Search found 60 matches

by DarenMoss
Sat Sep 21, 2024 8:48 pm
Forum: Scenario Design and Modding
Topic: Finland MOD V4.0
Replies: 47
Views: 10501

Re: Finland MOD V4.0

I have just uploaded Version 4 of my Finnish MOD, now updated to the latest (1.04.01) version of the game and the updated OOB. Enjoy. :D
by DarenMoss
Sun Sep 01, 2024 8:39 pm
Forum: Gary Grigsby's War in the East 2
Topic: Finnish Features in Steel Inferno
Replies: 3
Views: 435

Re: Finnish Features in Steel Inferno

Hi all,

I have an updated mod for the latest version that is testing now. Hopefully will release to this site in next couple of weeks.

Daren
by DarenMoss
Tue Feb 20, 2024 8:09 am
Forum: Scenario Design and Modding
Topic: Finland MOD V4.0
Replies: 47
Views: 10501

Re: Finland MOD V3.4

Hi Dennis, I know but unfortunately have a lot going on in my life right now. Busy work, just moved house and very sick parents. It might be a while before I can get to this but it is on the list. I thought it would be a major bit of work to update for Ob2.0 but if it as simple as what you imply ...
by DarenMoss
Thu May 04, 2023 10:05 pm
Forum: Scenario Design and Modding
Topic: Finland MOD V4.0
Replies: 47
Views: 10501

Re: Finland MOD V3.4

Thank you. I had similar results. I asked the Devs for a few changes such as Axis shipping for the Baltic and some terrain changes but they obviously have their hands full now with the new OB etc. Hopefully the new editor will allow for more changes as there are a few things (such as impacting Lend ...
by DarenMoss
Mon Apr 10, 2023 1:37 pm
Forum: Scenario Design and Modding
Topic: Finland MOD V4.0
Replies: 47
Views: 10501

Re: Finland MOD V3.4

There are a few other areas were the Ai also does a poor job of defending as the Finland area unit density is so much lower than the rest of the frontline and there are other things such as Lend Lease and shipping rules that would need to be added to the AI as well.

As I said during my mod intro ...
by DarenMoss
Wed Mar 29, 2023 4:44 pm
Forum: Scenario Design and Modding
Topic: Finland MOD V4.0
Replies: 47
Views: 10501

Re: Finland MOD V3.4

Hi Katrina, that would be my assumption too. I tend to use manual control of the Air Forces but didn’t get this behaviour when testing the original mod. It might be linked to the revised Air Directives and tweaked air rules the devs introduced recently. You could probably simply put the Finnish air ...
by DarenMoss
Sat Mar 11, 2023 8:53 pm
Forum: Scenario Design and Modding
Topic: Finland MOD V4.0
Replies: 47
Views: 10501

Re: Finland MOD V3.4

At the moment the shipping has to come from the Baltic shipping allowance as I think it is hardcoded - or if it isn’t, I couldn’t find a way to add separately.

Re the area around Petsamo, both sides did some small scale supply and landings from destroyers but I don’t think they would show at the ...
by DarenMoss
Sun Mar 05, 2023 9:36 pm
Forum: Scenario Design and Modding
Topic: Finland MOD V4.0
Replies: 47
Views: 10501

Re: Finland MOD V3.4

Hi Vermin,

Unfortunately I think it is still current (or I don't know how to do it). I can make changes whilst I'm logged on and editing the scenario and they work until I save the game and log-off. Next time I start WITE 2 al the changes are lost, so I suspect any changes aren't saving or are ...
by DarenMoss
Sat Mar 04, 2023 6:37 pm
Forum: Scenario Design and Modding
Topic: Finland MOD V4.0
Replies: 47
Views: 10501

Re: Finland MOD V3.4

Now updated to V3.4 which incorporates all developer changes up to and including 1.02.51.

Happy Gaming!
by DarenMoss
Sat Mar 04, 2023 6:37 pm
Forum: Scenario Design and Modding
Topic: Finland MOD V4.0
Replies: 47
Views: 10501

Re: Finland MOD V3.4

Now updated to V3.4 which incorporates all developer changes up to and including 1.02.51.

Happy Gaming!
by DarenMoss
Sun Feb 26, 2023 8:25 pm
Forum: Scenario Design and Modding
Topic: Finland MOD V4.0
Replies: 47
Views: 10501

Re: Finland MOD V3.3

Great stuff - Thank you. Apologies for the delay in replying, the day job has been a bit crazy.

I should shortly be uploading an updated version of the mod to incorporate all the changes up to V1.51 of the game, so hopefully that will tempt you to have another game.
by DarenMoss
Sun Feb 19, 2023 4:32 pm
Forum: Gary Grigsby's War in the East 2
Topic: Turn 1 German Air Losses - 1.50 Beta
Replies: 47
Views: 4211

Re: Turn 1 German Air Losses - 1.50 Beta

Agreed re ground support. However, the benefits of a long-range aggressive campaign against the good (e.g. Mig 3) fighter bases means that you can take a bit more risk (doesn't always work) as most of the remaining Soviet fighters are lower quality and hence you can still shoot them down in droves ...
by DarenMoss
Sat Feb 18, 2023 6:07 pm
Forum: Gary Grigsby's War in the East 2
Topic: Turn 1 German Air Losses - 1.50 Beta
Replies: 47
Views: 4211

Re: Turn 1 German Air Losses - 1.50 Beta

Joel,
The game definitely seems more sensitive to staging issues, and priority is also important. The best I have done to max Soviet losses is 281 vs 3,345 but 28 of those were recon which is still useful for the way I play. If I'm looking to minimise Axis losses I can get ~130 v 2500-2600 ...
by DarenMoss
Fri Sep 16, 2022 1:21 pm
Forum: Scenario Design and Modding
Topic: Finland MOD V4.0
Replies: 47
Views: 10501

Re: Finland MOD V3.3

Updated to V3.3, Updated OOB and incorporated changes up to 1.02.41 beta.
by DarenMoss
Fri Jun 24, 2022 11:53 pm
Forum: Gary Grigsby's War in the East 2
Topic: How do you play?
Replies: 33
Views: 3178

Re: How do you play?

I tend to play scenarios against the AI and Grand Campaign H2H.
by DarenMoss
Thu Jun 02, 2022 6:37 pm
Forum: Scenario Design and Modding
Topic: Finland MOD V4.0
Replies: 47
Views: 10501

Re: Finland MOD V3.2

Update 3.2 - Updated Road / Terrain Network in Finland and around Murmansk. Tweaked Soviet Air Groups and Renamed to SAD rather than Mixed Air Groups. 5 SAD reassigned to 23 Army (Leningrad) rather than Northern Front.
by DarenMoss
Thu Jun 02, 2022 4:12 pm
Forum: Scenario Design and Modding
Topic: CSV Import/Export - are you using it, and for what items?
Replies: 15
Views: 1832

Re: CSV Import/Export - are you using it, and for what items?

Thank you - It was driving me crazy.

It was the data from Column C (the base art) that was I was looking to change to reflect the map changes in the latest update. Lots of changes to the terrain and road network in Finland that I was looking to update for my Finland MOD but it doesn't look like ...
by DarenMoss
Thu Jun 02, 2022 10:19 am
Forum: Scenario Design and Modding
Topic: CSV Import/Export - are you using it, and for what items?
Replies: 15
Views: 1832

Re: CSV Import/Export - are you using it, and for what items?

Sadly that didn’t work. Just doing a simple change to test (changing Danzig from a city to Urban). Excel spreadsheet is correct but nothing I do seems to load this so the map is changed. It’s driving me crazy!
by DarenMoss
Sun May 29, 2022 12:15 pm
Forum: Scenario Design and Modding
Topic: CSV Import/Export - are you using it, and for what items?
Replies: 15
Views: 1832

Re: CSV Import/Export - are you using it, and for what items?

I would be grateful if someone could tell me exactly how to import a csv file into a mod as I'm obviously doing something wrong. I used Excel compare / accept to update the hexart so the .csv files are correctly updated. But when I import back into my mod/scenario the map does not update. There is ...
by DarenMoss
Sun May 29, 2022 12:07 am
Forum: Scenario Design and Modding
Topic: Finland MOD V4.0
Replies: 47
Views: 10501

Re: Finland MOD V3

Now Updated with V3 of the MOD - see original post for details.

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