Search found 28 matches

by Scotias
Thu Oct 12, 2023 9:01 am
Forum: Distant Worlds 2
Topic: The poisoned gift: When pirates join your empire.
Replies: 9
Views: 814

Re: The poisoned gift: When pirates join your empire.

A small price to (temporarily) pay imo for all the extra research labs on the spaceports, once retrofitted to your designs like.

You can always retire the ships, ctrl + right click > retire or select the ships > ctrl + right click on your spaceport of choice to present the option - unless they're ...
by Scotias
Wed May 18, 2022 7:09 am
Forum: Distant Worlds 2
Topic: Why is my Tourism practically zero?
Replies: 10
Views: 1069

Re: Why is my Tourism practically zero?

Same for me, every game regardless of scenery bonuses near other high pop colonies. I read on the beta patch thread that the next patch will be working on the private economy, hopefully they look at this as part of that.
by Scotias
Sun May 08, 2022 8:39 am
Forum: Distant Worlds 2
Topic: Radiated Planet High Support Cost - Need tips
Replies: 6
Views: 1003

Re: Radiated Planet High Support Cost - Need tips


Glad things improved.

One note on the terraformer: it has a high support cost, but you only have to pay it for a few years. Once it has finished terraforming, you can scrap it and keep the quality bonus.


Yes, it even had a popup for me to say the building could now be scrapped which saved me ...
by Scotias
Thu May 05, 2022 9:41 pm
Forum: Distant Worlds 2: Tech Support
Topic: START HERE: Latest Troubleshooting FAQ
Replies: 86
Views: 25461

Re: START HERE: Latest Troubleshooting FAQ (1.0.3.9)

I am unsure if this is the correct place to post, but I had maybe my second or third CTD over 70+ hours so I can't complain :D Hopefully I've attached the right info needed, just looking to do a little good. I'm a complete luddite so apologies if not.

Unsure about what caused it, all I did was ...
by Scotias
Sun May 01, 2022 7:07 pm
Forum: Distant Worlds 2
Topic: DW2 FAQ/QnA megathread - Ask your question here!
Replies: 982
Views: 85531

Re: DW2 FAQ/QnA megathread - Ask your question here!



Playing my first game as Boskara here. Wondering if it's worth enslaving my opponents worlds or should I just assimilate them ( or exterminate :evil: )?

Appreciate any responses, before I jump in later and find out the hard way haha. Cheers.

Always Assimilate before enslavement. Lack of ...
by Scotias
Sun May 01, 2022 4:06 pm
Forum: Distant Worlds 2
Topic: DW2 FAQ/QnA megathread - Ask your question here!
Replies: 982
Views: 85531

Re: DW2 FAQ/QnA megathread - Ask your question here!

Playing my first game as Boskara here. Wondering if it's worth enslaving my opponents worlds or should I just assimilate them ( or exterminate :evil: )?

Appreciate any responses, before I jump in later and find out the hard way haha. Cheers.
by Scotias
Fri Apr 29, 2022 10:23 pm
Forum: Distant Worlds 2
Topic: Hive Non-Aggression?
Replies: 6
Views: 787

Re: Hive Non-Aggression?

Chaos for me the three were 60,000 strength each but fairly easily overcome by two fleets of about 13k each ( luckily they didnt group up much ). Strength in numbers I guess. I boarded one and just sent it to repair :D

They were destroying my stations on the border of my empire fairly quickly ...
by Scotias
Fri Apr 22, 2022 9:17 pm
Forum: Distant Worlds 2
Topic: DW2 Beta Update - 1.0.3.7 (How to Access and Change List)
Replies: 30
Views: 6875

Re: DW2 Beta Update - 1.0.3.7 (How to Access and Change List)



Changes in 1.0.3.7:

- further adjustments to some map overlays to improve performance (long range scanners, exploration, diplomacy)

Please don't say that this was intended... you can't play with Exploration ON (at least I can't)


I came here for the same reason - the halos around systems ...
by Scotias
Wed Apr 20, 2022 12:54 pm
Forum: Distant Worlds 2
Topic: DW2 FAQ/QnA megathread - Ask your question here!
Replies: 982
Views: 85531

Re: DW2 FAQ/QnA megathread - Ask your question here!



Hi, i have some questions
1. how resort bases work? I have +6 scenery planet in my starting system. I built resort base there and it works (some income and tourist ships). Later in my game i built more resort bases at better places (+7, +9 scenery, etc) but i never saw tourist ships there. Have ...
by Scotias
Mon Apr 18, 2022 11:01 pm
Forum: Distant Worlds 2
Topic: Mining Station: Remote Fuel Transfer
Replies: 2
Views: 1115

Re: Mining Station: Remote Fuel Transfer

I'm curious about it but I suspect they're only designed for ships to use.
by Scotias
Sat Apr 16, 2022 6:57 am
Forum: Distant Worlds 2
Topic: Came up with a new UX idea - would love some feedback
Replies: 8
Views: 897

Re: Came up with a new UX idea - would love some feedback

Big + on the ship select screen changes. I wouldn't worry about an extra click to leave fleet or one or two other commands I don't use constantly / could do with multiple ships together, it's a small trade for a more user friendly info panel. The colour changes for fuel etc made more of a difference ...
by Scotias
Thu Apr 14, 2022 10:27 pm
Forum: Distant Worlds 2
Topic: DW2 FAQ/QnA megathread - Ask your question here!
Replies: 982
Views: 85531

Re: DW2 FAQ/QnA megathread - Ask your question here!






The game allows more than 1 design per role/hull, but it's not supported very well. For one thing, as you mentionned, fleet templates do not support more than 1 design per role/hub at this time (I've seen a post from Erik saying that they intend to add that in the future :D ).


Yeah the ...
by Scotias
Thu Apr 14, 2022 8:12 pm
Forum: Distant Worlds 2
Topic: DW2 FAQ/QnA megathread - Ask your question here!
Replies: 982
Views: 85531

Re: DW2 FAQ/QnA megathread - Ask your question here!




The game only supports one design per Role.
But I think Fleets can get 1 per Role per Fleet template.

Make sure you filter by "active Buildable" designs, rather then "latest buildable".



The game allows more than 1 design per role/hull, but it's not supported very well. For one thing, as ...
by Scotias
Thu Apr 14, 2022 1:45 pm
Forum: Distant Worlds 2
Topic: DW2 FAQ/QnA megathread - Ask your question here!
Replies: 982
Views: 85531

Re: DW2 FAQ/QnA megathread - Ask your question here!

So I don't know if anyone has asked this yet, search function is so-so.

Now I'm moving on in my game I'm finding some need for multiple designs of ship classes and ships. When it comes to the design screen, if I recall correctly DWU had an option to see which ships were using a certain design and ...
by Scotias
Wed Apr 13, 2022 6:27 pm
Forum: Distant Worlds 2
Topic: [1.0.3.4] Victory!!!!
Replies: 3
Views: 709

Re: [1.0.3.4] Victory!!!!

Good job :) I'm gonna power through my current playthrough and give the ai a good leg up in tech next game I think
by Scotias
Wed Apr 13, 2022 1:33 pm
Forum: Distant Worlds 2
Topic: Exploration (and other) Ships Continually Running Out of Fuel
Replies: 9
Views: 2011

Re: Exploration (and other) Ships Continually Running Out of Fuel

I've seen that the dev is aware of issues with the tankers, it's being worked on. Not sure about the rest though.
by Scotias
Wed Apr 13, 2022 7:50 am
Forum: Distant Worlds 2
Topic: Constructor ships idle?
Replies: 8
Views: 924

Re: Constructor ships idle?


I have noticed it as well. I have the policy set to 'suggest' and it simply doesn't suggest them. If I go to the mining tab and assign a mining station to be built, it will do it.

My current theory is that the suggestion routine is complacent if it thinks you have 'enough' of the resources. I'm ...
by Scotias
Wed Apr 13, 2022 7:42 am
Forum: Distant Worlds 2
Topic: Constructor ships idle?
Replies: 8
Views: 924

Re: Constructor ships idle?


Available resources is the most common problem. If you don't have enough resources then you will see delays....GP


I hadn't considered that, however in my case they carried out the order fine when manually ordered or set to build that type of station in their automation settings and i have had ...
by Scotias
Tue Apr 12, 2022 8:18 pm
Forum: Distant Worlds 2
Topic: Constructor ships idle?
Replies: 8
Views: 924

Re: Constructor ships idle?


I've noticed it, no explanation in sight, and it's very frustrating indeed.


So, i have now noticed that if their automation settings are set to auto build mining stations specifically, they will build all in my queue. As a result most of my constructors are now set to build mining stations and ...
by Scotias
Tue Apr 12, 2022 5:18 pm
Forum: Distant Worlds 2
Topic: Constructor ships idle?
Replies: 8
Views: 924

Constructor ships idle?

Has anyone else experienced constructor ships on fully automated sat idle, when there are plenty mining / research / resort bases to be built as per the new locations tabs?
I'm getting to the mid game I'd say and I kept building more constructors, only to find that for some reason about 6 were sat ...

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