Search found 7 matches

by gf85
Wed Apr 07, 2021 4:25 am
Forum: Gary Grigsby's War in the East 2
Topic: Novice Question: Pocketed enemies - Mop up asap, wait, or just leave?
Replies: 9
Views: 368

RE: Novice Question: Pocketed enemies - Mop up asap, wait, or just leave?

<r> <QUOTE><s>[quote]</s>ORIGINAL: loki100<br/>
<br/>
aye, dealing with bypassed pockets is a game in itself<br/>
<br/>
sticking to the opening turns for the moment. You'll find that collection of Soviet formations variable, the cavalry are often hard to deal with, the others vary according to ...
by gf85
Wed Apr 07, 2021 3:44 am
Forum: Gary Grigsby's War in the East 2
Topic: Novice Question: Pocketed enemies - Mop up asap, wait, or just leave?
Replies: 9
Views: 368

Novice Question: Pocketed enemies - Mop up asap, wait, or just leave?

<t> Sorry for the novice question I am new to this series.<br/>
<br/>
After struggling for 20 hours learning the basic and with a few restarts, I finally pull out an okay-ly satisfied T1. <br/>
But soon I have problems in determining the phase of advancement.<br/>
It's just T4 now but many ...
by gf85
Wed May 30, 2018 11:35 pm
Forum: Lua Legion
Topic: How to use Lua Script to mark a contact hostile?
Replies: 10
Views: 681

RE: How to use Lua Script to mark a contact hostile?

Nevermind, I get the right function anyway.[;)]
And thanks for the help I can make it now.
by gf85
Mon May 28, 2018 6:16 am
Forum: Lua Legion
Topic: How to use Lua Script to mark a contact hostile?
Replies: 10
Views: 681

RE: How to use Lua Script to mark a contact hostile?

autodetectable works but as apache85 said it takes some time to take effect.
Then I tried NimrodX's code and it works, only have to change the line contact["posture"] = "H", "hostile" seems not work.
Thanks!
by gf85
Sun May 27, 2018 9:31 pm
Forum: Lua Legion
Topic: How to use Lua Script to mark a contact hostile?
Replies: 10
Views: 681

RE: How to use Lua Script to mark a contact hostile?

<t> Thank you for NimrodX, Gunner98, and moderator kindly reply. [;)]<br/>
<br/>
Sorry for late reply, I will try the suggest code later.<br/>
Sure I have read Gunner98's guide, it's help me a lot.[;)]<br/>
Attached with my scenario any(still very beginning though)<br/>
I possibly will have to ...
by gf85
Fri May 25, 2018 3:15 am
Forum: Lua Legion
Topic: How to use Lua Script to mark a contact hostile?
Replies: 10
Views: 681

RE: How to use Lua Script to mark a contact hostile?

<t> Thanks for NimrodX's answer, but I still don't know how to figure it out[:(]<br/>
<br/>
I do have the unit's ID (it's added through scenario editor, not by code),<br/>
I have tried to set the unit's autodetectable = true but doesn't work<br/>
<br/>
ScenEdit_SetUnit ({side="Tatmadaw ...
by gf85
Fri May 25, 2018 12:55 am
Forum: Lua Legion
Topic: How to use Lua Script to mark a contact hostile?
Replies: 10
Views: 681

How to use Lua Script to mark a contact hostile?

<r> Greeting, this is my first post here and I am new to CMNAO and Lua script, so sorry for dumb question.[:D]<br/>
<br/>
I am learning to make a scenario, as seen in the picture, I am trying to simulate a Myanmar aircraft (Contact Attack #11) violate Chinese airspace. In my plan, an event should ...

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