I am learning to make a scenario, as seen in the picture, I am trying to simulate a Myanmar aircraft (Contact Attack #11) violate Chinese airspace. In my plan, an event should fire later changing the posture btw the two sides: "Myanmar" and "PLAAF" to hostile and hopefully, two J-7 that chasing the contact will initiate an attack.
But then I find it doesn't work well. After event fired the posture btw Myanmar and PLAAF do become hostile (Myanmar facilities do turn red), but the contact remains unfriendly. Then I find out it's because of the contact's side is not yet identified by PLAAF, remain unknown, so it wasn't marked hostile immediately after the event fired.
My question is can I manually get the contact's side for PLAAF or directly assign the contact as hostile though Lua script? I have looked for a while but can't find a handy function that seems to fit my need. Thanks!



