Search found 17 matches

by Elmo_Zumwalt
Sat Sep 12, 2020 4:24 pm
Forum: Suggestions
Topic: Priority given to armor facing versus enemies
Replies: 4
Views: 1631

RE: Priority given to armor facing versus enemies

<t> Currently, if I issue a sequence of orders including a “Contact” waypoint, and the units encounter enemies during the contact leg, they will forget all subsequent waypoints. This can be problematic when I wish to order units to ultimately move to a certain location while engaging enemies along ...
by Elmo_Zumwalt
Wed Sep 09, 2020 10:52 pm
Forum: Suggestions
Topic: Priority given to armor facing versus enemies
Replies: 4
Views: 1631

RE: Priority given to armor facing versus enemies

<t> Ideally both; I have had several instances where my tanks will (while reversing) expose their side armor to visible enemy that they had been engaging immediately prior. An alternative could be to retain further waypoints after a “contact” waypoint, as in the current setup these subsequent points ...
by Elmo_Zumwalt
Mon Sep 07, 2020 1:33 am
Forum: Suggestions
Topic: Priority given to armor facing versus enemies
Replies: 4
Views: 1631

Priority given to armor facing versus enemies

<t> The unit-level AI does not currently take enemy presence into account during pathing calculations, which can lead to units (especially tanks) exposing their side or rear to an enemy weapon. If more priority could be given to the presence of enemies over other factors, this would probably help in ...
by Elmo_Zumwalt
Thu Aug 20, 2020 9:49 pm
Forum: Armored Brigade
Topic: “Information delay” implementation
Replies: 26
Views: 2334

RE: “Information delay” implementation

<t> Wow, this topic has gotten a lot more traffic than I would have expected ... not that I’m complaining[:)].<br/>
<br/>
Lancer,<br/>
<br/>
I think the AI autonomy would need to be greater with an info delay, since the possibility of a situation such as yours developing and resolving before the ...
by Elmo_Zumwalt
Tue Aug 18, 2020 6:04 pm
Forum: Armored Brigade
Topic: Odd LOS interactions
Replies: 3
Views: 525

RE: Odd LOS interactions

<t> That could actually be it; the BMP was at an obtuse angle to the facing of some of the closer units, and the area had been hit by artillery repeatedly, which could have released obscurants.<br/>
<br/>
Another interaction I observed was a different BMP-2 bouncing several shots to its front from ...
by Elmo_Zumwalt
Tue Aug 18, 2020 5:57 pm
Forum: Armored Brigade
Topic: “Information delay” implementation
Replies: 26
Views: 2334

RE: “Information delay” implementation

<t> That makes sense, and I agree that the return on investment is likely to be negligible, if not negative, since only a small portion of players would be interested in this feature. Ultimately this is a game, and capturing every aspect of reality is not possible (nor should that be the goal).<br ...
by Elmo_Zumwalt
Sun Aug 16, 2020 7:04 pm
Forum: Armored Brigade
Topic: “Information delay” implementation
Replies: 26
Views: 2334

RE: “Information delay” implementation

<t> Lancer,<br/>
<br/>
You have a good idea of where I am going with this proposal. Essentially (in my view) all military-tactical games exist on a spectrum between an actual combat environment (most realistic) to a Wargame-esque setup with no information or command delay (most gamey, having both ...
by Elmo_Zumwalt
Sun Aug 16, 2020 6:58 pm
Forum: Suggestions
Topic: Information delay
Replies: 1
Views: 1386

Information delay

<t> Building off of my previous post, and moving to the "Suggestions" subforum:<br/>
<br/>
I would like to propose the implementation of an "information delay" in the engine for the (hypothetical) sequel. This would create information latency on both enemy units and friendly (player-controlled ...
by Elmo_Zumwalt
Sun Aug 16, 2020 6:39 pm
Forum: Armored Brigade
Topic: Odd LOS interactions
Replies: 3
Views: 525

Odd LOS interactions

<t> I just played through "East of Fulda", and noticed some odd interactions involving LOS/spotting. This mostly consisted of enemy units at point-blank range not being registered by my units, even though there were no obstructions.<br/>
<br/>
I ultimately lost several APCs to a single BMP-2 ...
by Elmo_Zumwalt
Wed Aug 12, 2020 2:28 pm
Forum: Armored Brigade
Topic: “Information delay” implementation
Replies: 26
Views: 2334

RE: “Information delay” implementation

<t> Well, I imagine that a time delay on feeding unit positions/status to either the AI or the player’s screen would be relatively straightforward; that is, the position/status of a certain unit at time (x) would be cached and then sent at time (x + info delay) to the screen/AI. Of course, the AI ...
by Elmo_Zumwalt
Wed Aug 12, 2020 2:10 pm
Forum: Armored Brigade
Topic: “Information delay” implementation
Replies: 26
Views: 2334

RE: “Information delay” implementation

<t> Not “no control”; the control scheme would be the same as it is currently (however, real-time information on unit status would not be available continuously, only updating as units report changes). That would probably require modifying the way in which this information is fed to the AI commander ...
by Elmo_Zumwalt
Wed Aug 12, 2020 12:12 am
Forum: Armored Brigade
Topic: “Information delay” implementation
Replies: 26
Views: 2334

RE: “Information delay” implementation

<t> Well, in my concept, the player would have a “high level” overview; however, this would be out of date by various times depending on the unit (e.g. a single tank’s location would update less frequently/be more out of date than the tank’s commander, and so on up the chain of command). This would ...
by Elmo_Zumwalt
Tue Aug 11, 2020 3:18 am
Forum: Armored Brigade
Topic: “Information delay” implementation
Replies: 26
Views: 2334

RE: “Information delay” implementation

<t> Copied from earlier:<br/>
<br/>
Does this mean that if the player designates a “player avatar” unit on the map, they will have the viewpoint of that unit? That is, that the “player unit” designation will count as “selecting” a unit, and the viewpoint would be fixed to that unit regardless of ...
by Elmo_Zumwalt
Sun Aug 09, 2020 3:03 pm
Forum: Armored Brigade
Topic: “Information delay” implementation
Replies: 26
Views: 2334

RE: “Information delay” implementation

<t> Does this mean that if the player designates a “player avatar” unit on the map, they will have the viewpoint of that unit? That is, that the “player unit” designation will count as “selecting” a unit, and the viewpoint would be fixed to that unit regardless of any other units being selected.<br ...
by Elmo_Zumwalt
Fri Aug 07, 2020 2:42 pm
Forum: Armored Brigade
Topic: “Information delay” implementation
Replies: 26
Views: 2334

RE: “Information delay” implementation

Will this include both a delay in displaying the spotted locations of enemy units to the player, as well as a delay in displaying the locations of friendly units? That is, the positions of units displayed at the current time would reflect the situation “x” minutes before the current game time?
by Elmo_Zumwalt
Fri Aug 07, 2020 2:31 am
Forum: Armored Brigade
Topic: “Information delay” implementation
Replies: 26
Views: 2334

“Information delay” implementation

How feasible would it be to mod in an “information delay” (similar to command delay, but in the opposite direction)? As I understand it, the game currently displays all information as soon as it is received by any unit; however, realistically this would not be the case.
by Elmo_Zumwalt
Fri Aug 24, 2018 10:54 pm
Forum: Command: Modern Operations series
Topic: Fall Sale on Steam?
Replies: 0
Views: 153

Fall Sale on Steam?

Hello,

Is CMANO likely to be 67% off again for the Halloween Steam Sale? Or any upcoming sales before that?

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