Search found 86 matches

by PPetar
Mon Nov 24, 2025 9:37 pm
Forum: Tech Support
Topic: Visual bug - incorrect defensive CV on the unit counter
Replies: 16
Views: 1048

Re: Visual bug - incorrect defensive CV on the unit counter

The save is some random save I have from a multiplayer game i played couple of years ago. I agree FOW can show you incorrect info, but how is it always around /2 and why is only the defensive CV incorrect, the offensive CV has much lower variation (also why does it always show x=x, not x=1.5x or x ...
by PPetar
Mon Nov 24, 2025 9:17 pm
Forum: Tech Support
Topic: Visual bug - incorrect defensive CV on the unit counter
Replies: 16
Views: 1048

Re: Visual bug - incorrect defensive CV on the unit counter


CPPs are gained, and forts are built at the very end of the movement phase (when you end your turn, remaining MPs are used to gain CPPs and build forts).

If you have a save, you can attach it to a post and tell us what unit to look at.


The unit i showed had 3 mp at the end, so they maybe ...
by PPetar
Mon Nov 24, 2025 9:13 pm
Forum: Tech Support
Topic: Visual bug - incorrect defensive CV on the unit counter
Replies: 16
Views: 1048

Re: Visual bug - incorrect defensive CV on the unit counter

Joel Billings wrote: Mon Nov 24, 2025 5:56 pm Wiedrock usually provides good insight into what's going on.
Is Wiedrock an official go to person regarding these things or am I missing something. How can he help tell what the issue is? Was he involved in writing the code?
by PPetar
Mon Nov 24, 2025 9:10 pm
Forum: Tech Support
Topic: Visual bug - incorrect defensive CV on the unit counter
Replies: 16
Views: 1048

Re: Visual bug - incorrect defensive CV on the unit counter


Then it could always be observed I'd say!?


I said and posted screenshots of it sometimes being there, sometimes not, so no it cannot be observed always, though i see it pretty often as you can see from the screenshots. If you are asking about whether other people see it, i really don't know ...
by PPetar
Mon Nov 24, 2025 7:02 pm
Forum: Tech Support
Topic: Visual bug - incorrect defensive CV on the unit counter
Replies: 16
Views: 1048

Re: Visual bug - incorrect defensive CV on the unit counter

I think i found a case that makes the issue I'm talking about pretty clear.

I'm controlling both sides in a local game. This is the status of the division when i end the turn as Axis.
Screenshot From 2025-11-24 19-55-28.png

As Soviets then I see this
Screenshot From 2025-11-24 19-56-25.png ...
by PPetar
Mon Nov 24, 2025 6:41 pm
Forum: Tech Support
Topic: Visual bug - incorrect defensive CV on the unit counter
Replies: 16
Views: 1048

Re: Visual bug - incorrect defensive CV on the unit counter

I did a bit of testing in my ai vs ai test game and I found similar strange results. Here are images of the predicted cv values with and without fog of war

Screenshot From 2025-11-24 19-32-29.png
Screenshot From 2025-11-24 19-32-40.png

Screenshot From 2025-11-24 19-32-51.png
Screenshot From ...
by PPetar
Mon Nov 24, 2025 6:17 pm
Forum: Tech Support
Topic: Visual bug - incorrect defensive CV on the unit counter
Replies: 16
Views: 1048

Re: Visual bug - incorrect defensive CV on the unit counter

Thanks for the reply.

My initial assumption was that the 9=9 was a 100 CPP unit but in both combats i posted initial cv jumped up by x2 which would suggest a fort not being calculated. It would also be really strange for my opponents units from the second picture to have one 0 CPP one 100 CPP since ...
by PPetar
Mon Nov 24, 2025 3:27 pm
Forum: Tech Support
Topic: Visual bug - incorrect defensive CV on the unit counter
Replies: 16
Views: 1048

Re: Visual bug - incorrect defensive CV on the unit counter

I just found some cavalry units volunteering to scout the German defenses and as you can see that when i attack both the 10=10 and 8=16 divisions they actually in fact both have 8-10 = 16-20 CV
2025-11-24 15_24_55-Discord Overlay.png
2025-11-24 15_24_55-Discord Overlay.png (552.35 KiB) Viewed 1041 times
2025-11-24 15_24_41-Discord Overlay.png
2025-11-24 15_24_41-Discord Overlay.png (557.76 KiB) Viewed 1041 times
by PPetar
Mon Nov 24, 2025 3:15 pm
Forum: Tech Support
Topic: Visual bug - incorrect defensive CV on the unit counter
Replies: 16
Views: 1048

Visual bug - incorrect defensive CV on the unit counter

Hello, I want to report a visual bug. In my server multiplayer game I had this situation on the start of my turn playing as Soviets and spotted an opportunity to attack the 9=9 inf division in a clear hex in the east.
Unsaved Image 1.jpg
I gathered the forces, 30 v 9 cv with one hex attacking ...
by PPetar
Thu Oct 30, 2025 11:39 pm
Forum: Opponents Wanted
Topic: Looking for a very good Axis player GC 1941 (closed)
Replies: 3
Views: 676

Looking for a very good Axis player GC 1941 (closed)

I'm looking to challenge myself in a game against a very skillful Axis player. You can PM me or write here if you are interested.
My proposed rules for the game (I am flexible though):

GA - maximum 400 bomber sorties per week against any hex except Axis T1
TB control - Off
FoG - On
Reduced Retreat ...
by PPetar
Thu Oct 30, 2025 12:57 pm
Forum: After Action Reports
Topic: The Sky’s the Limit- PBEM GC 41 jubjub (Axis) vs. M60A3TTS (Soviet)
Replies: 463
Views: 71137

Re: The Sky’s the Limit- PBEM GC 41 jubjub (Axis) vs. M60A3TTS (Soviet)



Hey M60, just wanted to say well played and thank you for sharing the game with us, it has been really enjoyable to follow.


Thanks, but in truth there was a whole lot I could have improved upon. After having played the Soviets so long once the game came out, I switched over to the Axis side ...
by PPetar
Thu Oct 23, 2025 5:05 pm
Forum: Tech Support
Topic: MP's a division spends in a ZOC to ZOC move are not in line with what is stated in the manual
Replies: 4
Views: 460

Re: MP's a division spends in a ZOC to ZOC move are not in line with what is stated in the manual


This basically nullifies the effect of poor roads in every scenario except when a division is moving into clear terrain or woods (in addition to the special rules for swamps and heavy woods).

The roads start making much more difference with poor weather and especially with heavy rain. Hexes ...
by PPetar
Thu Oct 23, 2025 4:16 pm
Forum: Tech Support
Topic: MP's a division spends in a ZOC to ZOC move are not in line with what is stated in the manual
Replies: 4
Views: 460

Re: MP's a division spends in a ZOC to ZOC move are not in line with what is stated in the manual



Hello, I noticed some weird things when looking at MP expenditure of units making a ZOC to ZOC move, so I asked about this in the kulik discord which lead to me and Wiedrock investigating this a little bit and we found some confusing things.



I think this is the manual not being as clear as ...
by PPetar
Thu Oct 23, 2025 8:58 am
Forum: Tech Support
Topic: MP's a division spends in a ZOC to ZOC move are not in line with what is stated in the manual
Replies: 4
Views: 460

MP's a division spends in a ZOC to ZOC move are not in line with what is stated in the manual

Hello, I noticed some weird things when looking at MP expenditure of units making a ZOC to ZOC move, so I asked about this in the kulik discord which lead to me and Wiedrock investigating this a little bit and we found some confusing things.

In the manual we have the following rules
2025-10-23 10 ...
by PPetar
Mon Oct 13, 2025 8:31 pm
Forum: After Action Reports
Topic: The Sky’s the Limit- PBEM GC 41 jubjub (Axis) vs. M60A3TTS (Soviet)
Replies: 463
Views: 71137

Re: The Sky’s the Limit- PBEM GC 41 jubjub (Axis) vs. M60A3TTS (Soviet)

Hey M60, just wanted to say well played and thank you for sharing the game with us, it has been really enjoyable to follow.
by PPetar
Fri Nov 03, 2023 4:39 pm
Forum: After Action Reports
Topic: GC 1941 - 821Bobo (Axis) vs PPetar (Sov)
Replies: 28
Views: 3816

End state

Screenshot_13.png
Screenshot_13.png (3.39 MiB) Viewed 1953 times
Screenshot_14.png
Screenshot_14.png (3.13 MiB) Viewed 1953 times
I also have a savefile that was requested by my opponent after the game was finished and i will share it here if someone is interested to look at it.
endgame_save.zip
(2.11 MiB) Downloaded 28 times
If anyone has some feedback, i would really like to hear it.
by PPetar
Fri Nov 03, 2023 4:37 pm
Forum: After Action Reports
Topic: GC 1941 - 821Bobo (Axis) vs PPetar (Sov)
Replies: 28
Views: 3816

T7

Losses:
Screenshot_2.png
Screenshot_2.png (1.45 MiB) Viewed 1954 times
Screenshot_3.png
Screenshot_3.png (1.46 MiB) Viewed 1954 times
Frontline units:
Screenshot_14.png
Screenshot_14.png (1.08 MiB) Viewed 1954 times
Vehicles:
Screenshot_25.png
Screenshot_25.png (1.2 MiB) Viewed 1954 times
by PPetar
Fri Nov 03, 2023 4:36 pm
Forum: After Action Reports
Topic: GC 1941 - 821Bobo (Axis) vs PPetar (Sov)
Replies: 28
Views: 3816

T7

South:
Screenshot_7.png
Screenshot_9.png
Screenshot_12.png
I retreat and try to make a defense that cant be exploited by panzers next turn. The panzers are currently sitting in place in their positions where they finished next turn and from here there are a lot of options for them to advance ...

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