
by BDukes
Tue Apr 28, 2026 2:29 pm
Forum: Tech Support
Topic: [DB REQUEST][1825.15] Red Cargo - Why?
Replies: 6
Views: 288

Re: [1825.15] Red Cargo - Why?

I've added a DB request for it. The CH-53E and K heavy sling loads should be able to handle it.

https://github.com/PygmalionOfCyprus/cm ... ssues/7152

Thanks!

Mike
by BDukes
Tue Apr 28, 2026 11:24 am
Forum: Tech Support
Topic: [LOGGED] Build 1852: Game Crashed When Minimized and then the save wouldn't load....
Replies: 5
Views: 254

Re: Build 1852: Game Crashed When Minimized and then the save wouldn't load....

Managed to capture the minimized CMO error. Please tell me I didn't lose my file because the game can't find a .jpg......
Error.png
Error.png (13.3 KiB) Viewed 227 times
by BDukes
Tue Apr 28, 2026 1:31 am
Forum: Tech Support
Topic: [LOGGED] Build 1852: Game Crashed When Minimized and then the save wouldn't load....
Replies: 5
Views: 254

[LOGGED] Build 1852: Game Crashed When Minimized and then the save wouldn't load....

and of course I didn't save so there is a week's worth of work in the crappa. I know I should have backed up .

Ok. I was working on a scenario and pulled up a web browser. CMO was then minimized. When I tried to open it I got the pong and then the error message that it couldn't be opened. I ...
by BDukes
Thu Apr 23, 2026 11:21 am
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 897
Views: 177216

Re: CMO RUNNING POLL - Gameplay feature requests

Hi All

The new interface weapons quantity bars are great but in light of the very common 0/10000 weapons record they need to be configurable to account for that. If they player needs to look its the same # of clicks the bars were meant to reduce.

Thanks!

Mike

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