Search found 143 matches

by eouellet
Wed May 28, 2025 11:43 pm
Forum: World in Flames
Topic: New 07.00.01.00 Public Beta Update Available Now!
Replies: 48
Views: 6268

Re: New 07.00.01.00 Public Beta Update Available Now!

All I asked was "can open beta users be granted access to the WIP AI."

The short answer is no, not at this time.

The longer one is that it has been over 2 years since Matrix (well one programmer) is working exclusively on the AI, and it has nothing to show for. The official beta testers are ...
by eouellet
Mon Jan 13, 2025 5:14 pm
Forum: World in Flames
Topic: abandoned
Replies: 40
Views: 3601

Re: abandoned

It looks like it has been abandoned. There were signs that we were heading in that direction already in 2023.

Maybe the AI beta testers know better, but I assume they are under a strict NDA.

In any event, it would be nice to have an update from Matrix as to where the game stands, for real, and ...
by eouellet
Sun Jan 05, 2025 4:01 am
Forum: World in Flames
Topic: World in Flames: Issues when trying to play Fascist Tide
Replies: 7
Views: 788

Re: World in Flames: Issues when trying to play Fascist Tide

Once upon a time, in 2017, Matrix stated that the 2 individual theater scenarios were on the priority list, above completing the Artificial Intelligence Opponent (AIO). See this post. https://www.matrixgames.com/forums/viewtopic.php?f=10700&t=318257

But it was decided from early 2023 that the AIO ...
by eouellet
Sat Sep 07, 2024 1:12 pm
Forum: WIF School
Topic: Can Free France CP be used to transport BP from Australia to USSR
Replies: 7
Views: 514

Re: Can Free France CP be used to transport BP from Australia to USSR

The Free French CPs should not be an issue here. In 1939, the convoy system automatically re-route the CW trade oil point from Persia using French CP (Red Sea and Med), and screwing up the chain from the French resource point in Indochina to France, even if there are free CW CPs going around Africa ...
by eouellet
Thu Sep 05, 2024 11:57 pm
Forum: Tech Support
Topic: Rules Experts Needed. Shattered Units Destroyed Because of No Retreat.
Replies: 44
Views: 2543

Re: Rules Experts Needed. Shattered Units Destroyed Because of No Retreat.

Rule 17.4 is only about a particular condition regarding the collapse of Vichy France. It does not discuss anything else. If the allies are in Metropolitan Vichy France first, then axis units entering Vichy France are not causing its collapse. That's it. This does not have any implications for other ...
by eouellet
Thu Sep 05, 2024 7:57 pm
Forum: Tech Support
Topic: Rules Experts Needed. Shattered Units Destroyed Because of No Retreat.
Replies: 44
Views: 2543

Re: Rules Experts Needed. Shattered Units Destroyed Because of No Retreat.

The FTC applies only to the Italians, as they are not the ones who created Vichy, but are friendly yet non-cooperating.

You are correct about the country issue. The rule is:

18.2 A major power or minor country unit that ends any step in the home country of a friendly major power it doesn’t co ...
by eouellet
Sun Aug 04, 2024 1:28 pm
Forum: Tech Support
Topic: Ineligible Partisan Unit - Game stuck V7.0.0.0.
Replies: 1
Views: 284

Re: Ineligible Partisan Unit - Game stuck V7.0.0.0.

I was able to do a work around thanks to Rick's Layman's Guide, as I could deploy the partisan anywhere in Finland. Although, I am not sure 100% of what I did to make it happen...there was a suspicious -1 changed into a 0.

In any event, the bug still needs to be fixed, as it is a show stopper.
by eouellet
Sat Aug 03, 2024 8:46 pm
Forum: Tech Support
Topic: Ineligible Partisan Unit - Game stuck V7.0.0.0.
Replies: 1
Views: 284

Ineligible Partisan Unit - Game stuck V7.0.0.0.

At the new unit placement phase a Finnish partisan has to be put on the map, but it should not be and there is no eligible hex for placing the partisan on the map. The game is completely stuck.

1. At the prior Partisan phase there were no Finnish partisan generated;
2. Germany and Finland are not ...
by eouellet
Tue Jun 04, 2024 3:43 pm
Forum: Tech Support
Topic: Decline and Fall scenario crashes at setup V7.0.0.0
Replies: 0
Views: 251

Decline and Fall scenario crashes at setup V7.0.0.0

I tried to setup the Decline and Fall scenario twice, and it crashes after Japan is finished to be setup. I can't provide a save game in the middle of setting up the game, but it is easy to reproduce. Hence, the Decline and Fall scenario is not usable at all.

Correction. Here is a save game.
by eouellet
Thu May 30, 2024 11:08 pm
Forum: Tech Support
Topic: Vichy can do DOW V7.0.0.0
Replies: 1
Views: 475

Vichy can do DOW V7.0.0.0

Vichy can do DOW, as the form comes up. New issue with V7.0.0.0. See game save.
by eouellet
Thu May 30, 2024 8:39 pm
Forum: Tech Support
Topic: Vichy France resource trading while not at war v7.0.0.0
Replies: 0
Views: 297

Vichy France resource trading while not at war v7.0.0.0

Vichy France resource trading while not at war, the form comes up, something new with v7.0.0.0. See game save.
by eouellet
Tue May 14, 2024 6:49 pm
Forum: Tech Support
Topic: Convoys creation through merging - V7.0.0.0
Replies: 0
Views: 421

Convoys creation through merging - V7.0.0.0

New convoys can be created by playing with merging convoys.

In attached game save, if you go to Belfast as the CW player, open the Flyout window, and select by clicking on 6 individual (1pt) Norwegian turned CW (i.e. with blue bar on the top), then left click to merge these six convoy points. The ...
by eouellet
Sat May 11, 2024 5:36 pm
Forum: Tech Support
Topic: Game hung at Defensive HQ Support
Replies: 9
Views: 717

Game hung at Defensive HQ Support

Let's get this in its own thread.
by eouellet
Fri May 03, 2024 6:33 pm
Forum: Tech Support
Topic: Help needed with FF production
Replies: 14
Views: 1102

Re: Help needed with FF production

You should not have put more than 1 in Douala. You were able to draw 2, this sounds like a bug.

Rule: "You may save only 1 build point marker (of any value) in each city or port (cumulative) in your major power’s home country (any Commonwealth home country) and double these limits in your major ...
by eouellet
Mon Apr 29, 2024 5:13 pm
Forum: Tech Support
Topic: Polish auto-surrender not working - V7.0.0.0.
Replies: 0
Views: 373

Polish auto-surrender not working - V7.0.0.0.

This is a very old bug that returned with the new version 7.

In the global campaign game, at the very beginning of the S/O turn, if you click "no" to aligning Poland to Commonwealth in the pop-up form, then another of the same pop-up form appears. The only way to get rid of the forms is to click ...
by eouellet
Mon Mar 04, 2024 3:21 pm
Forum: World in Flames
Topic: 2023 WIF AI Progress Report
Replies: 69
Views: 8157

Re: 2023 WIF AI Progress Report

Thank you Ronnie for this info.

This is more pointers for me that there is a serious MWIF fatigue, but how can anyone place a blame for it, after working on this game for nearly 20 years! Very few would have kept going for so long.

I went to read Steve very first post about MWIF, dated May 19 ...
by eouellet
Fri Mar 01, 2024 5:22 pm
Forum: World in Flames
Topic: Global War end game very slow
Replies: 6
Views: 883

Re: Global War end game very slow

I noticed the same thing. It is also a nightmare when returning large fleets to port at the end of a turn, enough to make the game crash. Yet, sometimes it stops to be an issue, without any apparent reason.

However, let's be honest, this will not be fixed anytime soon, maybe never.
by eouellet
Tue Jan 09, 2024 2:59 am
Forum: World in Flames
Topic: 2023 WIF AI Progress Report
Replies: 69
Views: 8157

Re: 2023 WIF AI Progress Report

Hi Angeldust2,

The workaround one-map scenarios work good, especially the Day of Infamy is quite fun. The Fascist Tide is a bit cumbersome because of re-creating the Transfer Box, but it still works good. I don't know if any other player tried it.

I will have a look at the external app effort ...
by eouellet
Mon Jan 08, 2024 2:06 am
Forum: World in Flames
Topic: 2023 WIF AI Progress Report
Replies: 69
Views: 8157

Re: 2023 WIF AI Progress Report

Sorry, a bit late on this one, as I just noticed this thread.

Thank you to Erik Rutins for providing some update on what is going, especially for those not involved in the AI beta testing.

A full update to the 2017 post about the future plans would have been good, but it is enough to figure out ...
by eouellet
Mon Apr 10, 2023 1:51 pm
Forum: Tech Support
Topic: Decline and Fall
Replies: 11
Views: 642

Re: Decline and Fall

When I loaded your game I got the following message:
File not found: C:\Program Files (x86)\Matrix Games\World in Flames\Scenarios\Decline and Fall\Map Views\1left.SLY

Then I got the message:
Since the SLY file stored within the saved game file was not found, the program will use New Game.SLY ...

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